Difference between revisions of "God of War"
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|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = |
− | |macos arm app = | + | |macos arm app = |
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= |
− | |linux 64-bit executable= | + | |linux 64-bit executable= |
− | |linux arm app = | + | |linux arm app = |
|linux executable notes = | |linux executable notes = | ||
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Revision as of 18:30, 3 September 2022
Developers | |
---|---|
Santa Monica Studio | |
Windows | Jetpack Interactive[1] |
Publishers | |
PlayStation PC | |
Release dates | |
Windows | January 14, 2022 |
Reception | |
Metacritic | 93 |
OpenCritic | 94 |
IGDB | 96 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, Adventure, Hack and slash |
Art styles | Realistic |
Themes | Fantasy |
Key points
- Compared to the PlayStation 4 and 5 versions, the PC-version might be missing some particle effects.[2]
God of War is a singleplayer, third-person, ARPG, adventure, action game, featuring action oriented hack and slash gameplay and a strong narrative, made by Santa Monica Studio and published by PlayStation. God of War is a sequel/reboot in the God of War series, and uses a proprietary engine.
God of War was first released on PlayStation 4 on April 20, 2018, and was later released on PC on January 14, 2022. The PC version has several features over the PlayStation 4 version, featuring high frame-rates, ultrawide, and high-resolution-support, although with a few issues such as no anti-aliasing-toggle or FoV slider. The launch was considered a success, with the player-count reaching a peak that surpassed other ports that have been released.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro-video
Delete or rename video files |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1593500/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\God of War\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1593500/pfx/[Note 2] |
- PS4 savegames can be imported for New Game+ at least[4]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ for certain resolutions. See Field of view (FOV). | ||
4K Ultra HD | |||
Field of view (FOV) | Default FOV is 73. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen mode is not available. | ||
Anisotropic filtering (AF) | Options for Min, Low, Original, High, and Ultra. | ||
Anti-aliasing (AA) | TAA is always enabled. See Anti-aliasing (AA) for a workaround. DLSS and FSR 2.0 are also supported.[5] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | FPS-limiter ranges from 30-120, or off. | ||
High dynamic range display (HDR) | Options for "Brightness" (peak brightness, 0-100) and "Contrast" (black-level, 0-100). | ||
Ray tracing (RT) |
Field of view (FOV)
Use Cheat Engine[6] |
---|
|
Use Flawless Widescreen[citation needed] |
---|
|
Anti-aliasing (AA)
Use a patcher to disable TAA |
---|
Notes
|
Depth of field
Use a patcher to disable Depth of Field |
---|
Notes
|
Use God of War 3D Vision fix |
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|
Vignette
- The game uses a mild Vignette effect.
Use a patcher to disable Vignette |
---|
Notes
|
Use God of War 3D Vision fix |
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Precision mouse mode available, which eliminates negative acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | And x-axis. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | And x-axis |
Controller types |
---|
XInput-compatible controllers | [7] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | [8] Also supports Dualsense. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | Сolor changes depending on the situation. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth), V2 tested. No vibration with Bluetooth. |
Generic/other controllers | Nintendo Switch Pro Controller | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | No Dualsense haptic feedback support, rumble is supported (intensity slider from 0 - 10) | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Options for Music, Dialogue, and SFX | |
Surround sound | 7.1 | |
Subtitles | ||
Closed captions | Options for subtitle background and subtitle speaker | |
Mute on focus lost | Toggle[Note 3] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Croatian | Available but not shown as supported. | |||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Greek | Voice acting available despite not showing as supported. | |||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish |
Issues unresolved
Controller-issues
Unintended inputs if using DS4/DualSense natively and the game is running at high FPS
The game engine seems to expect a new controller "Input Report" at every in-game frame. If the Input Report is not received in time the engine interprets as if the user released all buttons/sticks/triggers until a new one has been received. This means that if the controller is not "communicating" faster than the time delta between frames, the player may see buttons being "released" on their own then pressing themselves again, sporadically or frequently.
- Steam discussion page related to this issue
- If using the controller via cable the user may not run into this issue under normal conditions
- Impossible to fully prevent it
- Issue can happen frequently if using the controller wirelessly, either via Sony's Official USB Wireless adapter for DS4 controllers or via remapping the wireless DS4/DualSense into a virtual wired DS4
Use the controller via Steam Input or via a XInput wrapper[citation needed] |
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|
Use the controller via cable[citation needed] |
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|
Run the game at 60 FPS or lower if using the controller wirelessly[citation needed] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Cutscenes | Bink Video 2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2500K 3.3 GHz AMD Ryzen 3 1200 3.1 GHz |
Intel Core i5-6600K 3.5 GHz AMD Ryzen 5 2400G 3.6 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 70 GB HDD | 70 GB SSD |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon R9 290X 4 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 570 4 GB (AMD) or 6 GB (Nvidia) of VRAM |
- Additional requirements for high refresh rate and 4K resolutions are listed here.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1593500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1593500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Doesn't seem to work currently
References
- ↑ Ars Technica - God of War’s 2018 reboot arrives on PC in January 2022 - last accessed on 2021-10-25
- "Sony representatives have confirmed to Ars that this port is being "overseen" by its creators at Sony Santa Monica while otherwise handled by Jetpack Interactive..."
- ↑ God of War PC Downgrade - Missing Particle Effects - last accessed on 2022-09-03
- ↑ God of War Has Passed Horizon Zero Dawn and Is Now Sony's Biggest PC Launch - last accessed on 2022-01-19
- ↑ God of War PS4 save on PC seems to work-ish : ps4homebrew - Reddit
- ↑ God of War - Patch v1.0.12 Released - Steam News - last accessed on 2022-06-01
- "FidelityFX Super Resolution 2.0 has been implemented and is now available as a resolution-scaling option within the display settings menu"
- ↑ God of War Custom FOV Mod (Currently uses a Cheat Engine table, and affects cutscenes) - last accessed on 2022-01-15
- ↑ Forbes - Everything You Need To Know About 'God Of War' Coming To PC - last accessed on 2021-10-20
- "(and other gamepads, including Xbox)..."
- ↑ Steam - God of War - last accessed on 2021-10-20
- "With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers..."