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Difference between revisions of "Glossary:Windows Mixed Reality"

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{{Image|Windows Mixed Reality Headsets.jpg|Windows Mixed Reality Immersive Headsets}}
 
{{Image|Windows Mixed Reality Headsets.jpg|Windows Mixed Reality Immersive Headsets}}
{{Image|Microsoft HoloLens.jpg|Microsoft HoloLens}}
 
 
{{Video settings sidebar}}
 
{{Video settings sidebar}}
  
 
''For a list of games, see [[List of VR games]].''
 
''For a list of games, see [[List of VR games]].''
 +
{{Introduction
 +
|introduction = The '''{{PAGENAME}}''' (WMR for short) was a VR/AR platform developed by [[Company:Microsoft|Microsoft]].
  
;Key points
+
With the exception of Microsoft's own HoloLens headsets, all WMR headsets were made by third-party companies.
{{ii}} Includes a headset and two wireless controllers.
+
 
{{ii}} Requires a workaround to play games that are designed for the Oculus Rift. See [[#Revive|Revive]].
+
|release history = WMR was first introduced in Windows 10 1709 (also known as Fall Creators Update), which was released on October 17, 2017. Since Windows 10 1809, support for the OpenXR standard was added.
 +
 
 +
|current state = Because WMR headsets are PC-only headset, the included motion controllers must be connected to the host PC via Bluetooth 4.0 connectivity. It should be noted that not all VR games support the WMR headsets natively and requires workaround such as [[#Revive|Revive]] and [[#Mixed Reality for SteamVR|Mixed Reality for SteamVR]] in order to play those games.
 +
 
 +
In December 2023, Microsoft announced the deprecation of WMR platform, with the complete removal of the platform planned in future Windows OS releases, starting with Windows 11 24H2.
 +
}}
  
 
'''General information'''
 
'''General information'''
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{{mm}} [[Wikipedia:Windows Mixed Reality|Windows Mixed Reality on Wikipedia]]
 
{{mm}} [[Wikipedia:Windows Mixed Reality|Windows Mixed Reality on Wikipedia]]
 
{{mm}} [https://www.reddit.com/r/mixedreality/ Windows Mixed Reality on Reddit]
 
{{mm}} [https://www.reddit.com/r/mixedreality/ Windows Mixed Reality on Reddit]
 +
 +
'''Headset information'''
 
{{mm}} [https://www.acer.com/ac/en/US/content/series/wmr Acer Windows Mixed Reality Headset]
 
{{mm}} [https://www.acer.com/ac/en/US/content/series/wmr Acer Windows Mixed Reality Headset]
 
{{mm}} [http://www.dell.com/en-us/shop/the-dell-visor/apd/536-bbbr/gaming Dell Visor]
 
{{mm}} [http://www.dell.com/en-us/shop/the-dell-visor/apd/536-bbbr/gaming Dell Visor]
Line 19: Line 27:
 
{{mm}} [https://www.asus.com/Headset/ASUS-Windows-Mixed-Reality-Headset-HC102/ Asus HC102]
 
{{mm}} [https://www.asus.com/Headset/ASUS-Windows-Mixed-Reality-Headset-HC102/ Asus HC102]
 
{{mm}} [https://www.samsung.com/us/computing/hmd/windows-mixed-reality/xe800zaa-hc1us-xe800zaa-hc1us/ Samsung HMD Odyssey]
 
{{mm}} [https://www.samsung.com/us/computing/hmd/windows-mixed-reality/xe800zaa-hc1us-xe800zaa-hc1us/ Samsung HMD Odyssey]
 +
{{mm}} [https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html HP Reverb G2 Headset]
 +
 +
==Official software==
 +
====[https://www.microsoft.com/en-us/p/mixed-reality-portal/9ng1h8b3zc7m Mixed Reality Portal]====
 +
{{ii}} Windows 10, and a Microsoft account is required to download the Mixed Reality Portal from the Microsoft Store.
 +
 +
====[https://store.steampowered.com/app/719950/ Mixed Reality for SteamVR]====
 +
{{ii}} Installing this compatibility layer is required to run SteamVR on Mixed Reality headsets.
  
==Availability==
+
====[https://apps.microsoft.com/store/detail/openxr-for-windows-mixed-reality/9P9596DJJ19R OpenXR for Windows Mixed Reality]====
{{ii}} {{store link|Microsoft Store|samsung-hmd-odyssey-windows-mixed-reality-headset-with-motion-controllers}}
+
{{ii}} Installing this compatibility layer is required to run OpenXR applications on Mixed Reality headsets.
{{ii}} {{store link|Amazon|B075PVLN2P}}
 
{{ii}} {{store link|Steam|719950}}
 
  
 
==Features==
 
==Features==
 
===3D===
 
===3D===
Allows the support of stereoscopic 3D.
+
Stereoscopic 3D.
 
===Tracking===
 
===Tracking===
Uses inside-out tracking for room-scale motion tracking and tracking of controllers.
+
Each headset uses an accelerometer and gyroscope to track headset rotation, and uses inside-out tracking for room-scale motion tracking and controller tracking.
 
 
==[[Controller:Windows Mixed Reality Motion Controller|Motion Controllers]]==
 
{{Image|Windows Mixed Reality Controllers.jpg|Windows Mixed Reality Controllers}}
 
The Windows Mixed Reality Motion Controllers come with each headset, and are manufactured by each headset manufacturer independently as to Microsoft's exact hardware design and spec. this causes some controllers are higher quality than other controllers, depending on who manufactured them. the [[#Samsung HMD Odyssey|Samsung HMD Odyssey]] controllers are said to be the best quality.
 
 
 
Each controller features a trigger, touchpad, analogue stick, a menu button and a system button. they are tracked via the headset's inside out positional tracking cameras.
 
 
 
When the controllers leave the headset's positional camera's FOV, they are no longer tracked, but do still use gyroscope and accelerometer  information to estimate the controller's position.
 
 
 
==Windows Mixed Reality Immersive Headsets==
 
 
 
===Acer Windows Mixed Reality Headset===
 
{{Image|Acer Windows MR.jpg|Acer Windows Mixed Reality Headset}}
 
The initial developer and reference design for the Windows Mixed Reality Headsets.
 
====Display====
 
1440 x 1440 per eye. Total resolution of 2880 x 1440. <br> 90 Hz Low Persistence LCD. 95° FOV.
 
 
 
====Audio====
 
3.5mm combo jack.
 
 
 
====Features====
 
Flip up display, 4m cable, fixed IPD and Proximity sensor.
 
 
 
====Release Date====
 
October 17, 2017
 
 
 
===Dell Visor===
 
{{Image|Dell Visor.jpg|Dell Visor}}
 
Same as the reference design specs, except had a larger FOV but lacks a proximity sensor.
 
===Display===
 
1440 x 1440 per eye. Total resolution of 2880 x 1440. <br> 90 Hz Low Persistence LCD. 110° FOV.
 
 
 
====Audio====
 
3.5mm combo jack.
 
 
 
====Features====
 
Flip up display, 4m cable and fixed IPD.
 
 
 
====Release Date====
 
October 17, 2017
 
 
 
===HP Windows Mixed Reality Headset===
 
{{Image|HP Windows MR.jpg|HP Windows Mixed Reality Headset}}
 
Specs are the same as the Acer reference design.
 
===Display===
 
1440 x 1440 per eye. Total resolution of 2880 x 1440. <br> 90 Hz Low Persistence LCD. 100° FOV.
 
 
 
====Audio====
 
3.5mm combo jack and microphone
 
 
 
====Features====
 
Flip up display, 4m cable, fixed IPD and Proximity sensor.
 
  
====Release Date====
+
Each headset excluding the [[#Dell Visor|Dell Visor]] uses a proximity sensor to check if the headset is being worn.
October 17, 2017
 
  
===Lenovo Explorer===
+
==[[Controller:Windows Mixed Reality Motion Controller|Motion controllers]]==
{{Image|Lenovo Explorer.jpg|Lenovo Explorer}}
+
The Windows Mixed Reality Motion Controllers come with each headset, and are manufactured by each headset manufacturer independently, following Microsoft's exact hardware design and spec. This causes some controllers to be higher quality than other controllers, depending on who manufactured them. The [[#Samsung HMD Odyssey|Samsung HMD Odyssey]] and [[#Samsung HMD Odyssey+|Samsung HMD Odyssey+]] controllers use a unique, more rounded design and are said to be the best quality.
Has the same specs as the Acer reference design, but with a wider FOV.
 
===Display===
 
1440 x 1440 per eye. Total resolution of 2880 x 1440. <br> 90 Hz Low Persistence LCD. 105° FOV.
 
  
====Audio====
+
Each controller features a trigger, touchpad, analogue stick, a menu button and a system button. They are tracked via the headset's inside-out positional tracking cameras.
3.5mm combo jack.
 
  
====Features====
+
The [[#HP Reverb G2|HP Reverb G2]] replaces the touchpad on each controller with two buttons, and uses a different layout for the analog stick, system/menu buttons, and grip buttons.
Flip up display, 4m cable, fixed IPD and Proximity sensor.
 
  
====Release Date====
+
When the controllers leave the headset's positional camera's FOV, they are no longer tracked, but do still use gyroscope and accelerometer information to estimate the controller's position.
October 17, 2017
 
  
===Samsung HMD Odyssey===
+
<gallery>
{{Image|Samsung HMD Odyssey.jpg|Samsung HMD Odyssey}}
+
Windows Mixed Reality Controllers.jpg|Windows Mixed Reality controllers
The Samsung HMD Odyssey has upgraded specs from the base reference design, and had additional features like adjustable IPD and integrated headphones ad microphones.
+
Samsung HMD Odyssey+ Controllers.jpg|Samsung HMD Odyssey+ controllers
===Display===
+
HP_Reverb_G2_Controllers.png|HP Reverb G2 controllers
1440 x 1600 per eye. Total resolution of 2880 x 1600. <br> 90 Hz Low Persistence OLED. 110° FOV.
+
</gallery>
  
====Audio====
+
==Windows Mixed Reality immersive headsets==
Integrated AKG headphones and dual microphone array.
+
{| class="wikitable"
 
+
|-
====Features====
+
! Headset !! Display !! Audio !! Features !! Release Date || Image
Fixed display, 4m cable, adjustable IPD and Proximity sensor.
+
|-
 
+
| Acer Windows Mixed Reality Headset  || 1440x1440 per eye. Total resolution of 2880x1440.<br/><br/>90 Hz low persistence LCD.<br/><br/>95° FOV. || 3.5mm combo jack. || Flip up display<br/><br/>4m cable<br/><br/>Fixed IPD || October 17, 2017 || [[File:Acer Windows MR.jpg|200px]]
====Release Date====
+
|-
November 6, 2017
+
| Acer OJO 500 || 1440x1400 per eye. Total resolution of 2880x1440.<br/><br/>90 Hz low persistence OLED.<br/><br/>100° FOV. || Integrated headphones and microphone. || Fixed display<br/><br/>4m cable<br/><br/>Adjustable IPD || November, 2018 || [[File:Acer_OJO_500.jpg|200px]]
 
+
|-
===Asus HC102===
+
| Asus Windows Mixed Reality Headset || 1440x1440 per eye. Total resolution of 2880x1440.<br/><br/>90 Hz low persistence LCD.<br/><br/>95° FOV.<br/><br/>Aspheric Fresnel Lenses. || 3.5mm combo jack. || Flip up display<br/><br/>4m cable<br/><br/>Fixed IPD || June 12, 2018 || [[File:RbzVzIxmTz647eLr setting fff 1 90 end 500.jpg|200px]]
{{Image|Asus HC102.jpg|Asus HC102}}
+
|-
Not yet released, specs could still change.
+
| Dell Visor || 1440x1440 per eye. Total resolution of 2880x1440.<br/><br/>90 Hz low persistence LCD.<br/><br/>110° FOV. || 3.5mm combo jack. || Flip up display<br/><br/>4m cable<br/><br/>Fixed IPD. || October 17, 2017 || [[File:Dell Visor.jpg|200px]]
====Display====
+
|-
1440 x 1440 per eye. Total resolution of 2880 x 1440. <br> 90 Hz Low Persistence LCD. 95° FOV.
+
| HP Windows Mixed Reality Headset || 1440x1440 per eye. Total resolution of 2880x1440.<br/><br/>90 Hz low persistence LCD.<br/><br/>100° FOV. || 3.5mm combo jack and microphone || Flip up display<br/><br/>4m cable<br/><br/>Fixed IPD || October 17, 2017 || [[File:HP_Windows_MR.jpg|200px]]
 
+
|-
====Audio====
+
| HP Reverb G2 || 2160x2160 per eye. Total resolution of 4320x2160.<br/><br/>90 Hz low persistence LCD.<br/><br/>114° FOV. || Integrated off-ear headphones and integrated microphone, similar to the [[Glossary:Valve_Index|Valve Index]]. || 6m cable<br/><br/>Adjustable IPD || November, 2020 || [[File:HP_Reverb_G2.png|200px]]
3.5mm combo jack.
+
|-
 
+
| Lenovo Explorer || 1440x1440 per eye. Total resolution of 2880x1440.<br/><br/>90 Hz low persistence LCD.<br/><br/>105° FOV. || 3.5mm combo jack. || Flip up display<br/><br/>4m cable<br/><br/>Fixed IPD || October 17, 2017 || [[File:Lenovo_Explorer.jpg|200px]]
====Features====
+
|-
Flip up display, 4m cable, fixed IPD and Proximity sensor.
+
| Samsung HMD Odyssey || 1440x1600 per eye. Total resolution of 2880x1600.<br/><br/>90 Hz low persistence OLED.<br/><br/>110° FOV. || Integrated AKG headphones and dual microphone array. || Fixed display<br/><br/>4m cable<br/><br/>Adjustable IPD. || November 6, 2017 || [[File:Samsung_HMD_Odyssey.jpg|200px]]
 
+
|-
====Release Date====
+
| Samsung HMD Odyssey+ || 1440x1600 per eye. Total resolution of 2880x1600.<br/><br/>90 Hz low persistence OLED.<br/><br/>110° FOV. || Integrated AKG headphones and dual microphone array. || 4m cable<br/><br/>Adjustable IPD || October 22, 2018 || [[File:Samsung HMD Odyssey+.jpg|200px]]
Spring 2018
+
|}
 
 
==Microsoft HoloLens==
 
{{Image|Microsoft HoloLens.jpg|Microsoft HoloLens}}
 
  
 
==Essential improvements==
 
==Essential improvements==
 
===SteamVR===
 
Use the official [http://store.steampowered.com/app/719950/Windows_Mixed_Reality_for_SteamVR/ Windows Mixed Reality for SteamVR] app to play SteamVR games, some of which are designed for [[Glossary:HTC Vive|HTC Vive]], on Windows Mixed Reality Headsets.
 
 
===Revive===
 
===Revive===
 
Allows Windows Mixed Reality owners to play Oculus exclusive games via [[#SteamVR|SteamVR]]. [https://github.com/LibreVR/Revive GitHub page with install instructions and downloads are here].
 
Allows Windows Mixed Reality owners to play Oculus exclusive games via [[#SteamVR|SteamVR]]. [https://github.com/LibreVR/Revive GitHub page with install instructions and downloads are here].
Line 155: Line 104:
 
|minother = 1x USB 3.0 or Type-C<br>HDMI 1.4 or DisplayPort 1.2<br>Bluetooth 4.0
 
|minother = 1x USB 3.0 or Type-C<br>HDMI 1.4 or DisplayPort 1.2<br>Bluetooth 4.0
  
|recOS    = 10 Fall Creators Update
+
|recOS    =  
 
|recCPU  = Intel Core i5 4590
 
|recCPU  = Intel Core i5 4590
 
|recCPU2  = AMD Ryzen 5 1400 3.4 GHz
 
|recCPU2  = AMD Ryzen 5 1400 3.4 GHz
|recRAM  = 8 GB
+
|recRAM  =  
|recHD    = 10 GB
+
|recHD    =  
 
|recGPU  = Nvidia GeForce GTX 960
 
|recGPU  = Nvidia GeForce GTX 960
 
|recGPU2  = AMD Radeon RX 460
 
|recGPU2  = AMD Radeon RX 460
 
|recGPU3  = AMD Radeon RX 560
 
|recGPU3  = AMD Radeon RX 560
|recDX    = 12
+
|recDX    =  
 
|recother = 1x USB 3.0 or Type-C<br>HDMI 2.0 or DisplayPort 1.2<br>Bluetooth 4.0
 
|recother = 1x USB 3.0 or Type-C<br>HDMI 2.0 or DisplayPort 1.2<br>Bluetooth 4.0
 
}}
 
}}
 +
{{ii}} The service may require a CPU with [[Wikipedia:Advanced Vector Extensions|AVX]] instructions to work properly. [https://old.reddit.com/r/WindowsMR/comments/e468ge/odysseywmr_on_legacy_hardware_controller_tracking/ Potential] [https://old.reddit.com/r/WindowsMR/comments/l4ytks/windows_mr_and_old_cpus_avx_it_works/ workarounds] can be tried.
  
 
{{References}}
 
{{References}}
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[[Category:Hardware]]
 
[[Category:Hardware]]
 
[[Category:Controller]]
 
[[Category:Controller]]
 +
[[Category:VR and XR headsets]]

Latest revision as of 05:47, 19 February 2024

Windows Mixed Reality Immersive Headsets
Windows Mixed Reality Immersive Headsets

For a list of games, see List of VR games.

The Windows Mixed Reality (WMR for short) was a VR/AR platform developed by Microsoft.

With the exception of Microsoft's own HoloLens headsets, all WMR headsets were made by third-party companies.

WMR was first introduced in Windows 10 1709 (also known as Fall Creators Update), which was released on October 17, 2017. Since Windows 10 1809, support for the OpenXR standard was added.

Because WMR headsets are PC-only headset, the included motion controllers must be connected to the host PC via Bluetooth 4.0 connectivity. It should be noted that not all VR games support the WMR headsets natively and requires workaround such as Revive and Mixed Reality for SteamVR in order to play those games.

In December 2023, Microsoft announced the deprecation of WMR platform, with the complete removal of the platform planned in future Windows OS releases, starting with Windows 11 24H2.

General information

Official website
Windows Mixed Reality on Wikipedia
Windows Mixed Reality on Reddit

Headset information

Acer Windows Mixed Reality Headset
Dell Visor
HP Windows Mixed Reality Headset
Lenovo Explorer
Asus HC102
Samsung HMD Odyssey
HP Reverb G2 Headset

Official software

Mixed Reality Portal

Windows 10, and a Microsoft account is required to download the Mixed Reality Portal from the Microsoft Store.

Mixed Reality for SteamVR

Installing this compatibility layer is required to run SteamVR on Mixed Reality headsets.

OpenXR for Windows Mixed Reality

Installing this compatibility layer is required to run OpenXR applications on Mixed Reality headsets.

Features

3D

Stereoscopic 3D.

Tracking

Each headset uses an accelerometer and gyroscope to track headset rotation, and uses inside-out tracking for room-scale motion tracking and controller tracking.

Each headset excluding the Dell Visor uses a proximity sensor to check if the headset is being worn.

Motion controllers

The Windows Mixed Reality Motion Controllers come with each headset, and are manufactured by each headset manufacturer independently, following Microsoft's exact hardware design and spec. This causes some controllers to be higher quality than other controllers, depending on who manufactured them. The Samsung HMD Odyssey and Samsung HMD Odyssey+ controllers use a unique, more rounded design and are said to be the best quality.

Each controller features a trigger, touchpad, analogue stick, a menu button and a system button. They are tracked via the headset's inside-out positional tracking cameras.

The HP Reverb G2 replaces the touchpad on each controller with two buttons, and uses a different layout for the analog stick, system/menu buttons, and grip buttons.

When the controllers leave the headset's positional camera's FOV, they are no longer tracked, but do still use gyroscope and accelerometer information to estimate the controller's position.

Windows Mixed Reality immersive headsets

Headset Display Audio Features Release Date Image
Acer Windows Mixed Reality Headset 1440x1440 per eye. Total resolution of 2880x1440.

90 Hz low persistence LCD.

95° FOV.
3.5mm combo jack. Flip up display

4m cable

Fixed IPD
October 17, 2017 Acer Windows MR.jpg
Acer OJO 500 1440x1400 per eye. Total resolution of 2880x1440.

90 Hz low persistence OLED.

100° FOV.
Integrated headphones and microphone. Fixed display

4m cable

Adjustable IPD
November, 2018 Acer OJO 500.jpg
Asus Windows Mixed Reality Headset 1440x1440 per eye. Total resolution of 2880x1440.

90 Hz low persistence LCD.

95° FOV.

Aspheric Fresnel Lenses.
3.5mm combo jack. Flip up display

4m cable

Fixed IPD
June 12, 2018 RbzVzIxmTz647eLr setting fff 1 90 end 500.jpg
Dell Visor 1440x1440 per eye. Total resolution of 2880x1440.

90 Hz low persistence LCD.

110° FOV.
3.5mm combo jack. Flip up display

4m cable

Fixed IPD.
October 17, 2017 Dell Visor.jpg
HP Windows Mixed Reality Headset 1440x1440 per eye. Total resolution of 2880x1440.

90 Hz low persistence LCD.

100° FOV.
3.5mm combo jack and microphone Flip up display

4m cable

Fixed IPD
October 17, 2017 HP Windows MR.jpg
HP Reverb G2 2160x2160 per eye. Total resolution of 4320x2160.

90 Hz low persistence LCD.

114° FOV.
Integrated off-ear headphones and integrated microphone, similar to the Valve Index. 6m cable

Adjustable IPD
November, 2020 HP Reverb G2.png
Lenovo Explorer 1440x1440 per eye. Total resolution of 2880x1440.

90 Hz low persistence LCD.

105° FOV.
3.5mm combo jack. Flip up display

4m cable

Fixed IPD
October 17, 2017 Lenovo Explorer.jpg
Samsung HMD Odyssey 1440x1600 per eye. Total resolution of 2880x1600.

90 Hz low persistence OLED.

110° FOV.
Integrated AKG headphones and dual microphone array. Fixed display

4m cable

Adjustable IPD.
November 6, 2017 Samsung HMD Odyssey.jpg
Samsung HMD Odyssey+ 1440x1600 per eye. Total resolution of 2880x1600.

90 Hz low persistence OLED.

110° FOV.
Integrated AKG headphones and dual microphone array. 4m cable

Adjustable IPD
October 22, 2018 Samsung HMD Odyssey+.jpg

Essential improvements

Revive

Allows Windows Mixed Reality owners to play Oculus exclusive games via SteamVR. GitHub page with install instructions and downloads are here.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 Fall Creators Update
Processor (CPU) Intel Core i5 7200U
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Intel Integrated HD Graphics 620
Nvidia MX150
Nvidia GeForce 965M
DirectX 12 compatible
Other 1x USB 3.0 or Type-C
HDMI 1.4 or DisplayPort 1.2
Bluetooth 4.0
The service may require a CPU with AVX instructions to work properly. Potential workarounds can be tried.


References