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Difference between revisions of "Fairy Tail"

From PCGamingWiki, the wiki about fixing PC games
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{{Introduction
 
{{Introduction
|introduction      = '''''Fairy Tail''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:JRPG|JRPG]] game developed by [[Company:Gust Co. Ltd.|Gust Co. Ltd.]] and published by [[Company:Koei Tecmo|Koei Tecmo]]. The game is based on the popular anime series Fairy Tail.
+
|introduction      = '''''Fairy Tail''''' is a {{Glossary:singleplayer}} {{Glossary:third-person}} {{Glossary:JRPG}} game developed by [[Company:Gust Co. Ltd.|Gust Co. Ltd.]] and published by [[Company:Koei Tecmo|Koei Tecmo]]. The game is based on the popular anime series Fairy Tail.
 
|release history  = The game released on July 30, 2020 on Steam. In a port analysis written by Kurt Perry for PC Invasion, the title was described as "a capable port that plays at a smooth 60 FPS with very few performance issues", although "it could be argued that the port is a little overly simplistic and lacking in some of the standard PC options we’ve gotten used to".<ref>{{Refurl|url=https://www.pcinvasion.com/fairy-tail-technical-review/|title=Fairy Tail technical review — Explore Fiore in all of its glory|date=2020-08-02}}</ref>
 
|release history  = The game released on July 30, 2020 on Steam. In a port analysis written by Kurt Perry for PC Invasion, the title was described as "a capable port that plays at a smooth 60 FPS with very few performance issues", although "it could be argued that the port is a little overly simplistic and lacking in some of the standard PC options we’ve gotten used to".<ref>{{Refurl|url=https://www.pcinvasion.com/fairy-tail-technical-review/|title=Fairy Tail technical review — Explore Fiore in all of its glory|date=2020-08-02}}</ref>
 
|current state    =  
 
|current state    =  
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|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = false
 
|anisotropic                = false
|anisotropic notes          = <!-- <ref>{{Refcheck|user=Fayaine|date=2020-07-27|comment= Tested with multiple anisotropic settings forced with the nvidia control panel.}}</ref> -->
+
|anisotropic notes          = <!--<ref>{{Refcheck|user=Fayaine|date=2020-07-27|comment= Tested with multiple anisotropic settings forced with the Nvidia control panel.}}</ref> -->
 
|antialiasing              = limited
 
|antialiasing              = limited
 
|antialiasing notes        = [[FXAA]] toggle.
 
|antialiasing notes        = [[FXAA]] toggle.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = always on
 
|vsync                      = always on
 
|vsync notes                = Enabled by default, no in-game option to disable.
 
|vsync notes                = Enabled by default, no in-game option to disable.
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|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
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{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          =  
+
|key remap notes          = Keys are mapped to controller input prompts.
 
|acceleration option      = n/a
 
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
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|controller remap notes    = No native controller remapping possible. See [[#Remapping|Remapping]] for a workaround.
 
|controller remap notes    = No native controller remapping possible. See [[#Remapping|Remapping]] for a workaround.
 
|controller sensitivity    = true
 
|controller sensitivity    = true
|controller sensitivity notes = Referred to as "'''Camera Speed'''". Adjustable with a slider.
+
|controller sensitivity notes = Referred to as "'''Camera Speed'''". Adjustable with a slider.
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes= Vertical and horizontal camera inversion toggles.
 
|invert controller y-axis notes= Vertical and horizontal camera inversion toggles.
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# Navigate to {{file|{{p|game}}}}.
 
# Navigate to {{file|{{p|game}}}}.
 
# Open {{file|game.ini}} in a text editor.
 
# Open {{file|game.ini}} in a text editor.
# Look for the {{code|[PadKeyAssign]}} line to make changes below it.
+
# Look for the {{code|[PadKeyAssign]}} line to make changes below it.  
#*  For example, to rebind the "Α" to the "B" button, edit <code>CROSS=CROSS</code> to <code>CROSS=CIRCLE</code>
+
#*  For example, to rebind the "Α" to the "B" button, edit <code>CROSS=CROSS</code> to <code>CROSS=CIRCLE</code>
#; Only DualShock 4 keys are available to be assigned but they get applied accordingly to XInput controllers.
+
#; Only DualShock 4 keys are available to be assigned but they get applied accordingly to XInput controllers.  
# Save the file and start the game.
+
# Save the file and start the game.  
 
}}
 
}}
 
{{ii}} An official way has been added with a patch. This portion has been retained for manual editing past the in-game menu.<ref>{{Refurl|url=https://store.steampowered.com/newshub/app/1233260/view/2747711054803329554|title=Performance Issues Currently Under Investigation|date=2020-07-31}}</ref>
 
{{ii}} An official way has been added with a patch. This portion has been retained for manual editing past the in-game menu.<ref>{{Refurl|url=https://store.steampowered.com/newshub/app/1233260/view/2747711054803329554|title=Performance Issues Currently Under Investigation|date=2020-07-31}}</ref>
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 03:00, 3 June 2023

Fairy Tail
Fairy Tail cover
Developers
Gust Co. Ltd.
Publishers
Koei Tecmo
Release dates
Windows July 30, 2020
Reception
Metacritic 66
OpenCritic 71
Taxonomy
Monetization DLC
Microtransactions Cosmetic, Finite spend, Unlock
Modes Singleplayer
Pacing Turn-based
Perspectives Third-person
Controls Direct control, Menu-based
Genres JRPG, RPG, Visual novel
Art styles Anime
Themes Fantasy
Fairy Tail on HowLongToBeat
Fairy Tail on IGDB
Fairy Tail guide on StrategyWiki
Fairy Tail on MobyGames
Fairy Tail on Wikipedia

Fairy Tail is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. The game is based on the popular anime series Fairy Tail.

The game released on July 30, 2020 on Steam. In a port analysis written by Kurt Perry for PC Invasion, the title was described as "a capable port that plays at a smooth 60 FPS with very few performance issues", although "it could be argued that the port is a little overly simplistic and lacking in some of the standard PC options we’ve gotten used to".[1]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Deluxe Edition also available.
Windows
Steam
Icon overlay.png
Deluxe Edition also available.
Windows
All versions require Steam DRM.

Version differences

Deluxe Edition comes with 6 outfits for various characters in the game.

Monetization

DLC and expansion packs

Name Notes
Bonus Lacrima (Handy in the Game's Early Stages) x 5 Pre-order only
Windows
Wendy's Costume "Team A" Deluxe Edition only
Windows
Erza's Costume "Team A" Deluxe Edition only
Windows
Lucy's Costume "Team A" Deluxe Edition only
Windows
Natsu's Costume "Team A" Deluxe Edition only
Windows
Gray's Costume "Team A" Deluxe Edition only
Windows
DDX Only Lucy's Costume Gust Collaboration Ryza & Limited Edition Growth Lacrima x 5 Deluxe Edition only
Windows
Special Erza Costume: Miss Fairy Tail Free until August 12, 2020
Windows
Season Pass
Windows
Dress-Up Costume Set for 16 Playable Characters
Windows
Anime Final Season Costume Set for 16 Playable Characters
Windows
Special Swimsuit Costume Set for 16 Playable Characters
Windows
Rogue's Costume "Dress-Up"
Windows
Sting's Costume "Dress-Up"
Windows
Ichiya's Costume "Dress-Up"
Windows
Kagura's Costume "Dress-Up"
Windows
Sherria's Costume "Dress-Up"
Windows
Gildarts's Costume "Dress-Up"
Windows
Mirajane's Costume "Dress-Up"
Windows
Juvia's Costume "Dress-Up"
Windows
Jellal's Costume "Dress-Up"
Windows
Gajeel's Costume "Dress-Up"
Windows
Laxus's Costume "Dress-Up"
Windows
Wendy's Costume "Dress-Up"
Windows
Gray's Costume "Dress-Up"
Windows
Erza's Costume "Dress-Up"
Windows
Lucy's Costume "Dress-Up"
Windows
Natsu's Costume "Dress-Up"
Windows
Rogue's Costume "Anime Final Season"
Windows
Sting's Costume "Anime Final Season"
Windows
Ichiya's Costume "Anime Final Season"
Windows
Kagura's Costume "Anime Final Season"
Windows
Sherria's Costume "Anime Final Season"
Windows
Gildarts's Costume "Anime Final Season"
Windows
Mirajane's Costume "Anime Final Season"
Windows
Juvia's Costume "Anime Final Season"
Windows
Jellal's Costume "Anime Final Season"
Windows
Gajeel's Costume "Anime Final Season"
Windows
Laxus's Costume "Anime Final Season"
Windows
Wendy's Costume "Anime Final Season"
Windows
Gray's Costume "Anime Final Season"
Windows
Erza's Costume "Anime Final Season"
Windows
Lucy's Costume "Anime Final Season"
Windows
Natsu's Costume "Anime Final Season"
Windows
Rogue's Costume "Special Swimsuit"
Windows
Sting's Costume "Special Swimsuit"
Windows
Ichiya's Costume "Special Swimsuit"
Windows
Kagura's Costume "Special Swimsuit"
Windows
Sherria's Costume "Special Swimsuit"
Windows
Gildarts's Costume "Special Swimsuit"
Windows
Mirajane's Costume "Special Swimsuit"
Windows
Juvia's Costume "Special Swimsuit"
Windows
Jellal's Costume "Special Swimsuit"
Windows
Gajeel's Costume "Special Swimsuit"
Windows
Laxus's Costume "Special Swimsuit"
Windows
Wendy's Costume "Special Swimsuit"
Windows
Gray's Costume "Special Swimsuit"
Windows
Erza's Costume "Special Swimsuit"
Windows
Lucy's Costume "Special Swimsuit"
Windows
Natsu's Costume "Special Swimsuit"
Windows
Additional Friends Set "Lyon"
Windows
Additional Friends Set "Levy"
Windows
Additional Friends Set "Lisanna & Elfman"
Windows
Very Difficult Requests Set
Windows
Additional Dungeon "Rift in Time and Space"
Windows

Microtransactions

Type Notes
Cosmetic Cosmetic DLC for the characters.
Unlock Additional playable characters as DLC.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\KoeiTecmo\FAIRY TAIL\system_data.bin
<path-to-game>\game.ini[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1233260/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\KoeiTecmo\FAIRY TAIL\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1233260/pfx/[Note 2]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics options
Graphics options

Graphics feature State Notes
Widescreen resolution
Only 16:9 resolutions available.
Multi-monitor
[2]
Ultra-widescreen
Pillarboxed 16:9 gameplay.[3]
4K Ultra HD
[4]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA toggle.
Vertical sync (Vsync)
Enabled by default, no in-game option to disable.
60 FPS
Pre-rendered cutscenes are capped at 30 FPS.
120+ FPS
Locked to 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Input settings
Input settings

Keyboard and mouse State Notes
Remapping
Keys are mapped to controller input prompts.
Mouse acceleration
Mouse sensitivity
Camera is controlled with R, T, Y/Z and G.
Mouse input in menus
Hardware cursor is used.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
No native controller remapping possible. See Remapping for a workaround.
Controller sensitivity
Referred to as "Camera Speed". Adjustable with a slider.
Controller Y-axis inversion
Vertical and horizontal camera inversion toggles.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Available as a toggle. Only on XInput devices.
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Steam Controller button prompts

Remapping

Change controller keybindings through a config file
  1. Navigate to <path-to-game>.
  2. Open game.ini in a text editor.
  3. Look for the [PadKeyAssign] line to make changes below it.
    • For example, to rebind the "Α" to the "B" button, edit CROSS=CROSS to CROSS=CIRCLE
    Only DualShock 4 keys are available to be assigned but they get applied accordingly to XInput controllers.
  4. Save the file and start the game.
An official way has been added with a patch. This portion has been retained for manual editing past the in-game menu.[5]

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sliders for Music, Sound Effects, Voice, and Cutscenes.
Surround sound
Stereo only.[6]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Language settings
Language settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
Japanese
Korean

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1
Processor (CPU) Intel Core i5-4460
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 760
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Fairy Tail technical review — Explore Fiore in all of its glory - last accessed on 2020-08-02
  2. Verified by User:Fayaine on 2020-07-27
    Tested using a custom resolution of 5760x1080.
  3. Verified by User:Fayaine on 2020-07-27
    Tested using a custom resolution of 2560x1080.
  4. Verified by User:Fayaine on 2020-07-27
    Tested at 3840x2160 custom resolution.
  5. Performance Issues Currently Under Investigation - last accessed on 2020-07-31
  6. Verified by User:Fayaine on 2020-07-27
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.