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Enemy Engaged: Apache vs Havoc

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Revision as of 22:12, 6 June 2013 by Nicereddy (talk | contribs) (→‎Improvements: Added console commands)
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Enemy Engaged
Enemy Engaged: Apache vs Havoc 1998
Enemy Engaged: Comanche vs Hokum 1999
Enemy Engaged 2 2007
Enemy Engaged 2: Desert Operations 2008

General information

GOG.com Community Discussions for game series
GOG.com Support Page

Availability

Template:Availability Table

Improvements

Controls

The controls are not easily accessible in-game, the controls are available here.

Patches

The latest patch (1.1e) is available here on the PCGamingWiki Forums.

"Read Me" file

The GOG.com version of Apache vs Havoc comes with a readme file (located at C:\Program Files (x86)\GOG.com\Enemy Engaged - Apache vs Havoc\readme.txt), it is available for download here on the PCGamingWiki Forums. It includes helpful information and technical support.

Console Commands

Command Acronym Result
/3dce "3D clean edge" Cleans up the graphical artifact
/3dreset "3D reset" Sets the default screen resolution to 640x480. This may be required if the game crashed whilst attempting to use an unsupported display resolution.
/cbar:[value] "city block approximation range" Sets the distance (in meters) at which city buildings approximate. The default value is 500 metres (/cbar:500). On faster PCs you can increase this value to reduce the 'pop-up'effect.
/cg "clean graphics" Re-installs the graphics files from the CD.
/dcdz:[value] "dynamics cyclic dead zone" Sets the joystick dead zone as a percentage. The default value is 0 (/dcdz:0).
/ns "no sound" Disables sound if the program has problems with your sound card.
/cdrs:[value] "comms data record size" Sets the initial estimate for the maximum size of the campaign data (in bytes). If the value is too low the program will be slower connecting, too large will waste memory. The default value is 200000 (/cdrs:200000).
/cist:[value] "comms initial sleep time" Sets the length of time (in milliseconds) the program will wait before sending packets. This is to allow DirectPlay to establish a stable connection and may vary with proprietary service providers. The default value is 500 (/cist:500).
/cpt:[value] "comms packet timer" Sets the length of time (in seconds) the program will wait for a packet before re-requesting it. The default value is 5 seconds (/cpt:5).
/crls:[value] "comms re-send list size" Sets the number of packets kept in the history buffer. This is required for re-sending lost or corrupt packets. The default value is 1000 (/crls:1000). Increasing this value may improve reliability but requires more memory.
/crl:[value] "comms re-request limit" Sets the number of times a missing packet will be re-requested. The default value is 10 (/crl:10).
/crto:[value] "comms re-send timeout" Sets the length of time (in seconds) the program will wait for a re-requested packet before asking for it again. The default value is 1 second (/crto:1). This value may vary with service providers.
/mur:[value] "maximum update rate" Sets the maximum update rate (in iterations per second) for the communication system. This is independent to the visual frame rate but will never exceed it. This may be used to limit the amount of packets sent and help avoid 'swamping' a connection. The default values vary according to the connection method:

IPX : 15 (/mur:15)

Serial : 15 (/mur:15)

Modem : 5 (/mur:5)

TCP/IP : 5 (/mur:5)

Game data

Template:Game Location Table

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

General settings.

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Input settings

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Issues fixed

Rainbow coloring

See the Rainbow color problems in older games page for details on fixing this issue

System requirements

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