Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Elite Forces: WWII - Iwo Jima"

From PCGamingWiki, the wiki about fixing PC games
(16 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
|cover        =  
+
|cover        = Elite Forces WWII Iwo Jima - Cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|3LV Games}}
 
{{Infobox game/row/developer|3LV Games}}
Line 21: Line 21:
 
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | Asia, Historical, World War II }}
+
{{Infobox game/row/taxonomy/themes            | Historical, Japan, World War II }}
 
{{Infobox game/row/taxonomy/series            | Elite Forces }}  
 
{{Infobox game/row/taxonomy/series            | Elite Forces }}  
 
|steam appid  =  
 
|steam appid  =  
Line 27: Line 27:
 
|gogcom id    =  
 
|gogcom id    =  
 
|gogcom id side =  
 
|gogcom id side =  
|official site=  
+
|official site= https://web.archive.org/web/20011020013214/http://www.valusoft.com/products/iwojima.html
 
|hltb        = 110460
 
|hltb        = 110460
|igdb        =  
+
|igdb        = wwii-combat-iwo-jima
|mobygames    = elite-forces-wwii-iwo-jima
+
|mobygames    = 5102
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
Line 42: Line 42:
 
|current state    =
 
|current state    =
 
}}
 
}}
 +
 +
'''General information'''
 +
{{mm}} [https://web.archive.org/web/20011020013214/http://www.valusoft.com/products/iwojima.html Official site] - retrieved with Wayback machine from October 20, 2001.
  
 
==Availability==
 
==Availability==
Line 68: Line 71:
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = false
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = false
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].  
 
|fov                        = limited
 
|fov                        = limited
|fov notes                  = The FOV slider in the game options under '''Interface''' is not truly {{term|Hor+}}, as it only handles horizontal FOV, not vertical FOV as well.
+
|fov notes                  = The FOV slider in the game options under '''Interface''' is not truly {{term|Hor+}}, as it only handles horizontal FOV, the vertical FOV is still cut off at wider resolutions than 4:3, squishing the image vertically. Use the [https://community.pcgamingwiki.com/files/file/2894-elite-forces-world-war-ii-iwo-jima-fov-fix/ FOV fix] instead.
 
|windowed                  = false
 
|windowed                  = false
 
|windowed notes            =  
 
|windowed notes            =  
Line 100: Line 103:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Run the game in widescreen resolutions|ref=|fix=
+
{{Fixbox|description=Run the game in widescreen resolutions|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-02-09}}</ref>|fix=
 
# Go to {{file|{{p|game}}/autoexec.cfg}}.
 
# Go to {{file|{{p|game}}/autoexec.cfg}}.
 
# Look for the lines <code>"ScreenWidth"</code> and <code>"ScreenHeight"</code>.
 
# Look for the lines <code>"ScreenWidth"</code> and <code>"ScreenHeight"</code>.
 
# Change them to the desired value.
 
# Change them to the desired value.
 +
# Save the file.
  
 
'''Notes'''
 
'''Notes'''
 +
{{--}} {{term|Vert-}}; FOV is cropped at wider resolutions than 4:3. Use the [https://community.pcgamingwiki.com/files/file/2894-elite-forces-world-war-ii-iwo-jima-fov-fix/ FOV fix] to fix it.
 
{{ii}} HUD is rendered too small at higher resolutions.
 
{{ii}} HUD is rendered too small at higher resolutions.
 
}}
 
}}
Line 206: Line 211:
  
 
==Issues fixed==
 
==Issues fixed==
 +
===Game starts in windowed mode===
 +
{{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-26}}</ref>|fix=
 +
}}
 +
 
===Mouse movement jumping pixels/stuttering===
 
===Mouse movement jumping pixels/stuttering===
{{Fixbox|description=Use dinputto8|fix=
+
{{Fixbox|description=Use dinputto8|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-26}}</ref>|fix=
# Download and extract [https://github.com/elishacloud/dinputto8/releases/latest/download/dinput.zip dinput.dll] to the main game folder.
+
# Download and extract [https://github.com/elishacloud/dinputto8/releases/latest/download/dinput.zip dinput.dll] to {{folder|{{p|game}}}}.
# Go ingame, open the mouse options in "Setup", set <code>Mouse Filter Weight</code> to the minimum and set <code>Mouse Sensitivity</code> to the desired amount, the problem is no longer present.
+
# Open the game.
 +
# Once in-game, open the mouse options inside '''Setup'''.
 +
# Set <code>Mouse Filter Weight</code> to the minimum for the least input lag (setting mouse smoothing to the minimum won't impact in smoothness of movement anymore with the fix).
 +
# Set <code>Mouse Sensitivity</code> to the desired amount.
 
}}
 
}}
 +
 +
===Game has a resolution limit of 2048 pixels===
 +
{{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-03-13}}</ref>}}
  
 
==Other information==
 
==Other information==
Line 216: Line 231:
 
{{API
 
{{API
 
|direct3d versions      = 7
 
|direct3d versions      = 7
|direct3d notes        =  
+
|direct3d notes        = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 261: Line 276:
 
|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
|input            =  
+
|input            = DirectInput
 
|input notes      =  
 
|input notes      =  
 
|cutscenes        =  
 
|cutscenes        =  

Revision as of 13:31, 23 April 2024

Elite Forces: WWII - Iwo Jima
Elite Forces: WWII - Iwo Jima cover
Developers
3LV Games
Publishers
ValuSoft
Engines
LithTech 1.5
Release dates
Windows September 30, 2001
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Historical, Japan, World War II
Series Elite Forces
Elite Forces: WWII - Iwo Jima on HowLongToBeat
Elite Forces: WWII - Iwo Jima on IGDB
Elite Forces: WWII - Iwo Jima on MobyGames
Elite Forces
Elite Forces: WWII - Normandy 2001
Elite Forces: WWII - Iwo Jima 2001
Elite Forces: WWII - Desert Rats 2002
Elite Forces: Navy SEALs 2002
Elite Forces: Navy SEALs - Weapons of Mass Destruction 2003
Beyond Normandy: Assignment Berlin 2003

Elite Forces: WWII - Iwo Jima is a singleplayer first-person action, FPS and shooter game in the Elite Forces series.

General information

Official site - retrieved with Wayback machine from October 20, 2001.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\save\[Note 1]

Video

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
The FOV slider in the game options under Interface is not truly Hor+, as it only handles horizontal FOV, the vertical FOV is still cut off at wider resolutions than 4:3, squishing the image vertically. Use the FOV fix instead.
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Game logic is tied to frame rate.
High dynamic range display (HDR)

Widescreen resolution

Run the game in widescreen resolutions[1]
  1. Go to <path-to-game>/autoexec.cfg.
  2. Look for the lines "ScreenWidth" and "ScreenHeight".
  3. Change them to the desired value.
  4. Save the file.

Notes

Vert-; FOV is cropped at wider resolutions than 4:3. Use the FOV fix to fix it.
HUD is rendered too small at higher resolutions.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Game starts in windowed mode

Use dgVoodoo 2[2]

Mouse movement jumping pixels/stuttering

Use dinputto8[3]
  1. Download and extract dinput.dll to <path-to-game>.
  2. Open the game.
  3. Once in-game, open the mouse options inside Setup.
  4. Set Mouse Filter Weight to the minimum for the least input lag (setting mouse smoothing to the minimum won't impact in smoothness of movement anymore with the fix).
  5. Set Mouse Sensitivity to the desired amount.

Game has a resolution limit of 2048 pixels

Use dgVoodoo 2[4]

Other information

API

Technical specs Supported Notes
Direct3D 7 [5]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System 3.0.0.0
Input DirectInput

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98, ME
Processor (CPU) Intel Pentium 266 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 50 MB
Video card (GPU) 8 MB of VRAM
DirectX 6 compatible
Sound (audio device) DirectX compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2024-02-09
  2. Verified by User:AlphaYellow on 2023-12-26
  3. Verified by User:AlphaYellow on 2023-12-26
  4. Verified by User:AlphaYellow on 2024-03-13
  5. Verified by User:AlphaYellow on 2024-04-05
    According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").