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Difference between revisions of "Dreams to Reality"

From PCGamingWiki, the wiki about fixing PC games
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Drms 2 reality.png
 
|cover        = Drms 2 reality.png
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'''Key points'''
 
'''Key points'''
{{--}} Some of the functions like physics, HUD animation etc. are affected by the frame rate. Having higher than 30 will for example cause a simple landing to lose most of the health or even death.
+
{{--}} Some game elements, like physics and HUD animations, are affected by the frame rate. Having a higher FPS than 30 will, for example, cause a simple landing to cost the player most of their health or even result in death.
 
{{ii}} Only in the Windows version you can change the directory of the installation. DOS version is fixed to <code>C:\CRYO\DREAMS</code>
 
{{ii}} Only in the Windows version you can change the directory of the installation. DOS version is fixed to <code>C:\CRYO\DREAMS</code>
  
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|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
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|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
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|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = DOS 4.0 or DOS 6.22
+
|minOS    = 4.0 or DOS 6.22
 
|minCPU  = Intel Pentium
 
|minCPU  = Intel Pentium
 
|minRAM  = 16 MB
 
|minRAM  = 16 MB
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|minGPU  = SVGA/VESA/Glide supported GPU
 
|minGPU  = SVGA/VESA/Glide supported GPU
  
|recOS    = Windows 95
+
|recOS    = 95
|recCPU  = Intel Pentium
+
|recCPU  =  
 
|recRAM  = 32 MB
 
|recRAM  = 32 MB
 
|recHD    = 1 GB
 
|recHD    = 1 GB

Latest revision as of 01:40, 17 January 2023

Dreams to Reality
Dreams to Reality cover
Developers
Cryo Interactive
Publishers
Cryo Interactive
Interplay Entertainment
Release dates
Windows 1997
DOS 1997
Dreams to Reality on HowLongToBeat
Dreams to Reality on MobyGames
Dreams to Reality on Wikipedia

Key points

Some game elements, like physics and HUD animations, are affected by the frame rate. Having a higher FPS than 30 will, for example, cause a simple landing to cost the player most of their health or even result in death.
Only in the Windows version you can change the directory of the installation. DOS version is fixed to C:\CRYO\DREAMS

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
DOS
If using DOSBox with Glide suppport, you may have to use game's OVL file to run it depending on the wrapper. It can be found by unpacking GRTVGR.exe file, located in game's CD, using PkUnzip. To simplify the process, run pkunzip d:\3dfx\grtvgr.exe glide\drivers\voodoo\dos\glide2x.ovl in Command Prompt or in DOSBox.

Game data

Configuration file(s) location

Game options reset in every run
System Location
Windows
DOS

Save game data location

No manual saving, game saves every time you enter a new section into a separate slot.
System Location
Windows
DOS

Video

Graphics feature State Notes
Widescreen resolution
The Windows and DOS version have an option to choose from 320x200 to 800x600. It is locked to 640x480 in 3Dfx mode.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
GDI mode runs the game in Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS
Some elements of the game are affected by the framerate.
High dynamic range display (HDR)

Input

Keyboard and mouse State Notes
Remapping
Controls can be viewed anytime by holding down F10
Mouse acceleration
Mouse sensitivity
For DOSBox set in the DOSBox configuration file.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Controller types

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French

Other information

API

Technical specs Supported Notes
Direct3D 3
Glide 1
Software renderer
DOS video modes SVGA, SVGA (VESA)
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 4.0 or DOS 6.22
Processor (CPU) Intel Pentium
System memory (RAM) 16 MB
Hard disk drive (HDD) 500 MB
Video card (GPU) SVGA/VESA/Glide supported GPU


References