Difference between revisions of "Dreams to Reality"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game | {{Infobox game | ||
|cover = Drms 2 reality.png | |cover = Drms 2 reality.png | ||
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|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Cryo Interactive}} | {{Infobox game/row/publisher|Cryo Interactive}} | ||
+ | {{Infobox game/row/publisher|Interplay Entertainment}} | ||
+ | |engines = | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|1997}} | {{Infobox game/row/date|Windows|1997}} | ||
{{Infobox game/row/date|DOS|1997}} | {{Infobox game/row/date|DOS|1997}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
− | |gogcom | + | |gogcom id = |
+ | |hltb = 2880 | ||
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |mobygames = dreams-to-reality |
+ | |wikipedia = Dreams to Reality | ||
|winehq = | |winehq = | ||
+ | |license = commercial | ||
}} | }} | ||
− | '''Key | + | '''Key points''' |
− | {{--}} | + | {{--}} Some game elements, like physics and HUD animations, are affected by the frame rate. Having a higher FPS than 30 will, for example, cause a simple landing to cost the player most of their health or even result in death. |
− | + | {{ii}} Only in the Windows version you can change the directory of the installation. DOS version is fixed to <code>C:\CRYO\DREAMS</code> | |
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | disc || | Windows, DOS}} |
}} | }} | ||
− | + | {{ii}} If using DOSBox with Glide suppport, you may have to use game's OVL file to run it depending on the wrapper. It can be found by unpacking <code>GRTVGR.exe</code> file, located in game's CD, using PkUnzip. To simplify the process, run <code>pkunzip d:\3dfx\grtvgr.exe glide\drivers\voodoo\dos\glide2x.ovl</code> in Command Prompt or in DOSBox. | |
− | |||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
+ | {{--}} Game options reset in every run | ||
{{Game data| | {{Game data| | ||
{{Game data/config|Windows|}} | {{Game data/config|Windows|}} | ||
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===Save game data location=== | ===Save game data location=== | ||
+ | {{--}} No manual saving, game saves every time you enter a new section into a separate slot. | ||
{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|}} | {{Game data/saves|Windows|}} | ||
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}} | }} | ||
− | ==Video | + | ==Video== |
− | + | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = false |
− | |widescreen resolution notes= | + | |widescreen resolution notes= The Windows and DOS version have an option to choose from 320x200 to 800x600. It is locked to 640x480 in 3Dfx mode. |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = false |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
− | |windowed notes = | + | |windowed notes = GDI mode runs the game in Windowed |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = unknown |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
− | |60 fps notes = | + | |60 fps notes = Some elements of the game are affected by the framerate. |
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
− | |key remap = | + | |key remap = false |
− | |key remap notes = | + | |key remap notes = Controls can be viewed anytime by holding down {{key|F10}} |
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = false |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = false |
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = false |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
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}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
− | |separate volume = | + | |separate volume = false |
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = false |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = unknown | |mute on focus lost = unknown | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
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{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
}} | }} | ||
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}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 3 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
|opengl versions = | |opengl versions = | ||
− | |opengl notes = | + | |opengl notes = |
|glide versions = 1 | |glide versions = 1 | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = true |
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
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|vulkan versions = | |vulkan versions = | ||
|vulkan notes = | |vulkan notes = | ||
− | |dos modes = | + | |dos modes = SVGA, VESA |
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | | | + | |windows 32-bit exe = true |
− | |64-bit | + | |windows 64-bit exe = false |
− | + | |windows arm app = false | |
− | + | |windows exe notes = | |
− | + | |macos intel 32-bit app = | |
− | + | |macos intel 64-bit app = | |
− | | | + | |macos arm app = unknown |
− | | | + | |macos app notes = |
− | + | |linux 32-bit executable= | |
− | + | |linux 64-bit executable= | |
− | | | + | |linux arm app = unknown |
− | | | + | |linux executable notes = |
− | | | ||
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− | | | ||
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 4.0 or DOS 6.22 |
− | |minCPU = | + | |minCPU = Intel Pentium |
− | |minRAM = | + | |minRAM = 16 MB |
− | |minHD = | + | |minHD = 500 MB |
− | |minGPU = | + | |minGPU = SVGA/VESA/Glide supported GPU |
− | |recOS = | + | |recOS = 95 |
|recCPU = | |recCPU = | ||
− | |recRAM = | + | |recRAM = 32 MB |
− | |recHD = | + | |recHD = 1 GB |
− | |recGPU = | + | |recGPU = Direct3D/Glide supported GPU |
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 01:40, 17 January 2023
Developers | |
---|---|
Cryo Interactive | |
Publishers | |
Cryo Interactive | |
Interplay Entertainment | |
Release dates | |
Windows | 1997 |
DOS | 1997 |
Key points
- Some game elements, like physics and HUD animations, are affected by the frame rate. Having a higher FPS than 30 will, for example, cause a simple landing to cost the player most of their health or even result in death.
- Only in the Windows version you can change the directory of the installation. DOS version is fixed to
C:\CRYO\DREAMS
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- If using DOSBox with Glide suppport, you may have to use game's OVL file to run it depending on the wrapper. It can be found by unpacking
GRTVGR.exe
file, located in game's CD, using PkUnzip. To simplify the process, runpkunzip d:\3dfx\grtvgr.exe glide\drivers\voodoo\dos\glide2x.ovl
in Command Prompt or in DOSBox.
Game data
Configuration file(s) location
- Game options reset in every run
System | Location |
---|---|
Windows | |
DOS |
Save game data location
- No manual saving, game saves every time you enter a new section into a separate slot.
System | Location |
---|---|
Windows | |
DOS |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The Windows and DOS version have an option to choose from 320x200 to 800x600. It is locked to 640x480 in 3Dfx mode. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | GDI mode runs the game in Windowed | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS | Some elements of the game are affected by the framerate. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Controls can be viewed anytime by holding down F10 | |
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 3 | |
Glide | 1 | |
Software renderer | ||
DOS video modes | SVGA, SVGA (VESA) |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 4.0 or DOS 6.22 | 95 |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 500 MB | 1 GB |
Video card (GPU) | SVGA/VESA/Glide supported GPU | Direct3D/Glide supported GPU |