Difference between revisions of "Day One: Garry's Incident"
From PCGamingWiki, the wiki about fixing PC games
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|September 25, 2013}} | {{Infobox game/row/date|Windows|September 25, 2013}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 242800 | |steam appid = 242800 | ||
− | |gogcom | + | |gogcom id = |
+ | |mobygames = | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = Day One: Garry's Incident | |wikipedia = Day One: Garry's Incident | ||
|winehq = | |winehq = | ||
+ | |license = commercial | ||
+ | |official site= http://dayonegame.com/ | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/242800/discussions/ Steam Community Discussions] |
− | |||
{{mm}} [http://cdn2.steampowered.com/Manuals/242800/DayOne_Manual1.2.pdf?t=1380038595 Game manual] | {{mm}} [http://cdn2.steampowered.com/Manuals/242800/DayOne_Manual1.2.pdf?t=1380038595 Game manual] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| GamersGate | | + | {{Availability/row| GamersGate | day-one-garrys-incident | DRM-free | | | Windows }} |
− | {{Availability/row| Steam | 242800 | Steam | | | Windows }} | + | {{Availability/row| Steam | 242800 | Steam | | | Windows | unavailable }} |
}} | }} | ||
Line 29: | Line 44: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\UDKGame\Config\}} |
}} | }} | ||
{{ii}} Video settings are located in <code>UDKEngine.ini</code>. | {{ii}} Video settings are located in <code>UDKEngine.ini</code>. | ||
Line 35: | Line 50: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\Binaries\Win32\*.sav}} |
}} | }} | ||
Line 41: | Line 56: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes = | + | |epic games launcher notes = |
− | | | + | |gog galaxy = |
− | | | + | |gog galaxy notes = |
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|DayOne - Video Settings.png|Video settings.}} | {{Image|DayOne - Video Settings.png|Video settings.}} | ||
{{++}} Eleven new toggles in video settings have been added since launch due to player demand. | {{++}} Eleven new toggles in video settings have been added since launch due to player demand. | ||
{{--}} Many of them either don't do anything or have cryptic names with no explanations. | {{--}} Many of them either don't do anything or have cryptic names with no explanations. | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 59: | Line 82: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = limited |
|widescreen resolution notes= Some resolutions not listed; see [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= Some resolutions not listed; see [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
Line 77: | Line 100: | ||
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = Off by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | |antialiasing notes = Off by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 83: | Line 109: | ||
|120 fps = hackable | |120 fps = hackable | ||
|120 fps notes = Frame rate is limited to 62 FPS; see [[#High frame rate|High frame rate]]. | |120 fps notes = Frame rate is limited to 62 FPS; see [[#High frame rate|High frame rate]]. | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 90: | Line 118: | ||
{{--}} In the Graphics Options the game allows a choice of pre-set resolutions. It does not populate this list bast on the modes supported by your system. It is possible to use less common resolutions such as 2048x1152 by editing a config file. | {{--}} In the Graphics Options the game allows a choice of pre-set resolutions. It does not populate this list bast on the modes supported by your system. It is possible to use less common resolutions such as 2048x1152 by editing a config file. | ||
− | {{Fixbox| | + | {{Fixbox|description=Adjust game resolution by editing UDKGame.ini|ref={{cn|date=July 2016}}|fix= |
− | |||
# Go to <code>{{p|game}}\UDKGame\Config\</code> | # Go to <code>{{p|game}}\UDKGame\Config\</code> | ||
# Open <code>UDKEngine.ini</code>. | # Open <code>UDKEngine.ini</code>. | ||
Line 99: | Line 126: | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{ii}} FOV can be adjusted within the game using <code>0</code> and <code>9</code> keys. However, it is reset back to its default of 90 upon reload or death.<ref> | + | {{ii}} FOV can be adjusted within the game using <code>0</code> and <code>9</code> keys. However, it is reset back to its default of 90 upon reload or death.<ref>{{Refurl|url=https://steamcommunity.com/app/242800/discussions/0/864980277764129314/#c864980277767130671|title=Steam Community|date=9 June 2023}}</ref> |
− | {{Fixbox| | + | {{Fixbox|description=Permanent FOV fix by editing UDKGame.ini|ref={{cn|date=July 2016}}|fix= |
− | |||
# Go to <code>{{p|game}}\UDKGame\Config\</code> | # Go to <code>{{p|game}}\UDKGame\Config\</code> | ||
# Open <code>UDKGame.ini</code>. | # Open <code>UDKGame.ini</code>. | ||
Line 111: | Line 137: | ||
{{ii}} The game defaults to AF of 4. This can be increased to 8 or 16 to eliminate blurring of textures at sharp angles to the camera. | {{ii}} The game defaults to AF of 4. This can be increased to 8 or 16 to eliminate blurring of textures at sharp angles to the camera. | ||
− | {{Fixbox| | + | {{Fixbox|description=Adjust AF by editing UDKGame.ini|ref={{cn|date=July 2016}}|fix= |
− | |||
# Go to <code>{{p|game}}\UDKGame\Config\</code> | # Go to <code>{{p|game}}\UDKGame\Config\</code> | ||
# Open <code>UDKEngine.ini</code>. | # Open <code>UDKEngine.ini</code>. | ||
Line 121: | Line 146: | ||
{{--}} In Graphics Options the game has two toggable settings: <code>MaxMultiSamples</code> and <code>bAllowD3D9MSAA</code>. The first one toggles <code>MaxMultiSamples=</code> between 0 and 1, and the second toggles <code>bAllowD3D9MSAA=</code> between <code>True</code> and <code>False</code> in <code>UDKGame.ini</code>. Unfortunately, no combination of these toggles enables Anti-aliasing. | {{--}} In Graphics Options the game has two toggable settings: <code>MaxMultiSamples</code> and <code>bAllowD3D9MSAA</code>. The first one toggles <code>MaxMultiSamples=</code> between 0 and 1, and the second toggles <code>bAllowD3D9MSAA=</code> between <code>True</code> and <code>False</code> in <code>UDKGame.ini</code>. Unfortunately, no combination of these toggles enables Anti-aliasing. | ||
− | {{Fixbox| | + | {{Fixbox|description=Adjust AA by editing UDKGame.ini|ref={{cn|date=July 2016}}|fix= |
− | |||
# Go to <code>{{p|game}}\UDKGame\Config\</code> | # Go to <code>{{p|game}}\UDKGame\Config\</code> | ||
# Open <code>UDKEngine.ini</code>. | # Open <code>UDKEngine.ini</code>. | ||
Line 131: | Line 155: | ||
===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Raise frame rate smoothing|ref={{cn|date=July 2016}}|fix= |
− | |||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>UDKEngine.ini</code>. | # Open <code>UDKEngine.ini</code>. | ||
Line 140: | Line 163: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|DayOne - Controls.png|Keybinds.}} | {{Image|DayOne - Controls.png|Keybinds.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = Cannot bind mouse buttons to actions. | |key remap notes = Cannot bind mouse buttons to actions. | ||
Line 153: | Line 176: | ||
|invert mouse y-axis = unknown | |invert mouse y-axis = unknown | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
Line 163: | Line 188: | ||
|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|DayOne - Audio Settings.png|Audio settings.}} | {{Image|DayOne - Audio Settings.png|Audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Music, effects and voice sliders. | |separate volume notes = Music, effects and voice sliders. | ||
Line 189: | Line 242: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
}} | }} | ||
Line 202: | Line 268: | ||
|native 3d notes = | |native 3d notes = | ||
|nvidia 3d vision = hackable | |nvidia 3d vision = hackable | ||
− | |nvidia 3d vision notes = See [ | + | |nvidia 3d vision notes = See [https://helixmod.blogspot.com/2013/09/day-one-garrys-incident.html Helix Mod: Day One: Garry's Incident]. |
|tridef 3d = unknown | |tridef 3d = unknown | ||
|tridef 3d notes = | |tridef 3d notes = | ||
|iz3d = unknown | |iz3d = unknown | ||
|iz3d notes = | |iz3d notes = | ||
+ | |vorpx = hackable | ||
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = User created game profile, see [https://www.vorpx.com/forums/topic/day-one-garrys-incident/ vorpx forum] profile introduction. | ||
|htc vive = | |htc vive = | ||
|htc vive notes = | |htc vive notes = | ||
Line 213: | Line 282: | ||
|osvr = | |osvr = | ||
|osvr notes = | |osvr notes = | ||
− | |||
− | |||
|keyboard-mouse = | |keyboard-mouse = | ||
|keyboard-mouse notes = | |keyboard-mouse notes = | ||
Line 223: | Line 290: | ||
|trackir = | |trackir = | ||
|trackir notes = | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
|play area seated = | |play area seated = | ||
|play area seated notes = | |play area seated notes = | ||
Line 233: | Line 302: | ||
==Issues fixed== | ==Issues fixed== | ||
===Restoring lost saved games=== | ===Restoring lost saved games=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Adding saves to UDKSaveFile.ini|ref={{cn|date=July 2016}}|fix= |
− | |||
'''Notes''' | '''Notes''' | ||
Line 251: | Line 319: | ||
===Out of memory error=== | ===Out of memory error=== | ||
{{ii}} This error typically happens when exiting the temple. | {{ii}} This error typically happens when exiting the temple. | ||
− | {{ii}} By default a process can't address more than 2 GB of memory on 32 bit | + | {{ii}} By default a process can't address more than 2 GB of memory on 32-bit Windows. This limit can be raised to 3 GB using this command. |
− | {{Fixbox| | + | {{Fixbox|description=Increase user address space on 32-bit Windows|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/242800/discussions/0/864980103811585830/#c864980153145439888|title=Steam Community|date=9 June 2023}}</ref>|fix= |
− | |||
#Right click on command prompt. | #Right click on command prompt. | ||
#Select <code>Run as administrator</code>. | #Select <code>Run as administrator</code>. | ||
Line 262: | Line 329: | ||
===Disable mouse smoothing=== | ===Disable mouse smoothing=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Disable mouse smoothing by editing UDKInput.ini|ref={{cn|date=July 2016}}|fix= |
− | |||
# Go to <code>{{p|game}}\UDKGame\Config\</code> | # Go to <code>{{p|game}}\UDKGame\Config\</code> | ||
# Open <code>UDKInput.ini</code>. | # Open <code>UDKInput.ini</code>. | ||
Line 286: | Line 352: | ||
|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = unknown |
− | |64-bit executable notes= | + | |windows 64-bit exe = unknown |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 304: | Line 380: | ||
|minRAM = 4 GB | |minRAM = 4 GB | ||
|minHD = 3 GB | |minHD = 3 GB | ||
− | |minGPU = GeForce GTX 260 | + | |minGPU = Nvidia GeForce GTX 260 |
|minGPU2 = | |minGPU2 = | ||
|minGPU3 = | |minGPU3 = | ||
Line 318: | Line 394: | ||
|recCPU = 2.8 GHz quad core | |recCPU = 2.8 GHz quad core | ||
|recRAM = 8 GB | |recRAM = 8 GB | ||
− | |recHD = | + | |recHD = |
− | |recGPU = GeForce GTX 570 | + | |recGPU = Nvidia GeForce GTX 570 |
|recGPU2 = | |recGPU2 = | ||
|recGPU3 = | |recGPU3 = | ||
|recVRAM = 1 GB | |recVRAM = 1 GB | ||
|recOGL = | |recOGL = | ||
− | |recDX = | + | |recDX = |
|recSM = | |recSM = | ||
|recaudio = DirectX compatible | |recaudio = DirectX compatible |
Latest revision as of 09:40, 11 June 2023
Developers | |
---|---|
Wild Games Studio | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | September 25, 2013 |
Taxonomy | |
Monetization | One-time game purchase |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Steam (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\UDKGame\Config\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/242800/pfx/[Note 2] |
- Video settings are located in
UDKEngine.ini
.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Binaries\Win32\*.sav[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/242800/pfx/[Note 2] |
Game data
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
- Eleven new toggles in video settings have been added since launch due to player demand.
- Many of them either don't do anything or have cryptic names with no explanations.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Some resolutions not listed; see Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Use 0 and 9 to change FOV. See Field of view (FOV) for a permanent fix. | ||
Windowed | F11 or Alt+↵ Enter toggles between full screen and windowed modes. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | The game defaults to 4 samples. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Off by default. See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Frame rate is limited to 62 FPS; see High frame rate. |
Widescreen resolution
- In the Graphics Options the game allows a choice of pre-set resolutions. It does not populate this list bast on the modes supported by your system. It is possible to use less common resolutions such as 2048x1152 by editing a config file.
Adjust game resolution by editing UDKGame.ini[citation needed] |
---|
|
Field of view (FOV)
- FOV can be adjusted within the game using
0
and9
keys. However, it is reset back to its default of 90 upon reload or death.[1]
Permanent FOV fix by editing UDKGame.ini[citation needed] |
---|
|
Anisotropic filtering (AF)
- The game defaults to AF of 4. This can be increased to 8 or 16 to eliminate blurring of textures at sharp angles to the camera.
Adjust AF by editing UDKGame.ini[citation needed] |
---|
|
Anti-aliasing (AA)
- In Graphics Options the game has two toggable settings:
MaxMultiSamples
andbAllowD3D9MSAA
. The first one togglesMaxMultiSamples=
between 0 and 1, and the second togglesbAllowD3D9MSAA=
betweenTrue
andFalse
inUDKGame.ini
. Unfortunately, no combination of these toggles enables Anti-aliasing.
Adjust AA by editing UDKGame.ini[citation needed] |
---|
|
High frame rate
Raise frame rate smoothing[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Cannot bind mouse buttons to actions. | |
Mouse acceleration | Mouse acceleration is turned off. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, effects and voice sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Day One: Garry's Incident. | ||
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Issues fixed
Restoring lost saved games
Adding saves to UDKSaveFile.ini[citation needed] |
---|
Notes
|
Out of memory error
- This error typically happens when exiting the temple.
- By default a process can't address more than 2 GB of memory on 32-bit Windows. This limit can be raised to 3 GB using this command.
Increase user address space on 32-bit Windows[2] |
---|
|
Disable mouse smoothing
Disable mouse smoothing by editing UDKInput.ini[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | Vista, 7, 8 |
Processor (CPU) | 2.2 GHz dual core | 2.8 GHz quad core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce GTX 260 896 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTX 570 1 GB of VRAM |
Sound (audio device) | DirectX compatible | DirectX compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (242800) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam Community - last accessed on 9 June 2023
- ↑ Steam Community - last accessed on 9 June 2023