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Crisis Team: Ambulance Driver

From PCGamingWiki, the wiki about fixing PC games
Crisis Team: Ambulance Driver
Crisis Team: Ambulance Driver cover
Developers
Antidote Entertainment
Publishers
ValuSoft
Engines
LithTech 2.0
Release dates
Windows April 2, 2002
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Driving
Art styles Realistic
Crisis Team: Ambulance Driver on IGDB
Crisis Team: Ambulance Driver on MobyGames

Crisis Team: Ambulance Driver is a singleplayer third-person driving game.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Essential improvements

Skip intro videos

Edit autoexec.cfg[1]
  1. Open <path-to-game>\autoexec.cfg.
  2. Change "ShowMovies" "1" to "ShowMovies" "0".

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix.
Multi-monitor
Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix.
Ultra-widescreen
Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix.
4K Ultra HD
Gameplay is Vert-; Menus and HUD are pixel-based.
For an uncropped Hor+ image, use the FOV fix.
For the small HUD and texts at 4K, run the game at a smaller resolution with the same aspect ratio and choose 4K in dgVoodoo 2.
Field of view (FOV)
See the Instructions for other aspect ratios section of the FOV fix to manually change the horizontal and vertical FOV.
Windowed
Set "windowed" "1" in <path-to-game>/autoexec.cfg.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
High dynamic range display (HDR)

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

High FPS issues

Limit the Framerate to 60 FPS[2]

Game crashes on startup

Use custom DLL[2]
  1. Download dinput.dll and place it in <path-to-game>.

Can't remap keys on non-Latin keyboards

Use custom DLL file[1]

Bad performance on Windows 8/8.1/10/11

Use dgVoodoo 2[1]

Starts on second monitor

Set display manually[1]
  1. Open <path-to-game>\autoexec.cfg.
  2. Locate the line "carddesc".
  3. Replace it with "carddesc" "\\.\DISPLAY1".

Notes

If the line does not already exist, add it manually.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video 3.0.0.0

System requirements

Windows
Minimum Recommended
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU)
Sound (audio device)


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 1.2 1.3 Verified by User:AlphaYellow on 2024-03-26
  2. 2.0 2.1 Verified by User:AlphaYellow on 2023-12-26