Difference between revisions of "Crisis Team: Ambulance Driver"
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AlphaYellow (talk | contribs) |
AlphaYellow (talk | contribs) |
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|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
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|hltb = | |hltb = | ||
|igdb = | |igdb = | ||
− | |mobygames = | + | |mobygames = 14121 |
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
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{{Availability| | {{Availability| | ||
{{Availability/row| retail | | DRM-free | | | Windows }} | {{Availability/row| retail | | DRM-free | | | Windows }} | ||
+ | }} | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = None | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Edit autoexec.cfg|ref=<ref name="AlphaYellow_26_03_2024"/>|fix= | ||
+ | # Open {{file|{{p|game}}\autoexec.cfg}}. | ||
+ | # Change <code>"ShowMovies" "1"</code> to <code>"ShowMovies "0"</code>. | ||
}} | }} | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. | + | |widescreen resolution notes= Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2938-crisis-team-ambulance-driver-fov-fix/ FOV fix]. |
|multimonitor = true | |multimonitor = true | ||
− | |multimonitor notes = Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. | + | |multimonitor notes = Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2938-crisis-team-ambulance-driver-fov-fix/ FOV fix]. |
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. | + | |ultrawidescreen notes = Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2938-crisis-team-ambulance-driver-fov-fix/ FOV fix]. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. | + | |4k ultra hd notes = Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}.<br>For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2938-crisis-team-ambulance-driver-fov-fix/ FOV fix].<br>For the small HUD and texts at 4K, run the game at a smaller resolution with the same aspect ratio and choose 4K in [[dgVoodoo 2]]. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See the '''Instructions for other aspect ratios''' section of the [https://community.pcgamingwiki.com/files/file/2938-crisis-team-ambulance-driver-fov-fix/ FOV fix] to manually change the horizontal and vertical FOV. |
|windowed = hackable | |windowed = hackable | ||
|windowed notes = Set <code>"windowed" "1"</code> in {{file|{{p|game}}/autoexec.cfg}}. | |windowed notes = Set <code>"windowed" "1"</code> in {{file|{{p|game}}/autoexec.cfg}}. | ||
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|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
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==Issues fixed== | ==Issues fixed== | ||
− | ===High FPS | + | ===High FPS issues=== |
− | {{Fixbox|description=Limit the Framerate to | + | {{Fixbox|description=Limit the Framerate to 60 FPS|ref=<ref name="AlphaYellow_26_12_2023">{{Refcheck|user=AlphaYellow|date=2023-12-26}}</ref>|fix= |
* See [[Glossary:Frame rate (FPS)#Frame rate capping|Frame rate capping]]. | * See [[Glossary:Frame rate (FPS)#Frame rate capping|Frame rate capping]]. | ||
}} | }} | ||
===Game crashes on startup=== | ===Game crashes on startup=== | ||
− | {{Fixbox|description=Use custom DLL|ref=<ref>{{Refcheck|user=AlphaYellow|date= | + | {{Fixbox|description=Use custom DLL|ref=<ref name="AlphaYellow_26_12_2023"/>|fix= |
− | + | # Download [https://www.mediafire.com/file/xp06w015ke37rm3/NOLF_FixInput_v3.zip/file dinput.dll] and place it in {{folder|{{p|game}}}}. | |
+ | }} | ||
+ | |||
+ | ===Can't remap keys on non-Latin keyboards=== | ||
+ | {{Fixbox|description=Use [https://www.mediafire.com/file/xp06w015ke37rm3/NOLF_FixInput_v3.zip/file custom DLL file]|ref=<ref name="AlphaYellow_26_03_2024">{{Refcheck|user=AlphaYellow|date=2024-03-26}}</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | ===Bad performance on Windows 8/8.1/10/11=== | ||
+ | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="AlphaYellow_26_03_2024"/>}} | ||
+ | |||
+ | ===Starts on second monitor=== | ||
+ | {{Fixbox|description=Set display manually|ref=<ref name="AlphaYellow_26_03_2024"/>|fix= | ||
+ | # Open {{file|{{p|game}}\autoexec.cfg}}. | ||
+ | # Locate the line {{code|"carddesc"}}. | ||
+ | # Replace it with {{code|"carddesc" "\\.\DISPLAY1"}}. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} If the line does not already exist, add it manually. | ||
}} | }} | ||
Revision as of 15:34, 26 March 2024
Developers | |
---|---|
Antidote Entertainment | |
Publishers | |
ValuSoft | |
Engines | |
LithTech 2.0 | |
Release dates | |
Windows | April 2, 2002 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Driving |
Art styles | Realistic |
Crisis Team: Ambulance Driver is a singleplayer third-person driving game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Skip intro videos
Edit autoexec.cfg[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix. | ||
Multi-monitor | Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix. | ||
Ultra-widescreen | Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix. | ||
4K Ultra HD | Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix. For the small HUD and texts at 4K, run the game at a smaller resolution with the same aspect ratio and choose 4K in dgVoodoo 2. |
||
Field of view (FOV) | See the Instructions for other aspect ratios section of the FOV fix to manually change the horizontal and vertical FOV. | ||
Windowed | Set "windowed" "1" in <path-to-game>/autoexec.cfg . |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
High FPS issues
Limit the Framerate to 60 FPS[2] |
---|
|
Game crashes on startup
Use custom DLL[2] |
---|
|
Can't remap keys on non-Latin keyboards
Use custom DLL file[1] |
---|
Bad performance on Windows 8/8.1/10/11
Use dgVoodoo 2[1] |
---|
Starts on second monitor
Set display manually[1] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | 3.0.0.0 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium II 450 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 230 MB (300 MB if DirectX isn't already installed) | |
Video card (GPU) | 16 MB of VRAM DirectX 8.1 or higher compatible |
|
Sound (audio device) | 16-bit DirectX 8-compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:AlphaYellow on 2024-03-26
- ↑ 2.0 2.1 Verified by User:AlphaYellow on 2023-12-26