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Difference between revisions of "Children of a Dead Earth"

From PCGamingWiki, the wiki about fixing PC games
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|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 
|windows exe notes      = Rapid-firing weapons will quickly use up all the limited memory the game can access, bringing battle scene FPS to a crawl until they're gone (especially if you're firing payloads/missiles/drones instead of just bullets!). It won't crash, but it won't prevent you from spamming until you have 0.01 FPS either.
 
|windows exe notes      = Rapid-firing weapons will quickly use up all the limited memory the game can access, bringing battle scene FPS to a crawl until they're gone (especially if you're firing payloads/missiles/drones instead of just bullets!). It won't crash, but it won't prevent you from spamming until you have 0.01 FPS either.
|macos 32-bit app      =  
+
|macos 32-bit app      = true
|macos 64-bit app      =  
+
|macos 64-bit app      = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  

Revision as of 03:46, 19 March 2021

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Children of a Dead Earth
Children of a Dead Earth cover
Developers
Q Switched Productions
Release dates
Windows September 23, 2016
macOS (OS X) September 23, 2016

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
macOS (OS X)

Game data

Configuration file(s) location

System Location
Windows
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/476530/pfx/[Note 1]

Save game data location

System Location
Windows
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/476530/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
OpenGL 4.3
Executable 32-bit 64-bit Notes
Windows
Rapid-firing weapons will quickly use up all the limited memory the game can access, bringing battle scene FPS to a crawl until they're gone (especially if you're firing payloads/missiles/drones instead of just bullets!). It won't crash, but it won't prevent you from spamming until you have 0.01 FPS either.
macOS (OS X)

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i5 @ 1.70 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 200 MB
Video card (GPU) Intel HD Graphics 4000
macOS (OS X)
Minimum
Operating system (OS) 10.7+
Processor (CPU) Intel Core i5 @ 1.70 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 200 MB
Video card (GPU) Intel HD Graphics 4000

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References