Difference between revisions of "CT Special Forces: Fire for Effect"
From PCGamingWiki, the wiki about fixing PC games
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'''Key points''' | '''Key points''' | ||
{{ii}} Known as '''CT Special Force: Nemesis Strike''' on Xbox. | {{ii}} Known as '''CT Special Force: Nemesis Strike''' on Xbox. | ||
− | {{--}} | + | {{--}} Seems to lack either an FPS limiter or Vsync. Externally capping the framerate to 60FPS may be necessary to prevent odd behaviors. |
'''General information''' | '''General information''' | ||
Line 114: | Line 114: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 207: | Line 210: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 287: | Line 292: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 03:30, 29 October 2022
Developers | |
---|---|
Asobo Studio | |
Publishers | |
Retail | Hip Games |
Digital | Funbox Media |
Engines | |
Zouna[1] | |
Release dates | |
Windows | March 24, 2005 |
Key points
- Known as CT Special Force: Nemesis Strike on Xbox.
- Seems to lack either an FPS limiter or Vsync. Externally capping the framerate to 60FPS may be necessary to prevent odd behaviors.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Steam | ||||
ZOOM Platform |
Essential improvements
Skip intro videos
Instructions |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\User.tsc[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/283410/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Savegame\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/283410/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:10 only. See the WSGF topic for 16:9 resolutions. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See the WSGF topic. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | FPS seems to be uncapped however anything over 60FPS can cause the game to run too fast. You can cap the FPS in your GPU control panel. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Cursor is restricted to a skewed 4:3 box in the main menu. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | Generic DirectInput controllers are supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail only. | |||
German | ||||
Italian | ||||
Spanish |
Issues fixed
Game has choppy FPS
- It's unknown what exactly causes this issue but it can be fixed.
- Restarting your PC should fix this issue so try that if you are getting choppy FPS.
Game runs too fast
- This issue is caused by having the game run at a high FPS.
- Capping the FPS in your GPU control panel to 60FPS should fix this issue.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, Me, XP | |
Processor (CPU) | Intel Pentium III 1.0 GHz | Intel Pentium 4 1.5 GHz AMD Athlon 1.5 GHz |
System memory (RAM) | 128 MB (98, Me), 256 MB (2000, XP) | 512 MB |
Hard disk drive (HDD) | 3.5 GB | |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 7500 Series Matrox Parhelia DirectX 9 compatible | Nvidia GeForce 5000 Series ATI Radeon 9000 Series |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/283410/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (283410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ TotemTech ToonTech Zouna ACE BSSTech Opal Timeline - last accessed on 2022-01-15