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Difference between revisions of "BloodNet"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
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Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = bloodnet-cover.png
 
|cover        = bloodnet-cover.png
Line 5: Line 4:
 
{{Infobox game/row/developer|MicroProse}}
 
{{Infobox game/row/developer|MicroProse}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|MicroProse|Original}}
+
{{Infobox game/row/publisher|MicroProse|Retail}}
{{Infobox game/row/publisher|Tommo|Current}}
+
{{Infobox game/row/publisher|Retroism|Digital (original)}}
 +
{{Infobox game/row/publisher|Atari|Digital (current)}}
 
|engines      =  
 
|engines      =  
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|DOS|January 1, 1993}}
+
{{Infobox game/row/date|DOS|1993}}
{{Infobox game/row/date|Windows|January 9, 2014|ref=<ref name="release date">[https://www.gog.com/news/release_bloodnet Release: BloodNet - GOG.com]</ref>}}
+
{{Infobox game/row/date|Windows|January 9, 2014|wrapper=DOSBox|ref=<ref name="release date">[https://www.gog.com/news/release_bloodnet Release: BloodNet - GOG.com]</ref>}}
{{Infobox game/row/date|OS X|January 9, 2014|ref=<ref name="release date"/>}}
+
{{Infobox game/row/date|OS X|January 9, 2014|wrapper=DOSBox|ref=<ref name="release date"/>}}
{{Infobox game/row/date|Linux|July 24, 2014|ref=<ref>[https://www.gog.com/forum/general/gogcom_now_supports_linux/page1 GOG.com Now Supports Linux! - July 24, 2014]</ref>}}
+
{{Infobox game/row/date|Linux|July 24, 2014|wrapper=DOSBox|ref=<ref>{{Refurl|url=https://www.gog.com/forum/general/gogcom_now_supports_linux/page1|title=GOG.com Now Supports Linux! - July 24, 2014|date=May 2023}}</ref>}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer  }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Bird's-eye view }}
 +
{{Infobox game/row/taxonomy/controls          | Point and select }}
 +
{{Infobox game/row/taxonomy/genres            | RPG, Adventure }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Cyberpunk }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 327920
 
|steam appid  = 327920
|gogcom page  = bloodnet, 1207661923
+
|gogcom id    = 1207660453
 +
|gogcom id side = 1207661923
 +
|hltb        = 17793
 +
|igdb        = bloodnet
 
|strategywiki =  
 
|strategywiki =  
 +
|mobygames    = 1036
 
|wikipedia    = BloodNet
 
|wikipedia    = BloodNet
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
Line 28: Line 53:
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail | | unknown | | | DOS }}
 
{{Availability/row| Retail | | unknown | | | DOS }}
{{Availability/row| GOG.com | bloodnet | DRM-free | Includes both the floppy disk and CD-ROM versions of the game. Pre-packaged with [[DOSBox]].<ref>[https://www.gog.com/forum/general/list_of_gog_games_using_dosbox/page1 List of GOG games using DOSBox, page 1 - Forum - GOG.com]</ref> | | Windows, OS X, Linux }}
+
{{Availability/row| Publisher | https://retroism.com/bloodnet/ | Steam | Purchase via Humble Widget. |  | Windows, OS X, Linux }}
{{Availability/row| Steam | 327920 | Steam | CD-ROM version only. Pre-packaged with [[DOSBox]].<ref>[https://steamdb.info/app/327920/config/ BloodNet · AppID: 327920 · Steam Database]</ref> | | Windows, OS X, Linux }}
+
{{Availability/row| GamersGate | bloodnet | Steam | | | Windows, OS X, Linux }}
 +
{{Availability/row| GOG.com | bloodnet | DRM-free | Includes both the floppy disk and CD-ROM versions of the game. Pre-packaged with [[DOSBox]].<ref>{{Refurl|url=https://www.gog.com/forum/general/list_of_gog_games_using_dosbox/page1|title=List of GOG games using DOSBox, page 1 - Forum - GOG.com|date=May 2023}}</ref> | | Windows, OS X, Linux }}
 +
{{Availability/row| GMG | bloodnet | Steam | | | Windows, OS X, Linux }}
 +
{{Availability/row| Steam | 327920 | Steam | CD-ROM version only. Pre-packaged with [[DOSBox]].<ref>{{Refurl|url=https://steamdb.info/app/327920/config/|title=BloodNet · AppID: 327920 · Steam Database|date=9 June 2023}}</ref> | | Windows, OS X, Linux }}
 
}}
 
}}
  
Line 35: Line 63:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|DOS|}}
+
{{Game data/config|DOS|{{P|game}}\BLOODNET.CFG}}
 
{{Game data/config|Windows|}}
 
{{Game data/config|Windows|}}
 
{{Game data/config|OS X|}}
 
{{Game data/config|OS X|}}
Line 44: Line 72:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|DOS|}}
+
{{Game data/saves|DOS|{{p|game}}\SAVE}}
 
{{Game data/saves|Windows|}}
 
{{Game data/saves|Windows|}}
 
{{Game data/saves|OS X|}}
 
{{Game data/saves|OS X|}}
Line 52: Line 80:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = false
+
|discord                  =
|gog galaxy notes     =  
+
|discord notes            =
|origin               =  
+
|epic games launcher      =
|origin notes         =  
+
|epic games launcher notes =
|steam cloud           = false
+
|gog galaxy               = true
|steam cloud notes     =  
+
|gog galaxy notes         =  
|uplay                =  
+
|origin                   =  
|uplay notes           =  
+
|origin notes             =  
|xbox cloud           =  
+
|steam cloud               = false
|xbox cloud notes     =  
+
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 72: Line 104:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = false
 
|widescreen resolution      = false
|widescreen resolution notes=  
+
|widescreen resolution notes= 320x200 only, see [[DOSBox#Game appears stretched horizontally|the DOSBox page]] for more information.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 81: Line 113:
 
|fov                        = n/a
 
|fov                        = n/a
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = true
+
|windowed                  = false
|windowed notes            = Toggle with {{key|Alt|Enter}} (when using [[DOSBox]]).
+
|windowed notes            =  
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
Line 89: Line 121:
 
|antialiasing              = n/a
 
|antialiasing              = n/a
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
Line 101: Line 136:
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
|key remap                = unknown
+
|key remap                = false
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = false
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = false
 
|controller support notes  =  
 
|controller support notes  =  
 
|full controller          = unknown
 
|full controller          = unknown
Line 165: Line 200:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{image|BloodNet in-game settings.png|In-game settings}}
|separate volume          = unknown
+
{{Audio
|separate volume notes    =  
+
|separate volume          = limited
|surround sound          = unknown
+
|separate volume notes    = Sound effects and Music can be toggled.
 +
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = limited
|subtitles notes          =  
+
|subtitles notes          = Only available when spoken dialogue is disabled.<ref name="FDDvsCD">[https://www.gog.com/forum/bloodnet/difference_between_fdd_vs_cd_version difference between FDD vs. CD version?, page 1 - Forum - GOG.com]</ref>
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = false
 
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = false
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =
 +
|red book cd audio        =
 +
|red book cd audio notes  =  
 
}}
 
}}
  
 
{{L10n|content=
 
{{L10n|content=
 +
{{ii}} Spoken audio only available in CD version.
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
  |interface = yes
+
  |interface = true
  |audio    = unknown
+
  |audio    = true
  |subtitles = unknown
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = [https://www.old-games.ru/game/download/get.php?fileid=24444&modal=1 Fan translation by «Бюро переводов Old-Games.Ru»]
 +
|fan      = true
 
}}
 
}}
 
}}
 
}}
Line 213: Line 262:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = false
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|mac os x powerpc app  = false
 +
|macos intel 32-bit app = false
 +
|macos intel 64-bit app = false
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= false
 +
|linux 64-bit executable= false
 +
|linux arm app          = unknown
 +
|linux executable notes =  
 
}}
 
}}
 +
 +
<gallery>
 +
Bloodnet Setup.png|External setup program
 +
</gallery>
 +
 +
===DOSBox configuration file===
 +
{{ii}} The following file is taken a fresh GOG.com installation of the CD version and may help with determining optimal settings when running the retail version in DOSBox. Click {{code|[Expand]}} to view.
 +
<div class="mw-collapsible mw-collapsed">
 +
: '''dosboxBloodnet.conf'''
 +
<div class="mw-collapsible-content">
 +
<pre>
 +
# This is the configuration file for DOSBox 0.74-2. (Please use the latest version of DOSBox)
 +
# Lines starting with a # are comment lines and are ignored by DOSBox.
 +
# They are used to (briefly) document the effect of each option.
 +
 +
[sdl]
 +
#      fullscreen: Start DOSBox directly in fullscreen. (Press ALT-Enter to go back)
 +
#      fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
 +
#  fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768).
 +
#                    Using your monitor's native resolution (desktop) with aspect=true might give the best results.
 +
#                    If you end up with small window on a large screen, try an output different from surface.
 +
#                    On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
 +
#                    to use a lower full/windowresolution, in order to avoid window size problems.
 +
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
 +
#                    (output=surface does not!)
 +
#          output: What video system to use for output.
 +
#                  Possible values: surface, overlay, opengl, openglnb, ddraw.
 +
#        autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
 +
#      sensitivity: Mouse sensitivity.
 +
#      waitonerror: Wait before closing the console if DOSBox has an error.
 +
#        priority: Priority levels for dosbox. Second entry behind the comma is for when DOSBox is not focused/minimized.
 +
#                    pause is only valid for the second entry.
 +
#                  Possible values: lowest, lower, normal, higher, highest, pause.
 +
#      mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
 +
#    usescancodes: Avoid usage of symkeys, might not work on all operating systems.
 +
 +
fullscreen=true
 +
fulldouble=false
 +
fullresolution=desktop
 +
windowresolution=original
 +
output=overlay
 +
autolock=true
 +
sensitivity=100
 +
waitonerror=true
 +
priority=higher,normal
 +
mapperfile=mapper-0.74-2.map
 +
usescancodes=true
 +
 +
[dosbox]
 +
# language: Select another language file.
 +
#  machine: The type of machine DOSBox tries to emulate.
 +
#          Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
 +
# captures: Directory where things like wave, midi, screenshot get captured.
 +
#  memsize: Amount of memory DOSBox has in megabytes.
 +
#            This value is best left at its default to avoid problems with some games,
 +
#            though few games might require a higher value.
 +
#            There is generally no speed advantage when raising this value.
 +
 +
language=
 +
machine=svga_s3
 +
captures=capture
 +
memsize=16
 +
 +
[render]
 +
# frameskip: How many frames DOSBox skips before drawing one.
 +
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
 +
#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
 +
#              then the scaler will be used even if the result might not be desired.
 +
#              To fit a scaler in the resolution used at full screen may require a border or side bars,
 +
#              to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
 +
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
 +
 +
frameskip=0
 +
aspect=false
 +
scaler=normal2x
 +
 +
[cpu]
 +
#      core: CPU Core used in emulation. auto will switch to dynamic if available and
 +
#            appropriate.
 +
#            Possible values: auto, dynamic, normal, simple.
 +
#  cputype: CPU Type used in emulation. auto is the fastest choice.
 +
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
 +
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
 +
#            Setting this value too high results in sound dropouts and lags.
 +
#            Cycles can be set in 3 ways:
 +
#              'auto'          tries to guess what a game needs.
 +
#                              It usually works, but can fail for certain games.
 +
#              'fixed #number' will set a fixed amount of cycles. This is what you usually
 +
#                              need if 'auto' fails. (Example: fixed 4000).
 +
#              'max'          will allocate as much cycles as your computer is able to
 +
#                              handle.
 +
#            Possible values: auto, fixed, max.
 +
#  cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
 +
# cycledown: Setting it lower than 100 will be a percentage.
 +
 +
core=auto
 +
cputype=auto
 +
cycles=auto
 +
cycleup=1000
 +
cycledown=1000
 +
 +
[mixer]
 +
#  nosound: Enable silent mode, sound is still emulated though.
 +
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
 +
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
 +
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
 +
#            Possible values: 1024, 2048, 4096, 8192, 512, 256.
 +
# prebuffer: How many milliseconds of data to keep on top of the blocksize.
 +
 +
nosound=false
 +
rate=44100
 +
blocksize=1024
 +
prebuffer=25
 +
 +
[midi]
 +
#    mpu401: Type of MPU-401 to emulate.
 +
#            Possible values: intelligent, uart, none.
 +
# mididevice: Device that will receive the MIDI data from MPU-401.
 +
#            Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
 +
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use
 +
#              (find the id with mixer/listmidi).
 +
#              Or in the case of coreaudio, you can specify a soundfont here.
 +
#              See the README/Manual for more details.
 +
 +
mpu401=intelligent
 +
mididevice=default
 +
midiconfig=
 +
 +
[sblaster]
 +
#  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
 +
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
 +
#  sbbase: The IO address of the soundblaster.
 +
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
 +
#    irq: The IRQ number of the soundblaster.
 +
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
 +
#    dma: The DMA number of the soundblaster.
 +
#          Possible values: 1, 5, 0, 3, 6, 7.
 +
#    hdma: The High DMA number of the soundblaster.
 +
#          Possible values: 1, 5, 0, 3, 6, 7.
 +
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
 +
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
 +
#          Possible values: auto, cms, opl2, dualopl2, opl3, none.
 +
#  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
 +
#          Possible values: default, compat, fast.
 +
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
 +
#          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
 +
 +
sbtype=sb16
 +
sbbase=220
 +
irq=7
 +
dma=1
 +
hdma=5
 +
sbmixer=true
 +
oplmode=auto
 +
oplemu=default
 +
oplrate=44100
 +
 +
[gus]
 +
#      gus: Enable the Gravis Ultrasound emulation.
 +
#  gusrate: Sample rate of Ultrasound emulation.
 +
#          Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
 +
#  gusbase: The IO base address of the Gravis Ultrasound.
 +
#          Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
 +
#  gusirq: The IRQ number of the Gravis Ultrasound.
 +
#          Possible values: 5, 3, 7, 9, 10, 11, 12.
 +
#  gusdma: The DMA channel of the Gravis Ultrasound.
 +
#          Possible values: 3, 0, 1, 5, 6, 7.
 +
# ultradir: Path to Ultrasound directory. In this directory
 +
#          there should be a MIDI directory that contains
 +
#          the patch files for GUS playback. Patch sets used
 +
#          with Timidity should work fine.
 +
 +
gus=false
 +
gusrate=44100
 +
gusbase=240
 +
gusirq=5
 +
gusdma=3
 +
ultradir=C:\ULTRASND
 +
 +
[speaker]
 +
# pcspeaker: Enable PC-Speaker emulation.
 +
#    pcrate: Sample rate of the PC-Speaker sound generation.
 +
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
 +
#    tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
 +
#            Possible values: auto, on, off.
 +
# tandyrate: Sample rate of the Tandy 3-Voice generation.
 +
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
 +
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
 +
 +
pcspeaker=true
 +
pcrate=44100
 +
tandy=auto
 +
tandyrate=44100
 +
disney=true
 +
 +
[joystick]
 +
# joysticktype: Type of joystick to emulate: auto (default), none,
 +
#              2axis (supports two joysticks),
 +
#              4axis (supports one joystick, first joystick used),
 +
#              4axis_2 (supports one joystick, second joystick used),
 +
#              fcs (Thrustmaster), ch (CH Flightstick).
 +
#              none disables joystick emulation.
 +
#              auto chooses emulation depending on real joystick(s).
 +
#              (Remember to reset dosbox's mapperfile if you saved it earlier)
 +
#              Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
 +
#        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
 +
#    autofire: continuously fires as long as you keep the button pressed.
 +
#      swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
 +
#  buttonwrap: enable button wrapping at the number of emulated buttons.
 +
 +
joysticktype=auto
 +
timed=true
 +
autofire=false
 +
swap34=false
 +
buttonwrap=false
 +
 +
[serial]
 +
# serial1: set type of device connected to com port.
 +
#          Can be disabled, dummy, modem, nullmodem, directserial.
 +
#          Additional parameters must be in the same line in the form of
 +
#          parameter:value. Parameter for all types is irq (optional).
 +
#          for directserial: realport (required), rxdelay (optional).
 +
#                          (realport:COM1 realport:ttyS0).
 +
#          for modem: listenport (optional).
 +
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
 +
#                        transparent, port, inhsocket (all optional).
 +
#          Example: serial1=modem listenport:5000
 +
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
 +
# serial2: see serial1
 +
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
 +
# serial3: see serial1
 +
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
 +
# serial4: see serial1
 +
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
 +
 +
serial1=dummy
 +
serial2=dummy
 +
serial3=disabled
 +
serial4=disabled
 +
 +
[dos]
 +
#            xms: Enable XMS support.
 +
#            ems: Enable EMS support.
 +
#            umb: Enable UMB support.
 +
# keyboardlayout: Language code of the keyboard layout (or none).
 +
 +
xms=true
 +
ems=true
 +
umb=true
 +
keyboardlayout=auto
 +
 +
[ipx]
 +
ipx=false
 +
 +
[autoexec]
 +
@echo off
 +
mount C ".."
 +
mount C "..\cloud_saves" -t overlay
 +
imgmount D "..\bloodnet.bdn" -t iso -fs iso
 +
c:
 +
cls
 +
bloodnet
 +
exit
 +
</pre>
 +
</div>
 +
</div>
  
 
==System requirements==
 
==System requirements==
Line 221: Line 547:
 
|OSfamily = DOS
 
|OSfamily = DOS
 
|minOS    = 5.0
 
|minOS    = 5.0
|minCPU  = 80386
+
|minCPU  = 386
|minRAM  = 2 MB
+
|minRAM  = 2 MB<br/>800 KB EMS free<br/>560 KB conventional memory free
 
|minHD    = 9 MB
 
|minHD    = 9 MB
 
|minGPU  = VGA
 
|minGPU  = VGA
|minaudio = See "Supported DOS sound cards" list below
+
|minaudio =  
 +
|minother = CD-ROM Drive with MS CD Extension 2.1 or higher (CD version)<br/>One 3.5 mm Floppy Disk Drive (Floppy version; installation only)<br/>A mouse is required.
  
 
|recOS    =  
 
|recOS    =  
Line 231: Line 558:
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
|recGPU  =  
+
|recaudio = '''Supported Sound Cards''': Sound Blaster, Sound Blaster Pro, Covox Sound Master II, Pro Audio Spectrum<br/>'''Supported Music Devices''': Ad Lib, [[Wikipedia:Roland SC-55#Roland SCC-1|Roland SCC-1]] or General MIDI compatible, [[Wikipedia:Roland MT-32#MT-32 compatible models|Roland LAPC-I]] or MT-32 compatible, Yamaha Wave Blaster
|notes    = {{ii}} Supported DOS sound cards: Adlib, SoundBlaster, SoundBlaster Pro, Roland MT-32/LAPC-1, Roland Sound Canvas, Covox Sound Master II, Pro Audio Spectrum
+
|notes    =
 
}}
 
}}
 
{{System requirements
 
{{System requirements
Line 253: Line 580:
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 12:21, 26 December 2023

BloodNet
BloodNet cover
Developers
MicroProse
Publishers
Retail MicroProse
Digital (original) Retroism
Digital (current) Atari
Release dates
DOS 1993
Windows (DOSBox) January 9, 2014[1]
macOS (OS X) (DOSBox) January 9, 2014[1]
Linux (DOSBox) July 24, 2014[2]
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Point and select
Genres RPG, Adventure
Themes Cyberpunk
BloodNet on HowLongToBeat
BloodNet on IGDB
BloodNet on MobyGames
BloodNet on Wikipedia

BloodNet is a singleplayer bird's-eye view RPG and adventure game.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
Publisher website
Icon overlay.png
Purchase via Humble Widget.
Windows
macOS (OS X)
Linux
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Includes both the floppy disk and CD-ROM versions of the game. Pre-packaged with DOSBox.[3]
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
CD-ROM version only. Pre-packaged with DOSBox.[4]
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\BLOODNET.CFG
Windows <path-to-game> (mounted in DOSBox)[Note 1]
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\SAVE
Windows <path-to-game> (mounted in DOSBox)[Note 1]
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
320x200 only, see the DOSBox page for more information.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS

Input

Keyboard and mouse State Notes
Remapping
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Mouse acceleration
Mouse sensitivity
For DOSBox set in the DOSBox configuration file.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Controller types

Audio

In-game settings
In-game settings

Audio feature State Notes
Separate volume controls
Sound effects and Music can be toggled.
Surround sound
Subtitles
Only available when spoken dialogue is disabled.[5]
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Spoken audio only available in CD version.
Language UI Audio Sub Notes
English
Russian
Fan translation by «Бюро переводов Old-Games.Ru»

Other information

API

Technical specs Supported Notes
DOS video modes VGA

DOSBox configuration file

The following file is taken a fresh GOG.com installation of the CD version and may help with determining optimal settings when running the retail version in DOSBox. Click [Expand] to view.
dosboxBloodnet.conf
# This is the configuration file for DOSBox 0.74-2. (Please use the latest version of DOSBox)
# Lines starting with a # are comment lines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
#       fullscreen: Start DOSBox directly in fullscreen. (Press ALT-Enter to go back)
#       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
#   fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768).
#                     Using your monitor's native resolution (desktop) with aspect=true might give the best results.
#                     If you end up with small window on a large screen, try an output different from surface.
#                     On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
#                     to use a lower full/windowresolution, in order to avoid window size problems.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
#                     (output=surface does not!)
#           output: What video system to use for output.
#                   Possible values: surface, overlay, opengl, openglnb, ddraw.
#         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if DOSBox has an error.
#         priority: Priority levels for dosbox. Second entry behind the comma is for when DOSBox is not focused/minimized.
#                     pause is only valid for the second entry.
#                   Possible values: lowest, lower, normal, higher, highest, pause.
#       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true
fulldouble=false
fullresolution=desktop
windowresolution=original
output=overlay
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74-2.map
usescancodes=true

[dosbox]
# language: Select another language file.
#  machine: The type of machine DOSBox tries to emulate.
#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
#  memsize: Amount of memory DOSBox has in megabytes.
#             This value is best left at its default to avoid problems with some games,
#             though few games might require a higher value.
#             There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
#              then the scaler will be used even if the result might not be desired.
#              To fit a scaler in the resolution used at full screen may require a border or side bars,
#              to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=0
aspect=false
scaler=normal2x

[cpu]
#      core: CPU Core used in emulation. auto will switch to dynamic if available and
#            appropriate.
#            Possible values: auto, dynamic, normal, simple.
#   cputype: CPU Type used in emulation. auto is the fastest choice.
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
#            Setting this value too high results in sound dropouts and lags.
#            Cycles can be set in 3 ways:
#              'auto'          tries to guess what a game needs.
#                              It usually works, but can fail for certain games.
#              'fixed #number' will set a fixed amount of cycles. This is what you usually
#                              need if 'auto' fails. (Example: fixed 4000).
#              'max'           will allocate as much cycles as your computer is able to
#                              handle.
#            Possible values: auto, fixed, max.
#   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core=auto
cputype=auto
cycles=auto
cycleup=1000
cycledown=1000

[mixer]
#   nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#            Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=1024
prebuffer=25

[midi]
#     mpu401: Type of MPU-401 to emulate.
#             Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
#             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use
#               (find the id with mixer/listmidi).
#               Or in the case of coreaudio, you can specify a soundfont here.
#               See the README/Manual for more details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
#  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
#  sbbase: The IO address of the soundblaster.
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#     irq: The IRQ number of the soundblaster.
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
#     dma: The DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
#    hdma: The High DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
#          Possible values: auto, cms, opl2, dualopl2, opl3, none.
#  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
#          Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
#          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

[gus]
#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#  gusbase: The IO base address of the Gravis Ultrasound.
#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq: The IRQ number of the Gravis Ultrasound.
#           Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma: The DMA channel of the Gravis Ultrasound.
#           Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
#           there should be a MIDI directory that contains
#           the patch files for GUS playback. Patch sets used
#           with Timidity should work fine.

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
#            Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
#               2axis (supports two joysticks),
#               4axis (supports one joystick, first joystick used),
#               4axis_2 (supports one joystick, second joystick used),
#               fcs (Thrustmaster), ch (CH Flightstick).
#               none disables joystick emulation.
#               auto chooses emulation depending on real joystick(s).
#               (Remember to reset dosbox's mapperfile if you saved it earlier)
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
#     autofire: continuously fires as long as you keep the button pressed.
#       swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
#   buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=false

[serial]
# serial1: set type of device connected to com port.
#          Can be disabled, dummy, modem, nullmodem, directserial.
#          Additional parameters must be in the same line in the form of
#          parameter:value. Parameter for all types is irq (optional).
#          for directserial: realport (required), rxdelay (optional).
#                           (realport:COM1 realport:ttyS0).
#          for modem: listenport (optional).
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                         transparent, port, inhsocket (all optional).
#          Example: serial1=modem listenport:5000
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
#            xms: Enable XMS support.
#            ems: Enable EMS support.
#            umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=auto

[ipx]
ipx=false

[autoexec]
@echo off
mount C ".."
mount C "..\cloud_saves" -t overlay
imgmount D "..\bloodnet.bdn" -t iso -fs iso
c:
cls
bloodnet
exit

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) 386
System memory (RAM) 2 MB
800 KB EMS free
560 KB conventional memory free
Hard disk drive (HDD) 9 MB
Video card (GPU) VGA
Sound (audio device)
Other CD-ROM Drive with MS CD Extension 2.1 or higher (CD version)
One 3.5 mm Floppy Disk Drive (Floppy version; installation only)
A mouse is required.
Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 7 compatible


Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to <path-to-game>/cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).

References