Difference between revisions of "BloodNet"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game | {{Infobox game | ||
|cover = bloodnet-cover.png | |cover = bloodnet-cover.png | ||
Line 5: | Line 4: | ||
{{Infobox game/row/developer|MicroProse}} | {{Infobox game/row/developer|MicroProse}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|MicroProse| | + | {{Infobox game/row/publisher|MicroProse|Retail}} |
− | {{Infobox game/row/publisher| | + | {{Infobox game/row/publisher|Retroism|Digital (original)}} |
+ | {{Infobox game/row/publisher|Atari|Digital (current)}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|DOS| | + | {{Infobox game/row/date|DOS|1993}} |
− | {{Infobox game/row/date|Windows|January 9, 2014|ref=<ref name="release date">[https://www.gog.com/news/release_bloodnet Release: BloodNet - GOG.com]</ref>}} | + | {{Infobox game/row/date|Windows|January 9, 2014|wrapper=DOSBox|ref=<ref name="release date">[https://www.gog.com/news/release_bloodnet Release: BloodNet - GOG.com]</ref>}} |
− | {{Infobox game/row/date|OS X|January 9, 2014|ref=<ref name="release date"/>}} | + | {{Infobox game/row/date|OS X|January 9, 2014|wrapper=DOSBox|ref=<ref name="release date"/>}} |
− | {{Infobox game/row/date|Linux|July 24, 2014|ref=<ref> | + | {{Infobox game/row/date|Linux|July 24, 2014|wrapper=DOSBox|ref=<ref>{{Refurl|url=https://www.gog.com/forum/general/gogcom_now_supports_linux/page1|title=GOG.com Now Supports Linux! - July 24, 2014|date=May 2023}}</ref>}} |
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Point and select }} | ||
+ | {{Infobox game/row/taxonomy/genres | RPG, Adventure }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Cyberpunk }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 327920 | |steam appid = 327920 | ||
− | |gogcom | + | |gogcom id = 1207660453 |
+ | |gogcom id side = 1207661923 | ||
+ | |hltb = 17793 | ||
+ | |igdb = bloodnet | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = 1036 | ||
|wikipedia = BloodNet | |wikipedia = BloodNet | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
Line 28: | Line 53: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | unknown | | | DOS }} | {{Availability/row| Retail | | unknown | | | DOS }} | ||
− | {{Availability/row| GOG.com | bloodnet | DRM-free | Includes both the floppy disk and CD-ROM versions of the game. Pre-packaged with [[DOSBox]].<ref> | + | {{Availability/row| Publisher | https://retroism.com/bloodnet/ | Steam | Purchase via Humble Widget. | | Windows, OS X, Linux }} |
− | {{Availability/row| Steam | 327920 | Steam | CD-ROM version only. Pre-packaged with [[DOSBox]].<ref> | + | {{Availability/row| GamersGate | bloodnet | Steam | | | Windows, OS X, Linux }} |
+ | {{Availability/row| GOG.com | bloodnet | DRM-free | Includes both the floppy disk and CD-ROM versions of the game. Pre-packaged with [[DOSBox]].<ref>{{Refurl|url=https://www.gog.com/forum/general/list_of_gog_games_using_dosbox/page1|title=List of GOG games using DOSBox, page 1 - Forum - GOG.com|date=May 2023}}</ref> | | Windows, OS X, Linux }} | ||
+ | {{Availability/row| GMG | bloodnet | Steam | | | Windows, OS X, Linux }} | ||
+ | {{Availability/row| Steam | 327920 | Steam | CD-ROM version only. Pre-packaged with [[DOSBox]].<ref>{{Refurl|url=https://steamdb.info/app/327920/config/|title=BloodNet · AppID: 327920 · Steam Database|date=9 June 2023}}</ref> | | Windows, OS X, Linux }} | ||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|DOS|}} | + | {{Game data/config|DOS|{{P|game}}\BLOODNET.CFG}} |
{{Game data/config|Windows|}} | {{Game data/config|Windows|}} | ||
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
Line 44: | Line 72: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|DOS|}} | + | {{Game data/saves|DOS|{{p|game}}\SAVE}} |
{{Game data/saves|Windows|}} | {{Game data/saves|Windows|}} | ||
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
Line 52: | Line 80: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games launcher = |
− | |origin notes | + | |epic games launcher notes = |
− | |steam cloud | + | |gog galaxy = true |
− | |steam cloud notes | + | |gog galaxy notes = |
− | | | + | |origin = |
− | | | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = false |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 72: | Line 104: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= 320x200 only, see [[DOSBox#Game appears stretched horizontally|the DOSBox page]] for more information. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 81: | Line 113: | ||
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = false |
− | |windowed notes = | + | |windowed notes = |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 89: | Line 121: | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 101: | Line 136: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
− | |key remap = | + | |key remap = false |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = false |
|controller support notes = | |controller support notes = | ||
|full controller = unknown | |full controller = unknown | ||
Line 165: | Line 200: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{image|BloodNet in-game settings.png|In-game settings}} |
− | |separate volume = | + | {{Audio |
− | |separate volume notes = | + | |separate volume = limited |
− | |surround sound = | + | |separate volume notes = Sound effects and Music can be toggled. |
+ | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = limited |
− | |subtitles notes = | + | |subtitles notes = Only available when spoken dialogue is disabled.<ref name="FDDvsCD">[https://www.gog.com/forum/bloodnet/difference_between_fdd_vs_cd_version difference between FDD vs. CD version?, page 1 - Forum - GOG.com]</ref> |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = false | |mute on focus lost = false | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = false |
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
{{L10n|content= | {{L10n|content= | ||
+ | {{ii}} Spoken audio only available in CD version. | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://www.old-games.ru/game/download/get.php?fileid=24444&modal=1 Fan translation by «Бюро переводов Old-Games.Ru»] | ||
+ | |fan = true | ||
}} | }} | ||
}} | }} | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = false |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = false | ||
+ | |macos intel 32-bit app = false | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= false | ||
+ | |linux 64-bit executable= false | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
+ | |||
+ | <gallery> | ||
+ | Bloodnet Setup.png|External setup program | ||
+ | </gallery> | ||
+ | |||
+ | ===DOSBox configuration file=== | ||
+ | {{ii}} The following file is taken a fresh GOG.com installation of the CD version and may help with determining optimal settings when running the retail version in DOSBox. Click {{code|[Expand]}} to view. | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | : '''dosboxBloodnet.conf''' | ||
+ | <div class="mw-collapsible-content"> | ||
+ | <pre> | ||
+ | # This is the configuration file for DOSBox 0.74-2. (Please use the latest version of DOSBox) | ||
+ | # Lines starting with a # are comment lines and are ignored by DOSBox. | ||
+ | # They are used to (briefly) document the effect of each option. | ||
+ | |||
+ | [sdl] | ||
+ | # fullscreen: Start DOSBox directly in fullscreen. (Press ALT-Enter to go back) | ||
+ | # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. | ||
+ | # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768). | ||
+ | # Using your monitor's native resolution (desktop) with aspect=true might give the best results. | ||
+ | # If you end up with small window on a large screen, try an output different from surface. | ||
+ | # On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended | ||
+ | # to use a lower full/windowresolution, in order to avoid window size problems. | ||
+ | # windowresolution: Scale the window to this size IF the output device supports hardware scaling. | ||
+ | # (output=surface does not!) | ||
+ | # output: What video system to use for output. | ||
+ | # Possible values: surface, overlay, opengl, openglnb, ddraw. | ||
+ | # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) | ||
+ | # sensitivity: Mouse sensitivity. | ||
+ | # waitonerror: Wait before closing the console if DOSBox has an error. | ||
+ | # priority: Priority levels for dosbox. Second entry behind the comma is for when DOSBox is not focused/minimized. | ||
+ | # pause is only valid for the second entry. | ||
+ | # Possible values: lowest, lower, normal, higher, highest, pause. | ||
+ | # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value. | ||
+ | # usescancodes: Avoid usage of symkeys, might not work on all operating systems. | ||
+ | |||
+ | fullscreen=true | ||
+ | fulldouble=false | ||
+ | fullresolution=desktop | ||
+ | windowresolution=original | ||
+ | output=overlay | ||
+ | autolock=true | ||
+ | sensitivity=100 | ||
+ | waitonerror=true | ||
+ | priority=higher,normal | ||
+ | mapperfile=mapper-0.74-2.map | ||
+ | usescancodes=true | ||
+ | |||
+ | [dosbox] | ||
+ | # language: Select another language file. | ||
+ | # machine: The type of machine DOSBox tries to emulate. | ||
+ | # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. | ||
+ | # captures: Directory where things like wave, midi, screenshot get captured. | ||
+ | # memsize: Amount of memory DOSBox has in megabytes. | ||
+ | # This value is best left at its default to avoid problems with some games, | ||
+ | # though few games might require a higher value. | ||
+ | # There is generally no speed advantage when raising this value. | ||
+ | |||
+ | language= | ||
+ | machine=svga_s3 | ||
+ | captures=capture | ||
+ | memsize=16 | ||
+ | |||
+ | [render] | ||
+ | # frameskip: How many frames DOSBox skips before drawing one. | ||
+ | # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down! | ||
+ | # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, | ||
+ | # then the scaler will be used even if the result might not be desired. | ||
+ | # To fit a scaler in the resolution used at full screen may require a border or side bars, | ||
+ | # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work. | ||
+ | # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. | ||
+ | |||
+ | frameskip=0 | ||
+ | aspect=false | ||
+ | scaler=normal2x | ||
+ | |||
+ | [cpu] | ||
+ | # core: CPU Core used in emulation. auto will switch to dynamic if available and | ||
+ | # appropriate. | ||
+ | # Possible values: auto, dynamic, normal, simple. | ||
+ | # cputype: CPU Type used in emulation. auto is the fastest choice. | ||
+ | # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. | ||
+ | # cycles: Amount of instructions DOSBox tries to emulate each millisecond. | ||
+ | # Setting this value too high results in sound dropouts and lags. | ||
+ | # Cycles can be set in 3 ways: | ||
+ | # 'auto' tries to guess what a game needs. | ||
+ | # It usually works, but can fail for certain games. | ||
+ | # 'fixed #number' will set a fixed amount of cycles. This is what you usually | ||
+ | # need if 'auto' fails. (Example: fixed 4000). | ||
+ | # 'max' will allocate as much cycles as your computer is able to | ||
+ | # handle. | ||
+ | # Possible values: auto, fixed, max. | ||
+ | # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) | ||
+ | # cycledown: Setting it lower than 100 will be a percentage. | ||
+ | |||
+ | core=auto | ||
+ | cputype=auto | ||
+ | cycles=auto | ||
+ | cycleup=1000 | ||
+ | cycledown=1000 | ||
+ | |||
+ | [mixer] | ||
+ | # nosound: Enable silent mode, sound is still emulated though. | ||
+ | # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. | ||
+ | # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. | ||
+ | # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. | ||
+ | # Possible values: 1024, 2048, 4096, 8192, 512, 256. | ||
+ | # prebuffer: How many milliseconds of data to keep on top of the blocksize. | ||
+ | |||
+ | nosound=false | ||
+ | rate=44100 | ||
+ | blocksize=1024 | ||
+ | prebuffer=25 | ||
+ | |||
+ | [midi] | ||
+ | # mpu401: Type of MPU-401 to emulate. | ||
+ | # Possible values: intelligent, uart, none. | ||
+ | # mididevice: Device that will receive the MIDI data from MPU-401. | ||
+ | # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. | ||
+ | # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use | ||
+ | # (find the id with mixer/listmidi). | ||
+ | # Or in the case of coreaudio, you can specify a soundfont here. | ||
+ | # See the README/Manual for more details. | ||
+ | |||
+ | mpu401=intelligent | ||
+ | mididevice=default | ||
+ | midiconfig= | ||
+ | |||
+ | [sblaster] | ||
+ | # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. | ||
+ | # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. | ||
+ | # sbbase: The IO address of the soundblaster. | ||
+ | # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. | ||
+ | # irq: The IRQ number of the soundblaster. | ||
+ | # Possible values: 7, 5, 3, 9, 10, 11, 12. | ||
+ | # dma: The DMA number of the soundblaster. | ||
+ | # Possible values: 1, 5, 0, 3, 6, 7. | ||
+ | # hdma: The High DMA number of the soundblaster. | ||
+ | # Possible values: 1, 5, 0, 3, 6, 7. | ||
+ | # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. | ||
+ | # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. | ||
+ | # Possible values: auto, cms, opl2, dualopl2, opl3, none. | ||
+ | # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). | ||
+ | # Possible values: default, compat, fast. | ||
+ | # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). | ||
+ | # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. | ||
+ | |||
+ | sbtype=sb16 | ||
+ | sbbase=220 | ||
+ | irq=7 | ||
+ | dma=1 | ||
+ | hdma=5 | ||
+ | sbmixer=true | ||
+ | oplmode=auto | ||
+ | oplemu=default | ||
+ | oplrate=44100 | ||
+ | |||
+ | [gus] | ||
+ | # gus: Enable the Gravis Ultrasound emulation. | ||
+ | # gusrate: Sample rate of Ultrasound emulation. | ||
+ | # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. | ||
+ | # gusbase: The IO base address of the Gravis Ultrasound. | ||
+ | # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. | ||
+ | # gusirq: The IRQ number of the Gravis Ultrasound. | ||
+ | # Possible values: 5, 3, 7, 9, 10, 11, 12. | ||
+ | # gusdma: The DMA channel of the Gravis Ultrasound. | ||
+ | # Possible values: 3, 0, 1, 5, 6, 7. | ||
+ | # ultradir: Path to Ultrasound directory. In this directory | ||
+ | # there should be a MIDI directory that contains | ||
+ | # the patch files for GUS playback. Patch sets used | ||
+ | # with Timidity should work fine. | ||
+ | |||
+ | gus=false | ||
+ | gusrate=44100 | ||
+ | gusbase=240 | ||
+ | gusirq=5 | ||
+ | gusdma=3 | ||
+ | ultradir=C:\ULTRASND | ||
+ | |||
+ | [speaker] | ||
+ | # pcspeaker: Enable PC-Speaker emulation. | ||
+ | # pcrate: Sample rate of the PC-Speaker sound generation. | ||
+ | # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. | ||
+ | # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. | ||
+ | # Possible values: auto, on, off. | ||
+ | # tandyrate: Sample rate of the Tandy 3-Voice generation. | ||
+ | # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. | ||
+ | # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). | ||
+ | |||
+ | pcspeaker=true | ||
+ | pcrate=44100 | ||
+ | tandy=auto | ||
+ | tandyrate=44100 | ||
+ | disney=true | ||
+ | |||
+ | [joystick] | ||
+ | # joysticktype: Type of joystick to emulate: auto (default), none, | ||
+ | # 2axis (supports two joysticks), | ||
+ | # 4axis (supports one joystick, first joystick used), | ||
+ | # 4axis_2 (supports one joystick, second joystick used), | ||
+ | # fcs (Thrustmaster), ch (CH Flightstick). | ||
+ | # none disables joystick emulation. | ||
+ | # auto chooses emulation depending on real joystick(s). | ||
+ | # (Remember to reset dosbox's mapperfile if you saved it earlier) | ||
+ | # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. | ||
+ | # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). | ||
+ | # autofire: continuously fires as long as you keep the button pressed. | ||
+ | # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks. | ||
+ | # buttonwrap: enable button wrapping at the number of emulated buttons. | ||
+ | |||
+ | joysticktype=auto | ||
+ | timed=true | ||
+ | autofire=false | ||
+ | swap34=false | ||
+ | buttonwrap=false | ||
+ | |||
+ | [serial] | ||
+ | # serial1: set type of device connected to com port. | ||
+ | # Can be disabled, dummy, modem, nullmodem, directserial. | ||
+ | # Additional parameters must be in the same line in the form of | ||
+ | # parameter:value. Parameter for all types is irq (optional). | ||
+ | # for directserial: realport (required), rxdelay (optional). | ||
+ | # (realport:COM1 realport:ttyS0). | ||
+ | # for modem: listenport (optional). | ||
+ | # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, | ||
+ | # transparent, port, inhsocket (all optional). | ||
+ | # Example: serial1=modem listenport:5000 | ||
+ | # Possible values: dummy, disabled, modem, nullmodem, directserial. | ||
+ | # serial2: see serial1 | ||
+ | # Possible values: dummy, disabled, modem, nullmodem, directserial. | ||
+ | # serial3: see serial1 | ||
+ | # Possible values: dummy, disabled, modem, nullmodem, directserial. | ||
+ | # serial4: see serial1 | ||
+ | # Possible values: dummy, disabled, modem, nullmodem, directserial. | ||
+ | |||
+ | serial1=dummy | ||
+ | serial2=dummy | ||
+ | serial3=disabled | ||
+ | serial4=disabled | ||
+ | |||
+ | [dos] | ||
+ | # xms: Enable XMS support. | ||
+ | # ems: Enable EMS support. | ||
+ | # umb: Enable UMB support. | ||
+ | # keyboardlayout: Language code of the keyboard layout (or none). | ||
+ | |||
+ | xms=true | ||
+ | ems=true | ||
+ | umb=true | ||
+ | keyboardlayout=auto | ||
+ | |||
+ | [ipx] | ||
+ | ipx=false | ||
+ | |||
+ | [autoexec] | ||
+ | @echo off | ||
+ | mount C ".." | ||
+ | mount C "..\cloud_saves" -t overlay | ||
+ | imgmount D "..\bloodnet.bdn" -t iso -fs iso | ||
+ | c: | ||
+ | cls | ||
+ | bloodnet | ||
+ | exit | ||
+ | </pre> | ||
+ | </div> | ||
+ | </div> | ||
==System requirements== | ==System requirements== | ||
Line 221: | Line 547: | ||
|OSfamily = DOS | |OSfamily = DOS | ||
|minOS = 5.0 | |minOS = 5.0 | ||
− | |minCPU = | + | |minCPU = 386 |
− | |minRAM = 2 MB | + | |minRAM = 2 MB<br/>800 KB EMS free<br/>560 KB conventional memory free |
|minHD = 9 MB | |minHD = 9 MB | ||
|minGPU = VGA | |minGPU = VGA | ||
− | |minaudio = | + | |minaudio = |
+ | |minother = CD-ROM Drive with MS CD Extension 2.1 or higher (CD version)<br/>One 3.5 mm Floppy Disk Drive (Floppy version; installation only)<br/>A mouse is required. | ||
|recOS = | |recOS = | ||
Line 231: | Line 558: | ||
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
− | | | + | |recaudio = '''Supported Sound Cards''': Sound Blaster, Sound Blaster Pro, Covox Sound Master II, Pro Audio Spectrum<br/>'''Supported Music Devices''': Ad Lib, [[Wikipedia:Roland SC-55#Roland SCC-1|Roland SCC-1]] or General MIDI compatible, [[Wikipedia:Roland MT-32#MT-32 compatible models|Roland LAPC-I]] or MT-32 compatible, Yamaha Wave Blaster |
− | + | |notes = | |
}} | }} | ||
{{System requirements | {{System requirements | ||
Line 253: | Line 580: | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Latest revision as of 12:21, 26 December 2023
Developers | |
---|---|
MicroProse | |
Publishers | |
Retail | MicroProse |
Digital (original) | Retroism |
Digital (current) | Atari |
Release dates | |
DOS | 1993 |
Windows (DOSBox) | January 9, 2014[1] |
macOS (OS X) (DOSBox) | January 9, 2014[1] |
Linux (DOSBox) | July 24, 2014[2] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Point and select |
Genres | RPG, Adventure |
Themes | Cyberpunk |
BloodNet is a singleplayer bird's-eye view RPG and adventure game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Publisher website | Purchase via Humble Widget. | |||
GamersGate | ||||
GOG.com | Includes both the floppy disk and CD-ROM versions of the game. Pre-packaged with DOSBox.[3] | |||
Green Man Gaming | ||||
Steam | CD-ROM version only. Pre-packaged with DOSBox.[4] |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\BLOODNET.CFG |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVE |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 320x200 only, see the DOSBox page for more information. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects and Music can be toggled. | |
Surround sound | ||
Subtitles | Only available when spoken dialogue is disabled.[5] | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
- Spoken audio only available in CD version.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan translation by «Бюро переводов Old-Games.Ru» |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
DOSBox configuration file
- The following file is taken a fresh GOG.com installation of the CD version and may help with determining optimal settings when running the retail version in DOSBox. Click
[Expand]
to view.
- dosboxBloodnet.conf
# This is the configuration file for DOSBox 0.74-2. (Please use the latest version of DOSBox) # Lines starting with a # are comment lines and are ignored by DOSBox. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen: Start DOSBox directly in fullscreen. (Press ALT-Enter to go back) # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768). # Using your monitor's native resolution (desktop) with aspect=true might give the best results. # If you end up with small window on a large screen, try an output different from surface. # On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended # to use a lower full/windowresolution, in order to avoid window size problems. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # (output=surface does not!) # output: What video system to use for output. # Possible values: surface, overlay, opengl, openglnb, ddraw. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if DOSBox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when DOSBox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. fullscreen=true fulldouble=false fullresolution=desktop windowresolution=original output=overlay autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper-0.74-2.map usescancodes=true [dosbox] # language: Select another language file. # machine: The type of machine DOSBox tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. language= machine=svga_s3 captures=capture memsize=16 [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down! # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, # then the scaler will be used even if the result might not be desired. # To fit a scaler in the resolution used at full screen may require a border or side bars, # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. frameskip=0 aspect=false scaler=normal2x [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and # appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually # need if 'auto' fails. (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to # handle. # Possible values: auto, fixed, max. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) # cycledown: Setting it lower than 100 will be a percentage. core=auto cputype=auto cycles=auto cycleup=1000 cycledown=1000 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound=false rate=44100 blocksize=1024 prebuffer=25 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use # (find the id with mixer/listmidi). # Or in the case of coreaudio, you can specify a soundfont here. # See the README/Manual for more details. mpu401=intelligent mididevice=default midiconfig= [sblaster] # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, none. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). # Possible values: default, compat, fast. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=44100 [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=false gusrate=44100 gusbase=240 gusirq=5 gusdma=3 ultradir=C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker=true pcrate=44100 tandy=auto tandyrate=44100 disney=true [joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # (Remember to reset dosbox's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. joysticktype=auto timed=true autofire=false swap34=false buttonwrap=false [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms: Enable XMS support. # ems: Enable EMS support. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=auto [ipx] ipx=false [autoexec] @echo off mount C ".." mount C "..\cloud_saves" -t overlay imgmount D "..\bloodnet.bdn" -t iso -fs iso c: cls bloodnet exit
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | 386 | Intel Pentium 16 MHz |
System memory (RAM) | 2 MB 800 KB EMS free 560 KB conventional memory free | |
Hard disk drive (HDD) | 9 MB | |
Video card (GPU) | VGA | |
Sound (audio device) | Supported Sound Cards: Sound Blaster, Sound Blaster Pro, Covox Sound Master II, Pro Audio Spectrum Supported Music Devices: Ad Lib, Roland SCC-1 or General MIDI compatible, Roland LAPC-I or MT-32 compatible, Yamaha Wave Blaster |
|
Other | CD-ROM Drive with MS CD Extension 2.1 or higher (CD version) One 3.5 mm Floppy Disk Drive (Floppy version; installation only) A mouse is required. |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8, 10 |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings).
References
- ↑ 1.0 1.1 Release: BloodNet - GOG.com
- ↑ GOG.com Now Supports Linux! - July 24, 2014 - last accessed on May 2023
- ↑ List of GOG games using DOSBox, page 1 - Forum - GOG.com - last accessed on May 2023
- ↑ BloodNet · AppID: 327920 · Steam Database - last accessed on 9 June 2023
- ↑ difference between FDD vs. CD version?, page 1 - Forum - GOG.com