Bionic Commando (2009)
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
GRIN | |
Publishers | |
Capcom | |
Engines | |
Diesel | |
Release dates | |
Windows | July 28, 2009 |
Bionic Commando | |
---|---|
Bionic Commando | 1988 |
Bionic Commando Rearmed | 2008 |
Bionic Commando (2009) | 2009 |
Key points
- Very few video customization settings.
- Uses Xbox controller prompts for keyboard and mouse.
- In-game mouse movement depends on the framerate and is very jerky, like it is moving on a grid, even at 60 FPS. It gets smooth when the game runs at around 100 FPS or higher.[citation needed]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM DRM disc check.[1] | |||
Steam | ||||
Incorrect store name. See here for available options. |
Essential improvements
Skip intro videos
Launch the game with the -nointro parameter[2]
|
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/21670/pfx/[Note 1] |
-
controls.xml
stores control bindings. -
renderer_settings.xml
stores video settings.
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/21670/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Windowed
Edit renderer_settings.xml[citation needed] |
---|
|
Anti-aliasing (AA)
Enable SGSSAA using NVIDIA Profile Inspector[3] |
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Notes
|
Alternative solutions[citation needed] |
---|
Notes
|
Input settings
- Input device is selected by pressing either ↵ Enter or Start button at the start screen, which disables the other device from that point on.
Bind all secondary weapons to one key
- Since you can't have multiple secondary weapons at the same time only one key is needed.
Edit controls.xml[citation needed] |
---|
<button name="equip_hiker" input="3"/> <button name="equip_sniper" input="4"/> <button name="equip_tarantula" input="5"/> <button name="equip_bulldog" input="6"/> <button name="equip_mgsj" input="7"/> 4. And for example change them to: <button name="equip_hiker" input="3"/> <button name="equip_sniper" input="3"/> <button name="equip_tarantula" input="3"/> <button name="equip_bulldog" input="3"/> <button name="equip_mgsj" input="3"/> |
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Russian | ||||
Spanish |
Issues fixed
Game crashes on startup
Instructions |
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Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 5200+ 2.6 GHz |
|
System memory (RAM) | 1.5 GB | |
Hard disk drive (HDD) | 8.0 GB | |
Video card (GPU) | Nvidia GeForce 7800 series ATI Radeon X1900 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/21670/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (21670) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.