Battle Isle: The Andosia War
From PCGamingWiki, the wiki about fixing PC games
This page is for the 2000 Battle Isle game. For the Battle Isle game also known as "Battle Isle 4", and released in 1997, see Incubation: Time Is Running Out.
Developers | |
---|---|
Blue Byte|Ubisoft Düsseldorf|Blue Byte | |
Cauldron | |
Publishers | |
Early prints | Blue Byte|Ubisoft Düsseldorf|Blue Byte |
Ubisoft | |
Release dates | |
Windows | November 24, 2000 |
Taxonomy | |
Series | Battle Isle |
Battle Isle | |
---|---|
Battle Isle | 1991 |
Battle Isle 2 | 1994 |
Battle Isle 3 | 1995 |
Incubation: Time Is Running Out | 1997 |
Battle Isle: The Andosia War | 2000 |
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Essential improvements
Use the /setup command line argument[1]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\save\config[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | 4K is supported by the game, but not by legacy D3D so LegacyD3DResolutionHack is needed. UI does not scale with resolution and is extremely small in 4K. | ||
Field of view (FOV) | |||
Windowed | By default. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Scroll speed is significantly slower with high framerates. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail version only | |||
Polish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 OSR2 | 98, ME, 2000 |
Processor (CPU) | Intel Pentium II 300 MHz | Intel Pentium III 600 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 8 MB of VRAM DirectX 7 compatible | 32 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).