Difference between revisions of "Battle Isle: The Andosia War"
From PCGamingWiki, the wiki about fixing PC games
(notes on 4K/120FPS/ultrawide. Annoyingly there are 4K UI scaling fixes that work for this game, but they're too hacky and problematic to mention here.) |
m (minor typo) |
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|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = 4K is supported by the game, but not legacy D3D so [https://github.com/UCyborg/LegacyD3DResolutionHack/ LegacyD3DResolutionHack] is needed. UI does not scale with resolution and is extremely small in 4K. | + | |4k ultra hd notes = 4K is supported by the game, but not by legacy D3D so [https://github.com/UCyborg/LegacyD3DResolutionHack/ LegacyD3DResolutionHack] is needed. UI does not scale with resolution and is extremely small in 4K. |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Scroll speed is significantly slower with high framerates | + | |120 fps notes = Scroll speed is significantly slower with high framerates. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = |
Revision as of 20:34, 27 April 2020
This page is for the 2000 Battle Isle game. For the Battle Isle game also known as "Battle Isle 4", and released in 1997, see Incubation: Time Is Running Out.
Developers | |
---|---|
Ubisoft Blue Byte | |
Cauldron | |
Publishers | |
Ubisoft | |
Release dates | |
Windows | November 24, 2000 |
Battle Isle | |
---|---|
Battle Isle | 1991 |
Battle Isle 2 | 1994 |
Battle Isle 3 | 1995 |
Incubation: Time Is Running Out | 1997 |
Battle Isle: The Andosia War | 2000 |
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com |
Essential improvements
Use the /setup command line argument[1]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\save\config[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 OSR2 | 98, ME, 2000 |
Processor (CPU) | Intel Pentium II 300 MHz | Intel Pentium III 600 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 8 MB of VRAM DirectX 7 compatible | 32 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).