Difference between revisions of "Battle: Los Angeles"
From PCGamingWiki, the wiki about fixing PC games
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|userprofile}}\Documents\BattleLA Saves\UserConfigs\user.cfg|{{p|userprofile}}\Documents\BattleLA Saves\game_local.cfg}} |
}} | }} | ||
{{--}} Config files are encrypted (stored in binary format). | {{--}} Config files are encrypted (stored in binary format). | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|userprofile}}\Documents\BattleLA Saves\UserConfigs\saves.ps}} |
}} | }} | ||
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|120 fps = true | |120 fps = true | ||
|120 fps notes = No frame rate cap. | |120 fps notes = No frame rate cap. | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = |
Revision as of 06:48, 23 March 2018
Developers | |
---|---|
Saber Interactive | |
Publishers | |
Konami | |
Engines | |
Saber3D Engine | |
Release dates | |
Windows | March 11, 2011 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is no longer available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\BattleLA Saves\UserConfigs\user.cfg %USERPROFILE%\Documents\BattleLA Saves\game_local.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/61220/pfx/[Note 1] |
- Config files are encrypted (stored in binary format).
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\BattleLA Saves\UserConfigs\saves.ps |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/61220/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Pentium 4 - 2.4 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 6600 ATI Radeon x1300 128 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (61220) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.