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Difference between revisions of "Assassin's Creed Mirage"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video: Add hex editing guide for disabling CA)
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Assassin's Creed Mirage cover.png
 
|cover        = Assassin's Creed Mirage cover.png
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|lutris      =  
 
|lutris      =  
 
|mobygames    = 209869
 
|mobygames    = 209869
|strategywiki =  
+
|strategywiki = Assassin's Creed Mirage
|wikipedia    =  
+
|wikipedia    = Assassin's_Creed_Mirage
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
Line 50: Line 49:
  
 
{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      =
  
|release history  =  
+
'''''Assassin's Creed Mirage''''', the thirteenth major installment developed by Ubisoft Bordeaux and published by Ubisoft, diverges from recent entries by refocusing on stealth, parkour, and assassinations. Set in 9th-century Baghdad during the Islamic Golden Age, the narrative follows Basim Ibn Ishaq, a street thief turned Hidden One, navigating an internal struggle between duty and uncovering a mysterious past amidst the Anarchy at Samarra.
 +
 
 +
|release history  =
 +
Originally conceived as a Valhalla expansion, Assassin's Creed Mirage transformed into a standalone title, releasing on October 5, 2023. Initial reception lauded its world design and return to core elements, though criticism arose regarding character development and narrative ties.
  
 
|current state    =
 
|current state    =
 +
 
}}
 
}}
 +
'''General information'''
 +
{{mm}} [https://discord.com/invite/ubisoftofficial Ubisoft Discord (Forums)]
 +
{{mm}} [https://www.ubisoft.com/en-us/help/game/assassins-creed-mirage Ubisoft Support Page]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Epic Games Store | assassins-creed-mirage | Ubisoft Connect | {{store link|Ubisoft Store|assassins-creed-mirage--deluxe-edition|Deluxe Edition}} also available.  | | Windows }}
 
{{Availability/row| Epic Games Store | assassins-creed-mirage | Ubisoft Connect | {{store link|Ubisoft Store|assassins-creed-mirage--deluxe-edition|Deluxe Edition}} also available.  | | Windows }}
{{Availability/row| Ubisoft Store | 62ea4f9709372571f2736a72 | Ubisoft Connect | {{store link|Ubisoft Store|62ea4b6009372571f2736a6c|Deluxe Edition}} also available. | | Windows }}
+
{{Availability/row| Ubisoft Store | 62ea4f9709372571f2736a72 | Ubisoft Connect | {{store link|Ubisoft Store|62ea4b6009372571f2736a6c|Deluxe Edition}} also available. Master Assassin Edition Included with {{store feature|Uplay+}}. | | Windows }}
 
}}
 
}}
 
{{ii}} All versions require {{DRM|Ubisoft Connect||Denuvo||VMProtect}}.
 
{{ii}} All versions require {{DRM|Ubisoft Connect||Denuvo||VMProtect}}.
Line 86: Line 92:
 
|finite spend        =  
 
|finite spend        =  
 
|infinite spend      =  
 
|infinite spend      =  
|free-to-grind      =  
+
|free-to-grind      = A Maps Pack that reveals collectable locations can be bought for $4.99 USD.
 
|loot box            =  
 
|loot box            =  
 
|none                =  
 
|none                =  
Line 116: Line 122:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|ubisoftconnect}}\savegames\{{p|uid}}\6100\}}
 
}}
 
}}
  
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|steam cloud notes        =  
 
|steam cloud notes        =  
 
|ubisoft connect          = true
 
|ubisoft connect          = true
|ubisoft connect notes    =  
+
|ubisoft connect notes    = Synced saves are accessible on all platforms.<ref>{{Refurl|url=https://www.ubisoft.com/en-us/help/assassins-creed-mirage/gameplay/article/cross-progression-in-assassins-creed-mirage/000105430|title=Ubisoft Support - Cross-progression in Assassin's Creed Mirage|date=2023-12-09}}</ref>
 
|xbox cloud                =  
 
|xbox cloud                =  
 
|xbox cloud notes          =  
 
|xbox cloud notes          =  
Line 138: Line 144:
  
 
==Video==
 
==Video==
 +
{{Image|ACMirage_Display_Settings.png|Display settings}}
 +
{{Image|ACMirage_Graphics_Settings.png|Graphics settings}}
 +
{{Image|ACMirage_Gameplay_Settings.png|Gameplay settings}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
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|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = true
|multimonitor notes        =  
+
|multimonitor notes        = <ref>{{Refurl|url=https://news.ubisoft.com/en-gb/article/5HKZEQn6zdHlK4LpgfwVdp/assassins-creed-mirage-pc-specs-and-features-revealed|title=Assassin’s Creed Mirage PC Specs and Features Revealed|date=2023-12-09}}</ref>
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      = All cutscenes (pre-rendered, in-game) are in 16:9. Open
+
|ultrawidescreen notes      = Cutscenes are {{term|pillarboxed}} to 16:9. See [[#Ultrawidescreen Fix/Remove Pillarboxes|Ultrawidescreen Fix/Remove Pillarboxes]] for a solution.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  =  
+
|fov notes                  = Range of {{code|85%}} to {{code|115%}}
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
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|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = always on
 
|antialiasing              = always on
|antialiasing notes        = Forced [[TAA]].
+
|antialiasing notes        = Forced [[TAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for a workaround.
 
|upscaling                  = true
 
|upscaling                  = true
 
|upscaling tech            = XeSS 1.2.0, DLSS 2.3.1, FSR 2.2
 
|upscaling tech            = XeSS 1.2.0, DLSS 2.3.1, FSR 2.2
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|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = true
+
|60 fps                    = limited
|60 fps notes              = Cutscenes are capped at 30 fps
+
|60 fps notes              = Pre-rendered cutscenes are 30 FPS
|120 fps                    = true
+
|120 fps                    = limited
 
|120 fps notes              =  
 
|120 fps notes              =  
 
|hdr                        = true
 
|hdr                        = true
|hdr notes                  =  
+
|hdr notes                  = Maximum Luminance {{code|300 - 4000 nits}} slider. Exposure {{code|-2.0 - +2.0}} slider
|ray tracing                = unknown
+
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
 
|color blind                = unknown
 
|color blind                = unknown
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}}
 
}}
  
===Chromatic Aberration===
+
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{--}} On certain levels the game features heavy chromatic aberration fringing on the edges of the screen, currently with no option for disabling it.
+
{{Fixbox|description=Disable TAA|fix=
{{++}} Ubisoft support have announced that an upcoming patch will include an option for it.<ref>{{Refurl|url=https://www.pcgamesn.com/assassins-creed-mirage/chromatic-aberration|title=Assassin’s Creed Mirage might remove a controversial graphics setting|date=2023-10-09}}</ref>
+
# [https://github.com/TL431/Windows-Game-Patches/releases/ Download the latest version of fixes.]
{{Fixbox|description=Modify the game executable to disable chromatic aberration|ref=<ref>{{Refcheck|user=Infogram1|date=2023-10-09|comment=Confirmed working on 1.0.4 Ubisoft+ version of the game.}}</ref>|fix=
+
# Copy <code>ACMirage.NoTAA/ACMirage.NoTAA.asi</code> and <code>winmm.dll</code> to the game’s directory.
# Go to <code>{{p|game}}</code>
+
# The game can now be launched regularly from its executable. Upon startup, a configuration file <code>ACMirage.NoTAA.ini</code> will be created, and can be used to enable TAA again.
# Make a backup copy of {{file|ACMirage.exe}} or {{file|ACMirage_plus.exe}}, depending on whether you are playing via Ubisoft+ subscription.
+
}}
# Open the original {{file|ACMirage.exe}} / {{file|ACMirage_plus.exe}} in a hex editor, such as [https://mh-nexus.de/en/hxd/ HxD].
+
 
# Search for <code>80 79 32 00 75 4E</code>, and replace with <code>80 79 32 01 75 4E</code> (ie: change the 00 to 01)
+
===Reduce NPC model pop-in===
#* When finding and replacing these hex values, make sure that the find/replace tools are using "Hex-values" mode, and search direction (if using HxD) is set to All (Forward and Backward).
+
{{--}} NPC models visibly pop-in when approaching them with no option in-game for adjusting their LOD distances.
# Save the modified EXE.
+
{{++}} NPC LOD distances can be increased in the INI file.
 +
 
 +
{{Fixbox|description=Increase character LOD distances via INI file<ref>{{Refcheck|user=Infogram1|date=2023-10-07|comment=Tested on patch 1.0.4 with characters around training camp area, pop-in was noticeably reduced with the setting changed to 4.}}</ref>|fix=
 +
{{ii}} Ensure that the game is closed to prevent the changes below from being overwritten.
 +
# Go to {{folder|{{p|userprofile\Documents}}}}\Assassin's Creed Mirage\
 +
# Open {{file|ACMirage.ini}} with a text editor (e.g. [https://notepad-plus-plus.org/ Notepad++])
 +
# Find <code>Character=</code>
 +
# Increase the value as desired (maximum is {{code|4}}, default is {{code|2}})
 +
# Save the file, {{key|ctrl|s}}
  
 
'''Notes'''
 
'''Notes'''
{{ii}} It's not currently known whether this patch may affect more than just CA, possibly may also disable other post-processing effects too.
+
{{ii}} {{file|ACMirage.ini}} may need to be changed to Read Only to prevent the value from resetting.
{{ii}} An alternate Cheat Engine trainer to disable CA can be [https://www.nexusmods.com/assassinscreedmirage/mods/23 found on NexusMods], though is reported to only work on the non-Ubisoft+ version of the game.
 
 
}}
 
}}
  
===Reducing character model pop-in===
+
===[[Glossary:Ultra-widescreen|Ultrawidescreen Fix/Remove Pillarboxes]]===
{{--}} The game features very low LOD distances for character models, causing details on characters to visibly pop-in as you approach them, with no option in-game for adjusting it.
+
{{--}} Pre-rendered cutscenes are displayed as 16:9.
{{++}} Fortunately the games INI file offers a setting that can increase the distances.
+
{{Fixbox|description=Hex Edit Game Executable|fix=
 +
{{ii}} Before editing, make a backup of the {{file|ACMirage.exe}} and {{file|ACMirage_plus.exe}} file in case the modifications go wrong.
 +
# Go to {{file|{{p|game}}|folder}}
 +
# Open {{file|ACMirage.exe}} (or {{file|ACMirage_plus.exe}} for Ubisoft+ users) with a HexEditor ([https://mh-nexus.de/en/downloads.php?product=HxD20 HxD])
 +
# Press {{key|CTRL|R}}
 +
# Select {{code|Hex Values}} tab
 +
# Select Search direction {{code|All}}
 +
# Search for {{code|39 8E E3 3F}}
 +
# '''''Replace all''''' with the [https://www.wsgf.org/article/common-hex-values/ value for your resolution]
 +
# Save the file, {{key|CTRL|S}}
 +
}}
  
{{Fixbox|description=Increase character LOD distances via INI file<ref>{{Refcheck|user=Infogram1|date=2023-10-07|comment=Tested on patch 1.0.4 with characters around training camp area, pop-in was noticeably reduced with the setting changed to 4.}}</ref>|fix=
+
===Bloom===
# Ensure that the game is closed down, else the changes below may get overwritten.
+
{{Fixbox|description=Disable Bloom|ref=<ref>{{Refurl|url=https://www.gamerevolution.com/guides/949339-ac-mirage-chromatic-aberration-how-to-turn-it-off|title=AC Mirage Chromatic Aberration: How to Turn it Off|date=2023-12-09}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
{{ii}} Ensure that the game is closed to prevent the changes below from being overwritten.
# Open {{file|ACMirage.ini}} in a text editor.
+
# Go to {{folder|{{p|userprofile\Documents}}}}\Assassin's Creed Mirage\
# Find the line beginning with <code>Character=</code>
+
# Open {{file|ACMirage.ini}} with a text editor (e.g. [https://notepad-plus-plus.org/ Notepad++])
# Increase the value as desired (maximum is 4, default is 2)
+
# Change <code>Bloom=1</code> to <code>Bloom=0</code>
# Save the file, and launch the game.
+
# Save the file, {{key|ctrl|S}}
 +
 
 +
'''Notes'''
 +
{{ii}} {{file|ACMirage.ini}} may need to be changed to Read Only to prevent Bloom setting from re-enabling.
 
}}
 
}}
  
===Ultrawidescreen Ingame Video/Remove Pillarboxes===
+
<gallery>
# Open ACMirage.exe with a HexEditor (HxD): Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed Mirage (make a copy at first).  
+
ACMirage_Image_Calibration.png|Image Calibration settings
# Press STRG + R (Hex Values), search for (ALL) 39 8E E3 3F and change (in my case) to 9A 99 19 40 (3840x1600). https://www.wsgf.org/article/common-hex-values/
+
ACMirage_Interface_Settings.png|Interface settings
# Search direction: all.
+
ACMirage_Default_FOV_16-9.jpg|Default FOV at 16:9
# Press Replace all. In my case they where 22 entries.
+
ACMirage_Default_FOV_21-9.jpg|Default FOV at 21:9
# Press save, enjoy.
 
  
===Bloom===
+
</gallery>
{{--}}PC players can go to the Assassin’s Creed Mirage ini file by going to Documents, Assassin’s Creed Mirage, and then to ACMirage.ini. Open it with Notepad (you may have to change it to “read only”), search for “Bloom,” change that value to zero, and then save the file. This might not turn chromatic aberration off wholesale, but it might help some.{{++}}(Source: https://www.gamerevolution.com/guides/949339-ac-mirage-chromatic-aberration-how-to-turn-it-off)
 
  
 
==Input==
 
==Input==
 +
{{Image|ACMirage_Controller_Settings.png|Controller settings}}
 
{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = true
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
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|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
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|dualshock 4              = true
 
|dualshock 4              = true
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = true
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = unknown
 
|light bar support        = unknown
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==Audio==
 
==Audio==
 +
{{Image|ACMirage_Sound_Settings.png|Sound settings}}
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Master, Music, Sound Effects.
|surround sound            = unknown
+
|surround sound            = true
|surround sound notes      =  
+
|surround sound notes      = <ref>{{Refurl|url=https://www.ubisoft.com/en-us/help/assassins-creed-mirage/gameplay/article/accessibility-features-in-assassins-creed-mirage/000105449|title=Accessibility features in Assassin's Creed Mirage|date=2023-12-09}}</ref>
|subtitles                = unknown
+
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          =
|closed captions          = unknown
+
|closed captions          = limited
|closed captions notes    =  
+
|closed captions notes    = Closed captions are only present in gameplay.
|mute on focus lost        = unknown
+
|mute on focus lost        = limited
|mute on focus lost notes  =  
+
|mute on focus lost notes  = Only when game is running in fullscreen.
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
Line 548: Line 577:
  
 
|minOS    = 10, 11
 
|minOS    = 10, 11
|minCPU  = Intel Core i7-4790k 4.4 GHz{{note|Intel Core i5-8400 2.80 GHz for Intel Arc with ReBAR}}
+
|minCPU  = Intel Core i7-4790k 4.4 GHz{{note|Intel Core i5-8400 4.0 GHz for Intel Arc with ReBAR}}
 
|minCPU2  = AMD Ryzen 5 1600 3.2 GHz
 
|minCPU2  = AMD Ryzen 5 1600 3.2 GHz
 
|minRAM  = 8 GB (Dual-channel)
 
|minRAM  = 8 GB (Dual-channel)
Line 558: Line 587:
  
 
|recOS    =  
 
|recOS    =  
|recCPU  = Intel Core i7-8700K 3.7 GHz
+
|recCPU  = Intel Core i7-8700K 4.6 GHz
|recCPU2  = AMD Ryzen 5 3600 3.6 GHz
+
|recCPU2  = AMD Ryzen 5 3600 4.2 GHz
 
|recRAM  = 16 GB (Dual - Channel)
 
|recRAM  = 16 GB (Dual - Channel)
|recHD    =  
+
|recHD    = 40 GB (SSD)
 
|recGPU  = Intel ARC A750 (8 GB)
 
|recGPU  = Intel ARC A750 (8 GB)
 
|recGPU2  = Nvidia GeForce GTX 1660Ti (6 GB)
 
|recGPU2  = Nvidia GeForce GTX 1660Ti (6 GB)
 
|recGPU3  = AMD Radeon RX 5600 XT (6 GB)
 
|recGPU3  = AMD Radeon RX 5600 XT (6 GB)
|notes    =  
+
|recDX    = 12
 +
|notes    = <ref>{{Refurl|url=https://www.ubisoft.com/en-ca/help/assassins-creed-mirage/purchases-and-rewards/article/system-requirements-for-assassins-creed-mirage/000105411|title=System requirements for Assassin's Creed Mirage|date=2023-12-09}}</ref>
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 15:26, 29 January 2024

Assassin's Creed Mirage
Assassin's Creed Mirage cover
Developers
Ubisoft Bordeaux
Ubisoft Montreal
Ubisoft Montpellier
Ubisoft Sofia
Ubisoft Kyiv
Ubisoft Odessa
Ubisoft Singapore
Ubisoft Philippines
Ubisoft Bucharest
Publishers
Ubisoft
Engines
Ubisoft Anvil
Release dates
Windows October 5, 2023
Reception
Metacritic 77
OpenCritic 77
IGDB 77
Taxonomy
Monetization One-time game purchase, DLC
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Stealth
Art styles Realistic
Themes Middle East
Series Assassin's Creed
Assassin's Creed Mirage on HowLongToBeat
Assassin's Creed Mirage on IGDB
Assassin's Creed Mirage guide on StrategyWiki
Assassin's Creed Mirage on MobyGames
Assassin's Creed Mirage on Wikipedia
Assassin's Creed 2008
Assassin's Creed II 2010
Assassin's Creed: Brotherhood 2011
Assassin's Creed: Revelations 2011
Assassin's Creed III 2012
Assassin's Creed IV: Black Flag 2013
Assassin's Creed: Liberation HD 2014
Assassin's Creed: Freedom Cry 2014
Assassin's Creed: Pirates 2014
Assassin's Creed Unity 2014
Assassin's Creed Rogue 2015
Assassin's Creed Chronicles (series)
Assassin's Creed Syndicate 2015
Assassin's Creed Origins 2017
Discovery Tour (series)
Assassin's Creed Odyssey 2018
Assassin's Creed III Remastered 2019
Assassin's Creed III: Liberation Remastered 2019
Assassin's Creed Valhalla 2020
Assassin's Creed Mirage 2023

Assassin's Creed Mirage, the thirteenth major installment developed by Ubisoft Bordeaux and published by Ubisoft, diverges from recent entries by refocusing on stealth, parkour, and assassinations. Set in 9th-century Baghdad during the Islamic Golden Age, the narrative follows Basim Ibn Ishaq, a street thief turned Hidden One, navigating an internal struggle between duty and uncovering a mysterious past amidst the Anarchy at Samarra.

Originally conceived as a Valhalla expansion, Assassin's Creed Mirage transformed into a standalone title, releasing on October 5, 2023. Initial reception lauded its world design and return to core elements, though criticism arose regarding character development and narrative ties.

General information

Ubisoft Discord (Forums)
Ubisoft Support Page

Availability

Source DRM Notes Keys OS
Epic Games Store
Icon overlay.png
Deluxe Edition also available.
Windows
Ubisoft Store
Icon overlay.png
Deluxe Edition also available. Master Assassin Edition Included with Ubisoft+.
Windows
All versions require Ubisoft Connect, Denuvo Anti-Tamper, and VMProtect DRM.

Version differences

Pre-orders included the The Forty Thieves bonus quest.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
Free-to-grind A Maps Pack that reveals collectable locations can be bought for $4.99 USD.

DLC and expansion packs

No DLC or expansion pack information; you can edit this page to add it.

Essential improvements

Skip intro videos

Delete or rename the video files
  1. Go to <path-to-game>\videos\.
  2. Rename, move or delete ANVIL_Logo.webm, Intel_Logo.webm, AC15th_Logo.webm and UbisoftLogo.webm.
  3. Go to <path-to-game>\videos\en\, or the folder that corresponds to the currently set text language in game.
  4. Rename, move or delete Epilepsy.webm, PC_WarningSaving.webm, and warning_disclaimer.webm.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Assassin's Creed Mirage\

Save game data location

System Location
Windows <Ubisoft-Connect-folder>\savegames\<user-id>\6100\

Save game cloud syncing

System Native Notes
Epic Games Launcher
Ubisoft Connect
Synced saves are accessible on all platforms.[1]

Video

Display settings
Display settings
Graphics settings
Graphics settings
Gameplay settings
Gameplay settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
[2]
Ultra-widescreen
Cutscenes are pillarboxed to 16:9. See Ultrawidescreen Fix/Remove Pillarboxes for a solution.
4K Ultra HD
Field of view (FOV)
Range of 85% to 115%
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Forced TAA. See Anti-aliasing (AA) for a workaround.
High-fidelity upscaling
XeSS 1.2, DLSS 2.3, FSR 2.2
Vertical sync (Vsync)
60 FPS and 120+ FPS
Pre-rendered cutscenes are 30 FPS
High dynamic range display (HDR)
Maximum Luminance 300 - 4000 nits slider. Exposure -2.0 - +2.0 slider
Ray tracing (RT)

Anti-aliasing (AA)

Disable TAA
  1. Download the latest version of fixes.
  2. Copy ACMirage.NoTAA/ACMirage.NoTAA.asi and winmm.dll to the game’s directory.
  3. The game can now be launched regularly from its executable. Upon startup, a configuration file ACMirage.NoTAA.ini will be created, and can be used to enable TAA again.

Reduce NPC model pop-in

NPC models visibly pop-in when approaching them with no option in-game for adjusting their LOD distances.
NPC LOD distances can be increased in the INI file.
Increase character LOD distances via INI file[3]
Ensure that the game is closed to prevent the changes below from being overwritten.
  1. Go to %USERPROFILE%\Documents\Assassin's Creed Mirage\
  2. Open ACMirage.ini with a text editor (e.g. Notepad++)
  3. Find Character=
  4. Increase the value as desired (maximum is 4, default is 2)
  5. Save the file, Ctrl+s

Notes

ACMirage.ini may need to be changed to Read Only to prevent the value from resetting.

Ultrawidescreen Fix/Remove Pillarboxes

Pre-rendered cutscenes are displayed as 16:9.
Hex Edit Game Executable
Before editing, make a backup of the ACMirage.exe and ACMirage_plus.exe file in case the modifications go wrong.
  1. Go to <path-to-game>
  2. Open ACMirage.exe (or ACMirage_plus.exe for Ubisoft+ users) with a HexEditor (HxD)
  3. Press Ctrl+R
  4. Select Hex Values tab
  5. Select Search direction All
  6. Search for 39 8E E3 3F
  7. Replace all with the value for your resolution
  8. Save the file, Ctrl+S

Bloom

Disable Bloom[4]
Ensure that the game is closed to prevent the changes below from being overwritten.
  1. Go to %USERPROFILE%\Documents\Assassin's Creed Mirage\
  2. Open ACMirage.ini with a text editor (e.g. Notepad++)
  3. Change Bloom=1 to Bloom=0
  4. Save the file, Ctrl+S

Notes

ACMirage.ini may need to be changed to Read Only to prevent Bloom setting from re-enabling.

Input

Controller settings
Controller settings

Audio

Sound settings
Sound settings

Audio feature State Notes
Separate volume controls
Master, Music, Sound Effects.
Surround sound
[5]
Subtitles
Closed captions
Closed captions are only present in gameplay.
Mute on focus lost
Only when game is running in fullscreen.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Other information

VR support

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10, 11
Processor (CPU) Intel Core i7-4790k 4.4 GHz[Note 1]
AMD Ryzen 5 1600 3.2 GHz
System memory (RAM) 8 GB (Dual-channel)
Hard disk drive (HDD) 40 GB (SSD)
Video card (GPU) Intel ARC A380 (6 GB)
Nvidia GeForce GTX 1060 (6 GB)
AMD Radeon RX 570 (4 GB)
DirectX 12 compatible
[6]

Notes

  1. Intel Core i5-8400 4.0 GHz for Intel Arc with ReBAR

References

  1. Ubisoft Support - Cross-progression in Assassin's Creed Mirage - last accessed on 2023-12-09
  2. Assassin’s Creed Mirage PC Specs and Features Revealed - last accessed on 2023-12-09
  3. Verified by User:Infogram1 on 2023-10-07
    Tested on patch 1.0.4 with characters around training camp area, pop-in was noticeably reduced with the setting changed to 4.
  4. AC Mirage Chromatic Aberration: How to Turn it Off - last accessed on 2023-12-09
  5. Accessibility features in Assassin's Creed Mirage - last accessed on 2023-12-09
  6. System requirements for Assassin's Creed Mirage - last accessed on 2023-12-09