Difference between revisions of "America's Army: Proving Grounds"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 14:55, 1 January 2017
Developers | |
---|---|
U.S. Army | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | October 1, 2015 |
America's Army | |
---|---|
America's Army | 2002 |
America's Army 3 | 2009 |
America's Army: Proving Grounds | 2015 |
Key points
- Available for free.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/203290/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/203290/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 24 | Versus |
||
Online play | 24 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | FMOD, FonixTalk TTS, OpenAL | |
Cutscenes | Bink Video | |
Multiplayer | PunkBuster, Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7 |
Processor (CPU) | 2.4 GHz Quad Core | Intel Core i5 3.3 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
1 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/203290/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (203290) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.