Castles II: Siege and Conquest
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Quicksilver Software | |
Publishers | |
Interplay Entertainment | |
Release dates | |
DOS | 1992 |
Mac OS (Classic) | April 1994 |
Windows (DOSBox) | October 21, 2008[1] |
macOS (OS X) (DOSBox) | 2012 |
Linux (DOSBox) | February 14, 2017[2] |
Castles | |
---|---|
Castles | 1991 |
Castles II: Siege and Conquest | 1992 |
Key points
- Using the "Save before quitting" feature may cause gameplay issues when the saves are loaded.[3] It's recommended that you don't use this feature.[4]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Floppies or CD-ROM. Run in DOSBox. | |||
GOG.com | Bundled with Castles. Pre-packaged with DOSBox.[5] | |||
Steam |
Essential improvements
Skip intro videos
Edit C2CD.BAT[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\OPTIONS.DAT |
Windows | <path-to-game>\OPTIONS.DAT[Note 1]<path-to-game> (mounted in DOSBox)[Note 2] |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 2] |
Linux | <path-to-game> (mounted in DOSBox)[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/670180/pfx/[Note 3] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\*.GAM |
Windows | <path-to-game>\*.GAM[Note 1] <path-to-game> (mounted in DOSBox)[Note 2] |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 2] |
Linux | <path-to-game> (mounted in DOSBox)[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/670180/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Graphics settings (GOG.com version)
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Save games don't work correctly
- Using the save before quitting feature may break saves, causing issues with gameplay when the saves are loaded.[3]
- To avoid this issue simply save the game manually, then quit and choose Don't Save when prompted.[4]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | 1 GHz | 1.4 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 730 MB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 2.2 2.3 2.4 2.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (670180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.