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Cities XL Platinum

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Cities XL Platinum
Cities XL Platinum cover
Developers
Focus Home Interactive
Release dates
Windows February 6, 2013
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Point and select
Genres Building
Art styles Realistic
Themes Contemporary
Series Cities XL
Cities XL Platinum on MobyGames
Cities XL Platinum on Wikipedia
Cities XL
Cities XL 2009
Cities XL 2011 2010
Cities XL 2012 2011
Cities XL Platinum 2013
Cities XXL 2015

Cities XL Platinum is a singleplayer and multiplayer bird's-eye view building game in the Cities XL series.

General information

Cities XL Wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Humble Store
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Windows
Steam
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Windows
Amazon.com (unavailable)
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Windows

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/231140/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\Monte Cristo\Cities XL Platinum
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/231140/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
No voice-over
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Spanish

Issues fixed

Memory leaks

The game has some major memory leak problems, meaning that the longer that the game is open, the more and more memory it will use. Restart the game every hour or so to ensure the best experience.
Instructions[citation needed]
  1. Go to <path-to-game>\Data\Config.
  2. Open GlobalSettings.cfg with a text editor.
  3. Search for <VisibilityEnabled>2</VisibilityEnabled> and change it to <VisibilityEnabled>0</VisibilityEnabled>
    1. These changes will draw objects once, so it does not re-render it every time zoom levels are changed.
  4. Now change <ProcessEnabled>1</ProcessEnabled> to <ProcessEnabled>0</ProcessEnabled>
    1. This pre-renders objects in the game so there will be no real-time rendering.
  5. Now download this patch and apply it to citiesxl.exe.
    1. This will patch the headers of the game, to allow it to use more than 2 GB of RAM
  6. Go back to the globalsettings.cfg and search for <PoolSize>2048</PoolSize>
  7. Change this to a desired amount of RAM (up to 4 GB, obviously leave some for the system to run in the background)
  8. Mark the file as read only.
  9. Run the game, and after the splash screen appears, go to the Task Manager, right-click on citiesxl.exe and set affinity. Untick CPU 0, leaving 1 and above checked.
  10. Close the Task Manager.

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System
Interface Scaleform
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3
Processor (CPU) Intel 2.5 GHz
AMD 2.5 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) Nvidia GeForce 8800
ATI Radeon HD 3850
512 MB of VRAM
DirectX 9 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References