TNN Outdoors Pro Hunter
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
DreamForge Intertainment | |
Publishers | |
ASC Games | |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 19, 1998[1] |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Hunting, Shooter |
Art styles | Realistic |
Themes | Contemporary, North America |
Series | TNN |
TNN | |
---|---|
TNN Motor Sports Hardcore 4x4 | 1997 |
TNN Outdoors Pro Hunter | 1998 |
TNN Outdoors Pro Hunter 2 | 1999 |
TNN Motorsports Hardcore TR | 2015 |
TNN Outdoors Pro Hunter is a singleplayer and multiplayer first-person action, FPS, hunting and shooter game in the TNN series.
General information
- Official site - retrieved with Wayback machine from February 29, 2000.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check is removed with patch 2.0. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Patches
Official
- Make sure to install the patches in the order above.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\Default.ini[Note 1] <path-to-game>\System\DefUser.ini[Note 1] <path-to-game>\System\unreal.ini[Note 1] <path-to-game>\System\User.ini[Note 1] <path-to-game>\System\tnnhunt.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 90º by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Glide renderer is capped at 63 FPS. Game speeds up at high FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Widescreen resolution
- Custom resolutions can be set manually. Note that the image is Vert-, and FOV should be increased to achieve a Hor+ image.
- It doesn't work for the Glide renderer, as it doesn't support widescreen resolutions. Even if such a resolution is inserted, the game defaults to one of the 4:3 resolutions present in the graphics settings.
- High resolutions suffer from small HUD and texts.
Set custom resolution in-game[2] |
---|
|
Edit ini file[2] |
---|
|
Field of view (FOV)
Set default FOV in-game[2] |
---|
Notes
|
Edit Engine.u[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Change the line MouseSensitivity in <path-to-game>/System/tnnhunt.ini . |
|
Mouse input in menus | ||
Mouse Y-axis inversion | Change the line bInvertMouse=False to bInvertMouse=True in <path-to-game>/System/tnnhunt.ini . |
|
Controller | ||
Controller support | Set UseJoyStick=True in <path-to-game>/System/tnnhunt.ini . |
|
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | unknown |
UDP | unknown |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Can't install the game on modern versions of Windows
Install the game on a previous version of Windows, like XP[2] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | Available with patch 2.0.[3] |
DirectDraw | 2 | Software renderer mode.[4] |
OpenGL | Available with patch 2.0. | |
Glide | 2 | [5] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Galaxy Audio |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium II 233 MHz |
System memory (RAM) | 32 MB | 64 MB RAM |
Hard disk drive (HDD) | 185 MB | 380 MB |
Video card (GPU) | 3D hardware accelerated video card | |
Other | 4x CD-ROM drive Sound card |
8x CD-ROM drive |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ ASC Ships Unreal Hunting Game - last accessed on 2024-03-21
- ↑ 2.0 2.1 2.2 2.3 2.4 Verified by User:AlphaYellow on 2024-03-21
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to DebugView's logs, dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2.
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to DebugView's logs, dgVoodoo2 hooks into glide2x.dll.