March! Offworld Recon
Developers | |
---|---|
HBM Ltd. | |
Publishers | |
Buka Entertainment | |
Oxygen Interactive Software | |
Engines | |
LithTech Talon | |
Release dates | |
Windows | 2002 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, FPS, Shooter, TPS |
Vehicles | Robot |
Art styles | Realistic |
Themes | Sci-fi, Space |
March! Offworld Recon is a singleplayer and multiplayer first-person and third-person action, FPS, shooter and TPS game.
The game has a few problems, such as freezing for a few moments when music loops, cutscenes playing too fast at frame rates higher than 60 FPS, and mouse movement moving in a wavelike pattern at polling rates above 125 Hz. See Issues fixed to deal with these problems.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Essential Improvements
Skip intro videos
- The copyright screen will still be shown.
Hit "Disable Video" from the launcher's "Options" tab |
---|
Delete/rename/move bukalogo.wmv and hbmlogo.wmv in <path-to-game>/video/
|
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Game logic is tied to frame rate. At over 60 FPS, mouse is jerky and cutscenes are too fast, cutting off characters' voice lines. At extremely high frame rates, game runs inhumanly fast. See Cutscenes play too fast. | ||
High dynamic range display (HDR) |
Widescreen resolution
Edit autoexec.cfg[1] |
---|
Notes |
Windowed
Edit autoexec.cfg[1] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound FX and Music volumes can be changed separately. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Losing focus seems causing a bug during cutscenes. For instance, in the beginning, before the spaceship is seen to be approaching the space station, the captions are gone when returned to the game but the camera isn't moved at all, forcing the player to wait until the appearance of the spaceship. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | The commands given to bots are sounded in English, but they can be heard making strange sounds in the first level while some are talking to each other. |
Issues fixed
Crash on Startup (Launcher)
Analyse wait chain[citation needed] |
---|
Notes:
|
Game freezes for a moment when music is looped.
Disable music from the launcher's "Options" menu |
---|
Use dgVoodoo 2[2] |
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Cutscenes play too fast
- Game logic is tied to frame rate. At over 60 fps, mouse is jerky and cutscenes are too fast cutting off characters' voice lines. At extremely high frame rates, game runs inhumanly fast.
Limit frame rate to 60 FPS[3] |
---|
|
Set the monitor's refresh rate at 60 Hz[4] |
---|
Game has a resolution limit of 2048 pixels
Use dgVoodoo 2[5] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | [6] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 3.0.0.0 |
Input | DirectInput |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, Windows 2000, Windows ME, Windows XP |
Processor (CPU) | Intel Pentium III 450 MHz | Intel Pentium III 750 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 3D Accelerator with 16 MB VRAM | 3D Accelerator with 32 MB VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Verified by User:AlphaYellow on 2024-02-19
- ↑ Verified by User:AlphaYellow on 2024-02-14
- ↑ Verified by User:AlphaYellow on 2024-02-14
- ↑ Verified by User:AlphaYellow on 2024-02-14
- ↑ Verified by User:AlphaYellow on 2024-03-13
- ↑ Verified by User:AlphaYellow on 2024-04-04
- Tested the vanilla game with Bandicam and confirmed it uses D3D7 for rendering.