From PCGamingWiki, the wiki about fixing PC games
- All the games currently using this engine have an arbitrary
60 FPS
update rate limit during gameplay and will duplicate previous frames when its running above that. They're also dpi unaware and may choose the incorrect refresh rate. V-sync options presented in-game may affect presentation consistency. See individual pages for fixes.
- All the games currently using this engine suffer from low quality shadows and general LOD issues, regardless the game's visual complexity. See individual pages for more information.