Availability
Version differences
- Epic Games Store versions purchased before October 27, 2023 includes the Alan Wake Outfit & "Alan's Messenger Bag" Backbling for Fortnite.
- The Deluxe Edition includes the base game, the Expansion Pass, containing the Night Springs and Lake House Expansions, as well as the Nordic Shotgun Skin for Saga; the Crimson Windbreak and Lantern Charm for Saga, and the Celebrity Suit and Parliament Shotgun Skin for Alan.
Monetization
Type |
Notes |
DLC
| Several cosmetic add-ons, as well as an Expansion Pass containing additional story content is available for purchase. |
One-time game purchase
| Alan Wake II requires an upfront purchase to access. |
Microtransactions
Type |
Notes |
Cosmetic
| Additional cosmetic costumes, weapon skins and charms can be purchased. |
DLC and expansion packs
Name |
Notes |
|
Deluxe Upgrade |
Includes all additional content available in the "Deluxe Edition" for owners of the Standard Edition. |
|
Expansion Pass |
Contains two major story expansions, as well as a Nordic Shotgun Skin for Saga. Included in the "Deluxe Edition". |
|
Crimson Windbreaker |
Contains an additional outfit for Saga. Included in the "Deluxe Edition". |
|
Celebrity Suit |
Contains an additional outfit for Alan. Included in the "Deluxe Edition". |
|
Parliament Shotgun Skin |
Contains an alternate shotgun skin for Alan. Included in the "Deluxe Edition". |
|
Lantern Charm |
Contains a cosmetic charm for Saga, as well as an additional battery for Saga's flashlight. Included in the "Deluxe Edition". |
|
Game data
Configuration file(s) location
Save game data location
- The save path will use
\Default-Epic-User\
instead of \<user-id>\
if using -EpicPortal
to launch the game.
Video
Set ultrawide cutscene restraints[6]
|
- Go to the configuration file(s) location.
- Open
renderer.ini with a text editor.
- Change
"m_bUnlockAspectRatio": false , to "m_bUnlockAspectRatio": true
- Save the file and close it
|
Path Info: X:\Users\XXX\AppData\Local\Remedy\AlanWake2\rendere.ini
Set custom FOV[7]
|
- Go to the configuration file(s) location.
- Open
renderer.ini with a text editor.
- Change
"m_fFieldOfViewMultiplier": 1.0 to the desired value.
- Save the file and close it
- Go into graphics option menu then exit out of it to take effect.
Notes
- The FOV will go back to default value whenever you load a save game.
- The game is designed around its original FOV.
- FOV scaling might apply to some non gameplay camera.
|
Set custom FOV using Flawless Widescreen[8]
|
- Download and run Flawless Widescreen(FWS).
- Check for Alan Wake 2 in the Avaliable FWS Plugins submenu - Installing it by clicking on the entry.
- Make sure the "Fix Enabled" and "FOV fix" checkboxes are enabled.
- Change the "FOV - Fine adjust" to the desired value.
- Run the game.
- Alt-tab to FWS to make further changes.
Notes
- FWS will display the FOV values (In/Out) after the game has been detected in the Status Window
- The FOV should stay permanent throughout the game.
- The game is designed around its original FOV.
|
Edit the configuration file to disable TAA[9]
|
- Go to the configuration file(s) location.
- Open
renderer.ini with a text editor.
- Edit the following line as follows:
"m_eSSAAMethod": 0
- To disable the leftover sharpening filter, edit the following line as follows:
"m_fSSAASharpening": 0.0
- Save the file and close it
|
Set custom HDR nit peak[9]
|
- Go to the configuration file(s) location.
- Open
renderer.ini in a text editor.
- Edit
"m_fHDRMaxOutputNitsOverride": -1.0 to the desired value.
- Save the file and close it.
|
Enable 16-bit HDR swapchain for future 16-bit displays
|
- Go to the configuration file(s) location.
- Open
renderer.ini with a text editor.
- Edit
"m_bPreferScRGBHdr": false to "m_bPreferScRGBHdr": true for 16-bit output.
- Save the file and close it.
|
Post-processing effects
Edit the configuration file to disable effects
|
- Go to the configuration file(s) location.
- Open
renderer.ini with a text editor.
- To disable depth of field, edit the following line as follows:
"m_bDepthOfField": false .
- To disable lens distortion, edit the following line as follows:
"m_bLensDistortion": false .
- To disable vignette, edit the following line as follows:
"m_bVignette": false .
- Save the changes.
|
Internal rendering resolution
- The game offers only a handful of internal resolutions.
Set custom internal resolution[10]
|
- Go to the configuration file(s) location.
- Open
renderer.ini with a text editor.
- Change the numeric value in field:
"m_iRenderResolutionX": for resolution width eg. 1600 .
- Change the numeric value in field:
"m_iRenderResolutionY": for resolution height eg. 900 .
- Save the changes.
Notes
- Make sure to maintain your preferred aspect ratio.
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Master, Music, Sound Effects, Dialogue volume sliders. Options for Bass Reduction, Mono Audio and Hyperacusis Filters are also available. |
Surround sound |
|
Supports Dolby Atmos and DTSX. |
Subtitles |
|
Accessibility options for Speaker Name in Subtitles, Subtitles Background, Small/Normal/Large Subtitle Sizes, and Signage Subtitles are available. |
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
All music tracks are DMCA-free.[11] |
Localizations
- Subtitles in pre-rendered cutscenes for all languages are out of sync
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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Traditional Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Latin American Spanish |
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Ukrainian |
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Issues fixed
Error on first Startup[12]
|
- Disable overlay software such as MSI Afterburner, Special K or similar.
- Open the game and login into the Epic Game Store Account and link it.
- Use the overlay software as usual.
- Only required once. Afterwards the overlay software can be used even on startup.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
12 |
Requires DX12 FL 12_0 / Shader Model 6.5 to start. Mesh Shaders required for best performance. |
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
|
Middleware |
Notes |
Physics |
Physx 3.4 |
PhysX3_x64.dll in install directory |
Audio |
Wwise |
Wwise logo shown in startup screens |
Interface |
Coherent Gameface |
Startup screen for Coherent, and dll files in install directory |
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
10 |
11 |
Processor (CPU) |
Intel i5-7600K AMD equivalent |
Ryzen 7 3700X Intel equivalent |
System memory (RAM) |
16 GB | |
Hard disk drive (HDD) |
90 GB SSD | |
Video card (GPU) |
Radeon RX 6600 GeForce RTX 2060 6 GB of VRAM DirectX 12.2 compatible
| Radeon RX 6700 XT GeForce RTX 3070 8 GB of VRAM |
Other |
Only GPUs with DirectX Ultimate level 12_2 are supported[13] | |
- A 64-bit operating system is required.
Official system requirement chart
Notes
- ↑ Using this argument will prevent controllers and skipping cutscenes from working, and will use a
\Default-Epic-User\
save folder instead.[1][2]
References