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cleanup to meet basic
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The page needs to distinguish between what patches / tools are to be used with Direct3D, which ones are to be used with nGlide, and which ones are already included in the GOG version and thus don't need to be downloaded.. You can help by
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the article. The
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General information
- GOG.com Community Discussions
- GOG.com Support Page
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
Demo
A demo is available here.
Essential improvements
Patches
- Texture Patch fixes issues with some textures (already present in the GOG.com version).
Texture Updater
- Texture Updater updates original textures with detail textures to improve image quality.
- Includes a fix for Widescreen Resolutions with FOV automatically calculated based on the current resolution
- Adds more resolutions to Video options, supporting high resolutions
- Includes dgvoodoo2 already set for supporting both Direct3D and Glide renderers
- Journal scales properly
Peixoto's patch
Peixoto's patch Forced resolution allows high resolution without shrinking the HUD\menus.
Skip intro videos
Delete/rename video file[citation needed]
|
- Go to
<path-to-game>\Help\ .
- Delete or rename
Intro.bik .
|
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
- The default FOV is 90° when outputting a 4:3 image.
- Handled Automatically by Widescreen Patch 1.2
Set custom FOV[citation needed]
|
- Press Tab ↹ while playing.
- Type in and enter
fov x (replace x with your desired FOV).
- To match the original FOV, use
100.3 (16:10), 106.2 (16:9), or 121.1 (21:9).
|
Force borderless fullscreen (nGlide)[citation needed]
|
- Download and run DxWnd.
- Click on Edit and Add.
- Set the Path to
<path-to-game>\System\Undying.exe .
- Set Do not notify on task switch.
- Set Desktop for borderless fullscreen windowed.
- Click on DirectX tab, set DirectX 9.
- Click OK, then File and Save.
|
Enable Vsync[citation needed]
|
- Go to
<path-to-game>\System\
- Open
System.ini .
- Change
UseVSync=False to UseVSync=True
- Save your changes.
|
DirectX 11 graphics
The unofficial DirectX11 Renderer can greatly improve graphics. For compatibility with widescreen resolutions, you have to disable coronas in system.ini.[3]
Input settings
Template:Input settings
Audio settings
Template:Audio settings
- May require DirectSound3D restoration software to restore proper audio functionality on Windows Vista and later.
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
French |
|
|
|
Only on French retail copy. French patch for GOG.com version here. |
Russian |
|
|
|
Only on Russian retail copy. |
Spanish |
|
|
|
Download 1 and download 2. |
Issues fixed
Disable Mouse Acceleration
Enable DirectInput
|
- Launch Undying and load a save.
- Open console by pressing
Tab key and enter preferences .
- expand the
Display selection and change UseDirectInput parameter to True .
- Close Preferences window.
|
"3d hardware initialization failed" error
Use dgVoodoo[4]
|
- Download and extract dgVoodoo.
- Open the
MS folder and copy the contents to <path-to-game>\System\ .
- Run
dgVoodooCpl.exe .
- Click on Add and select the installation folder.
- Disable Capture mouse in the General tab.
- Go to the DirectX tab and disable dgVoodoo Watermark.
- Apply changes and start the game.
|
Windows 8 low frame rate in fullscreen
Gamma doesn't work on Windows 8 and later
No mouse access with ReShade
Rename ReShade files[5]
|
- Rename
dxgi.dll and dxgi.ini to dinput.dll and dinput.ini .
|
Issues Unresolved
White borders appearing
When using the Scrye spell or after some cutscenes, the screen gets outlined in white under certain conditions. This can be ended by going to the pause menu.[6] You can also try changing from nGlide to Direct3D (in the graphics menu).
VR support
3D modes |
State |
Notes |
vorpX |
| 2D Playing in 2D requires dgVoodoo2 (Glide) with vorpx dgVoodoo2 base profile.Note: There are a few experimental 3D profiles, see: here, or here |
Other information
API
- An in depth comparison of the Glide and Direct3D renderers can be found on the GOG forums. Of note is that Direct3D takes advantage of 32-bit assets, but Glide has more accurate and variable lighting and shadows.
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
|
|
|
macOS (OS X) | | | |
|
|
Mac OS (Classic) | | | |
|
|
System requirements
Windows | Mac OS (Classic) | macOS (OS X) |
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95 OSR2 |
98, ME, XP |
Processor (CPU) |
Intel Pentium II 400 MHz
| Intel Pentium III 500 MHz |
System memory (RAM) |
64 MB |
128 MB |
Hard disk drive (HDD) |
90 MB |
610 MB |
Video card (GPU) |
16 MB of VRAM DirectX 9.0c compatible
| 32 MB of VRAM |
Mac OS |
|
Minimum |
Recommended |
Operating system (OS) |
8.6 |
9.x, 10.1 |
Processor (CPU) |
PowerPC G3 400 MHz
| PowerPC G3/G4 500 MHz |
System memory (RAM) |
96 MB |
128 MB |
Hard disk drive (HDD) |
600 MB | |
Video card (GPU) |
ATI Rage 128 16 MB of VRAM
| Nvidia GeForce2 MX ATI Radeon 7500 32 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References