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Fallout: New Vegas is a singleplayer first-person open world RPG shooter. The game is not a direct sequel to its predecessor Fallout 3, but follows events from Fallout and Fallout 2. The game was developed by Obsidian Entertainment and some members of the development team had previously worked on Fallout and Fallout 2 whilst working at Black Isle Studios.[1] The game shares much of its engine and assets as Fallout 3 and is also published by Bethesda Softworks.
The game was released on retail (Steam key) and on Steam on October 19, 2010. The game was later released DRM-free on GOG.com on June 2, 2017, and later released on Bethesda.net on January 16, 2020. The Bethesda.net version has recompiled exes which makes them incompatible with nearly all mods.[2]
The game's PC launch was considered "buggy as hell" by many critics and players.[3] However various official patches released until July 7, 2011, alleviated many of these bugs and performance issues.[4]
Fallout: New Vegas is primarily monetized by four DLCs which could be considered large story expansion packs, in addition to some microtransactions which contain time-limited pre-order unlocks like weapons and ammo. From February 2012, the game was released as the Ultimate Edition which bundled all DLC and microtransactions and is normally only available to purchase as a bundle on PC as of 2012.
Modding is well supported using the officialy provided toolkit Garden of Eden Creation Kit on Steam (in the Steam Library under Tools section), and players have produced mods which fix many of the issues with the game post-official support. The largest collection of mods are available from Nexus Mods and there is an extensive modding forum, and the game does not have Steam Workshop support.
As of 2020, the game has stable performance on PC.[citation needed] However it is recommended that players add some mods, in particular, YUP, FNV 4GB Patcher, NVSE, see Essential improvements for more information.
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Nexus mods, popular host for almost all New Vegas mods.
- Reddit Community Modding Guide, guide to the basics of FNV modding, curated by modders Qolore and SciRika.
- Viva New Vegas, guide to a complete overhaul of FNV, curated by modder Qolore.
- The Vault, Fallout franchise wiki.
Availability
Version differences
- Ultimate Edition is the complete edition with all DLC.
DLC and expansion packs
- DLC may need to be manually enabled in the launcher after purchase.
Name |
Notes |
|
Caravan Pack |
Pre-order bonus, now sold in Courier's Stash bundle. |
|
Classic Pack |
Pre-order bonus, now sold in Courier's Stash bundle. |
|
Mercenary Pack |
Pre-order bonus, now sold in Courier's Stash bundle. |
|
Tribal Pack |
Pre-order bonus, now sold in Courier's Stash bundle. |
|
Gun Runners' Arsenal |
|
|
Courier's Stash |
Contains Caravan Pack, Classic Pack, Mercenary Pack and Tribal Pack. |
|
Lonesome Road |
|
|
Old World Blues |
|
|
Honest Hearts |
|
|
Dead Money |
|
|
Original Soundtrack |
|
|
Essential improvements
BSA Decompressor
- Decompresses the Fallout: New Vegas BSAs and repacks them without zlib compression for performance.
- Transcodes the .ogg sounds effects to .wav so they work.
- Extracts any .mp3 files to loose files because they will not play when in a BSA.
- Updates Vorbis libraries, fixing an audio memory leak, sound related stuttering and boosts performance while reducing CPU strain.
Large Address Aware
- Patch to make Fallout: New Vegas Large Address Aware and automatically load New Vegas Script Extender.
- The GOG version is already Large Address Aware, but does not load NVSE from the original exectuable.
- Improves stability on systems with at least 3GB RAM.
Script Extender
- Required by many mods for them to work correctly.
- Expands the scripting capabilities of the game.
Memory Management Fix
|
- This increases the size of the memory heap, fixing crashes and infinite loading screens that occur when the game engine fails to allocate more memory than the engine was originally intended to due to modding.
- In
<path-to-game>\data "right click->New->Folder", then name it "NVSE". Only do this if the folder DOES NOT exist.
- Open up the Data/NVSE folder and "right click->New->Text Document", then name the file "nvse_config.ini".
- Open nvse_config.ini and add the following:
[Memory]
DefaultHeapInitialAllocMB=400
|
- XNVSE - Community maintained up-to-date fork of New Vegas Script Extender (NVSE).
Mod Manager
- Mod Managers simplify mod installations, use one of the following.
- Basic mod manager with a simple interface, good for beginners.
- Powerful and easy to use mod manager with mod virtualization, in order to keep the installation folder clean.
- Features a configuration editor, the NVSE executable can also be set to be launched through the configurator.
- The official mod manager made by Nexus Mods.
- It is designed to make modding your game as simple as possible for new users, while still providing enough control for more experienced veterans of the modding scene.
Modifications
- These should preferably be installed using a Mod Manager.
- Viva New Vegas is a comprehensive Fallout New Vegas modding guide website which gets updated constantly and provides links to essential, stable and lore-friendly mods and how to install them.
- Requires New Vegas Script Extender.
- Expands the scripting capabilities of the game.
- Fixes several engine related bugs.
- Requires New Vegas Script Extender.
- Implements structured exception handling and sanity checking to reduce frequency of game crashes.
- Requires New Vegas Script Extender.
- Reduces stuttering.
- Allows any number of mods to be configured from a single menu.
- Fixes over a thousand bugs.
- Requires All DLC, New Vegas Script Extender and JIP LN NVSE Plugin.
- Fixes several bugs that aren't covered by JIP LN or Yukichigai Unofficial Patch.
- Requires all official DLC to be installed in order to work.
- General difficulty tweak and bug fix mod by Fallout: New Vegas' Project director and Lead designer, Joshua Sawyer JSawyer Mod.
- Contains crude editing and bugs, JSawyer Ultimate is a reconstructed version with fixes but strays heavily from the original mod and has it's own bugs.
- Requires New Vegas Script Extender.
- Raises the game's 120 plugin limit to 255.
- Can also cause an increase in FPS, remove game stutter and allow for faster loading times especially when using a large number of mods.
- Simple patcher to make Fallout New Vegas 4GB Aware.
- Supports all known Steam versions.
- This library will replace the in-game heap with a faster, more optimized version. It should decrease load times, remove some stutter and slightly improve frame rate.
- Updates Vorbis Libraries to make game runs better.
- Requires New Vegas Script Extender.
- An plugin that is designed to manage and maintain all UI/HUD extensions added to the game by various mods.
- Fixes user interface bugs and inconsistencies.
- Total HUD control. Move HUD elements around. Hide them when not needed. And even add new HUD elements.
- One HUD combines three HUD mods: iHUD, aHUD and pHUD into one single easy to install mod.
- This mod is designed to update the HUD for 1080p resolutions or higher (1440p, 4K, etc) while maintaining the same original look and style.
- Adds new voices to avoid hearing same voice from two different NPCs.
- Optionally can change NPCs appearance to make them look more detailed.
- Adds a fully functional post-game world to the game, no longer will you be brought to the credits and end your journey there. Instead, you will realise the consequences of what endings you've gotten and explore a vastly changed world.
- Plugin that enables a visible body and player shadows when in first person. Also, any points where the game force switches to 3rd person (sitting/knockout/death, etc.) are now in 1st person.
- Requires New Vegas Script Extender.
- Adds icons in Pipboy to miscellaneous items.
- Changes animations of sprint to make them more realistic and overall better looking.
- Adds an MCM menu with options for adjust World Field of View, Player Field of View, Pipboy Field of View and Terminal Screen Field of View. Also allows adjusting the Scope Scissor Amount, Weapon FOV Ratio, FOV Zoom time, Dialogue Zoom time and Dialogue delay time.
- Fixes for mesh errors, UV errors, incorrect flags, missing extra data, form lists, projectiles, and other weapon related bugs and errors.
- This mod fixes some of the worst collision meshes in the game.
- Delays DLC until you meet certain requirements, no more quests and messages as soon as you step out of Doc Mitchell's house.
- Restores and improves the scene where Victor pulls the player out of the grave, after playing the vanilla intro video. Includes "Two bears high-fiving".
- A little modification that change the life time of shells to 5min (default 5sec!) and the max number of it to 500.
- This mod doubles the max distance you can move the third person camera away from your character. It also increases the max distance of the vanity camera to match.
This mod adds a huge amount of scripted abilities, with a focus on combat realism and world interaction. Including scripted combat effects, combat take-downs, animated ingestibles, parries, sneak-dodging, takedown counters, animated skills, and world object interaction.
- This mod requires Fallout 3 Game of the Year Edition and Fallout New Vegas Ultimate Edition.
- The mod is now in beta and is very stable.
- Adds all the Fallout 3 content, including the world, quests, NPCs and items, into Fallout: New Vegas, and integrates the games to create a seamless experience.
- Includes more than 40000 bug fixes to both games.
- Can cause many conflicts with existing mods.
- Fallout: New Vegas's textures upscaled using a curated selection of AI upscalers.
- Authentic to the original textures' artstyle.
- Has several known issues that slipped past curation. The author plans to correct these in future updates.
- MoBurma has listed content which has been cut from the game due to time constraints.
- Restores content cut from the game in a number of individual mods.
- A massive mod that adds an all new story with hours of voiced dialogue, a new world, and multiple branching narrative paths. An Unofficial Prequel to New Vegas.
- Requires JIP LN NVSE Plugin.
- Adds option to sprint.
- Requires JIP LN NVSE Plugin.
- Adds hit marker.
- Adjusts all NPC accuracy so that those malnourished, drug-addled fiends with barely functional guns no longer have a shooting skill on par with Jerry Miculek.
- Requires New Vegas Script Extender and JIP LN NVSE Plugin.
- This mod will add a search button (recognized by a magnifying glass icon) to the inventory, container, barter and recipe menus.
- Adds possibility to pick up throwable items (like spears).
- Requires New Vegas Script Extender and JIP LN NVSE Plugin.
- Adds recoil to your weapons.
- Aims to make combat feel more responsive. Ever thought to yourself how enemies sometimes don't even react to getting shot? This mod tries to fix that.
- Adds more detailed physics to many movable objects in the game such as baby carriages, tricycles, grills, having wheels that rotate, tires that are deformable, etc.
- New Critical Kill animation scenes, HD blood FX, HD fire FX, HD explosions, new bullet impacts, energy weapons projectiles & impacts, unrivaled textures, and more.
- Modifies all interior cells giving them a realistic look. This mod aims to increase the immersion and creepiness of the Fallout world, especially inside the vaults, caves and buildings. Lighting values are adjusted as well as the addition of lighting fixtures to the appropriate places where they were left out.
Skip intro videos
Instructions[5]
|
- Go to
%USERPROFILE%\Documents\My Games\FalloutNV\
- Open
Fallout.ini .
- Find
SMainMenuMovieIntro= and SIntroSequence= lines and set them to 0
|
Game data
Configuration file location
- Default settings are stored in
<path-to-game>\Fallout_default.ini
Save game data location
- Autosaves and quicksaves automatically create a backup (
*.bak
) of the previous save when overwritten.
System |
Native |
Notes |
GOG Galaxy |
|
|
OneDrive |
|
Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
|
Stores up to 200 MB of game saves online (maximum 1000 files). |
Video
- Most graphics options are accessible on the main launcher screen.
Add support for multi-monitor set-ups[citation needed]
|
- Go to the installation folder.
- Open
Fallout_default.ini .
- Find the following lines:
iSafeZoneXWide=15
iSafeZoneYWide=15
iSafeZoneX=15
Notes
- Many fonts become blurry and terminals may become unusable.
- HUD is shown on the middle/main monitor.
|
- Relevant multi-monitor resolutions:
3840x1024 |
5040x1050
|
iSafeZoneXWide=610 |
iSafeZoneXWide=770
|
iSafeZoneYWide=15 |
iSafeZoneYWide=15
|
iSafeZoneX=610 |
iSafeZoneX=770
|
Edit Field of view (FOV)[6]
|
- Edit
%USERPROFILE%\Documents\My Games\FalloutNV\Fallout.ini
- Change
fDefaultFOV=75.0000 to the desired FOV.
- Below it, add
fDefaultWorldFOV=75.0000 set to the desired value. Example:
fDefaultFOV=80.0000
fDefaultWorldFOV=80.0000
Notes
- High FOV values can cause scopes to not cover the entire screen when aiming down sights.[7]
- If you use the console command
fov # , achievements will be disabled for the current session of the game; edit the file mentioned above for a permanent fix.
|
- Suggested FOV values (with the assumption of default being good for 5:4):
Aspect Ratio |
FOV Value
|
4:3 |
79.9000
|
16:9 |
105.3000
|
15:9 |
99.0000
|
16:10 |
95.2000
|
21:9 |
80.0000
|
- By default, windowed mode only supports a limited number of resolutions.
Edit windowed resolution[citation needed]
|
- Go to
%USERPROFILE%\Documents\My Games\FalloutNV\
- Open
FalloutPrefs.ini .
- Change the values of
iSize W= and iSize H= to the desired resolution.
|
- Vsync is enabled at all times, even if the Vertical Sync box is unticked. This setting can be forced in the
Fallout_default.ini
file.
Force Disable VSync[citation needed]
|
- Go to the installation folder.
- Open
Fallout_default.ini
- Change
iPresentInterval=1 to iPresentInterval=0
|
Enabling SSAO for all graphics cards
- ENB Series has a much better AO shader that works on all GPUs. Download it from this location: http://enbdev.com/download_mod_falloutnv.htm
- To install, extract all the files in the archive to the same folder as FalloutNV.exe; d3d9.dll, enblocal.ini, enbseries.ini, and other files, will be in the same folder as FalloutNV.exe
Enabling HBAO+ for Nvidia graphics cards
- Note: The HBAO+ created by NVidia Profile Inspector is subpar and can break compatibility with ENB Series.
- Use the Ambient Occlusion flag
0x00000003
with Quality
or High Quality
.
Using Ambient Occlusion flag 0x00000003 [citation needed]
|
- Download and run Nvidia Profile Inspector.
- Under
Profiles select Fallout - New Vegas .
- Under
Ambient Occlusion compatibility insert the flag 0x00000003 .
- Under
Ambient Occlusion usage select Enabled .
- Under
Ambient Occlusion setting select your quality of preference, but in order to use HBAO+ you must use Quality or High Quality .
- Click
Apply changes .
- If you get an error saying access denied when applying the Ambient Occlusion setting, navigate to:
"C:\ProgramData\NVIDIA Corporation" and delete the folder named "Drs". If there is no Drs folder then create it, this will fix the error.
|
Input
Disable mouse acceleration[9]
|
- Go to the documents folder.
- Go to the My Games folder and then to the falloutnv folder
- Open
Fallout.ini
- Find the section:
[Controls]
- Add these lines:
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0
This fix should work, opposed to changes to the fallout_default.ini in the game's folder. Also, there is no need to add these lines every time you start up Fallout. Once added, the mouse acceleration should be disabled permanently. The following paragraphs should be obsolete but are kept for archive purposes.
If this fix doesn't work, load the Fallout: New Vegas launcher and then add the lines to Fallout.ini . However, you will have to add those lines every time you play Fallout. You can also make Fallout.ini read only, which will prevent mouse acceleration from being reset.
If this still doesn't work, find the following lines in the Fallout_default.ini and change them to match the following:
bBackground Mouse=1
iPresentInterval=0
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Music, footsteps, voice, effects and radio. |
Surround sound |
|
Up to 7.1 output[10] |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
EAX support |
|
Use this mod to enable true binaural sound. Does not require a sound card.[11] |
- May require DirectSound3D restoration software to restore proper audio functionality on Windows Vista and later (Included in HRTF mod).
- Creative ALchemy may cause the game to freeze and stop responding during the introduction with Doc Mitchell.
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Czech |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Hungarian |
|
|
|
Fan translation. |
Italian |
|
|
|
|
Japanese |
|
|
|
Unknown if taken from the PS3 version or retranslated from English into Japanese, download |
Polish |
|
|
|
|
Russian |
|
|
|
1) Retail only. Patch for digital release here. 2) Fan voice-over by «Cool-Games», download |
Spanish |
|
|
|
There is a enhanced fan translation that corrects many errors the original have here. |
Turkish |
|
|
|
A Turkish fan patch is available here. Separate patches are also available for the following DLCs: Dead Money, Honest Hearts |
VR support
Issues fixed
- TweakGuides has created a comprehensive guide for fixing issues in this game. It can be found here.
Characters "Throwing Up"
This is caused by conflicting character mods, this can usually be fixed with a compatibility patch or by using LOOT to fix the load order.
Rotating Heads/Floating, non-animated NPCs
Setting "Actor Fade" to the maximum value should fix this.
Random unlit geometry when using Pip-Boy light
The "Pip-Boy Light Priority Fix" xNVSE plugin may help remedy this, without needing to sacrifice distant light quality.
Alternatively lowering the "Light Fade" option can help reduce instances of this happening, at the cost of distant lighting being reduced.[12]
Game Crashes Randomly
Game Stuck On Loading Screen
- Perpetual loading screen.
- Sometimes attempting to 'load' a save game does not work.
Generate New Autosave[citation needed]
|
- Start a new game and playing it to the point where Doc Mitchell tells you to go to the Vigor Tester machine.
- At this point the game will autosave, and loading your previous save should work now.
|
Load a different save first[citation needed]
|
- Load an older save (or different save).
- At this point the engine and game are fully loaded, loading your previous save should work now. This is faster than having to skip cutscenes and wait for an autosave, but requires having other saves on your hard drive.
|
Unable To Level
- Caused by using the
advlevel
console command.
rewardxp console command[13]
|
- Can be fixed by adding enough XP to level once again.
- Use the console command
rewardxp (e.g. rewardxp 5000 to award 5000xp) and add enough XP to level once again.
|
Some Sounds Don't Work
- Voice acting and Pip-Boy sounds (and possibly others) can not be heard, while the radio and movement can.
Windows Sound Options[citation needed]
|
- Can be fixed by correcting the number of sound channels in the configuration of your playback device in Windows.
|
Application load error P:0000065434
- This happens when you start the launcher.
Launcher doesn't open[citation needed]
|
- Open Steam as Admin.
- Rightclick the game in your Steam library and select "Properties".
- Select the tab "Local content" and click "Verify integrity of game cache". This might be necessary several times. Steam will download the missing/corrupt files.
|
Launcher can't find Steam[citation needed]
|
- Open CMD in Admin-mode
- Go to the New Vegas installation folder (the same folder where NVSE resides)
- Create a symbolic link to Steam by typing this command in CMD: mklink "Steam.exe" "C:\Program Files (x86)\Steam\Steam.exe"
|
Game Crashes on Startup (NVSE installed properly)
- This happens when you start the game, and have mods that utilize NVSE (New Vegas Script Extender)
Crashes on Startup (NVSE installed properly)[citation needed]
|
- Rightclick nvse_loader in the Fallout New Vegas installation folder and select properties.
- Select the tab "Compatibility" and click "Run this program as administrator" and apply.
- This could also be the result of mods attempting to change the same object.
|
Player "Sliding"
- Character will continue to move or "slide" a bit sometimes even after they have stopped moving. Note that this should not be confused for the game engine forcing characters to take a full step when moving.
Player "Sliding"[citation needed]
|
- Open Control Panel.
- Go to Keyboard settings (NOTE: You may have to change your view from "Category" to "Icons" in order to access Keyboard settings)
- Under the "Speed" tab, set Repeat Delay to Short, and set Repeat Rate to Slow.
- This fix does not work for some players.
|
Limiting Maximum pre-rendered frames[citation needed]
|
- Download and run Nvidia Profile Inspector.
- Under
Profiles select Fallout - New Vegas .
- In section
Sync and Refresh set the option Maximum pre-rendered frames to 1 .
- Click
Apply changes .
|
Data Files get auto loaded on Startup
- Affected data files are enabled at all times, even if their boxes in the "Data Files" menu are unticked.
Disable data file autoloading[citation needed]
|
- Go to the
<path-to-game>\Data\
- Search for a file you want disabled with a
.nam extension.
- Delete or rename the selected file.
- Repeat for any file you want disabled.
|
- If you chose to delete the
.nam
files, you can recover them by verifying the game data files integrity in Steam.
Application load error 5:0000065434
- Occurs when launching the game in any other way than through Steam due to an inappropriate Steam AppID being used.
- Can happen when you have a Polish, Czech or Russian version of the game.
- Error code
P:0000065432
may also apply when the AppID is incorrect.
Installation of Fallout NV Extenders[citation needed]
|
- Download New Vegas Script Extender.
- Install the New Vegas Script Extender according to the ReadMe file found in the archive you just downloaded.
- Install 4GB Fallout New Vegas.
- Create a shortcut to
fnv4gb.exe in your Fallout NV folder and add -SteamAppId 22490 as a launch parameter. The shortcut should now resemble: "C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas enplczru\fnv4gb.exe" -SteamAppId 22490
- Use this shortcut command line as an example. It can be used to launch the game through Nexus Mod Manager, Mod Organizer and possibly other launchers.
Notes
- This method only applies to PL/CZ/RU versions of the game. If it fails, try one of the methods below.
- This method involves installing two extensions. While being mods, they are considered essential.
|
Match shortcut target AppID with actual Steam AppID[citation needed]
|
- Download New Vegas Script Extender.
- Install the New Vegas Script Extender according to the ReadMe file found in the archive you just downloaded.
- Install 4GB Fallout New Vegas.
- Find the correct Steam AppID for your version of the game. The easiest way to do this is as follows:
- Right click the game within Steam, then select "Create Desktop Shortcut."
- Right click the newly created shortcut on your desktop and select properties.
- The URL address should be in the form of
steam://rungameid/22380 , with the last number being the real Steam AppID.
- Create a shortcut to
fnv4gb.exe in your Fallout NV folder and add -SteamAppId xxxxx as a launch parameter. Replace "xxxxx" with your real AppID. Shortcut should now resemble: "C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\fnv4gb.exe" -SteamAppId 22490
- Use this shortcut command line as an example. It can be used to launch the game through Nexus Mod Manager, Mod Organizer and possibly other launchers.
Notes
- This method applies whenever the AppID being launched does not match your Steam installation, such as any localized version of the game or a special edition of the game.
- As above, this method involves installing two extensions. While being mods, they are considered essential.
|
Symbolic link creation[14]
|
- Open a Command prompt using "Run as Administrator" (Start>All Programs>Accessories>Command prompt).
- At the prompt type, enter the complete path to the
common folder inside the SteamApps folder you use. For example, CD "C:\Program Files (x86)\Steam\SteamApps\common\" and press ↵ Enter (if the common folder does not exist, create it).
- The command prompt should show the above path. If not, try the following steps. Otherwise, skip to Step 4.
- First, check to see if the path you entered exists.
- Second, if the path exists, check to see if the drive letter of the path is different than C. If so, in addition to navigating to the folder, you must also enter the drive letter and press ↵ Enter in order to see the path you entered. For example,
D:
- Next, type
mklink /d "Fallout New Vegas" "D:\Steam\SteamApps\common\Fallout New Vegas" and press ↵ Enter (change the example path to your Fallout New Vegas installation folder).
- Recreate any shortcuts using the new "proper" path (i.e.
C:\Program Files (x86)\Steam\SteamApps\common\Fallout New Vegas\FalloutNVLauncher.exe ).
- Reconfigure your mod managers to also include the changed path.
Notes
- This method creates a symbolic link between where the game is installed, and where it "thinks" it is installed. It allows using the correct path without moving the game files.
|
Game reinstallation[citation needed]
|
- Uninstall the game.
- Install the game, this time in the default Steam folder. This is frequently:
C:\Program Files (x86)\Steam\SteamApps\common\
Notes
- This method moves all the game files to the default Steam folder. Make sure you have enough disk space before doing this.
|
Tilde console key not working
- Pressing the tilde key on the keyboard does not launch the cheat console.
Disconnect gamepad[citation needed]
|
Can be fixed by disconnecting the controller. The controller can be reconnected after using the cheat console.
|
Error Code 53
Delete Relevant Appmanifest files[citation needed]
|
Delete Appmanifest files from the Game Library and restart Steam. Re-install the game and Steam will find the existing files.
|
Unable to trade/loot in the German game Version
Use the .exe from the international version[15]
|
Exchange the game's .exe-files with ones from the international version, available HERE.
Notes
- This method also reenables the gib/gore features of the game.
|
Stutter when limiting FPS through ENB Series, NVSR, or driver
Use D3D Antilag by Kegetys (no ENB)[citation needed]
|
Download Kegetys D3D9 Antilag HERE
If not using an ENB, extract d3d9.dll and antilag.cfg to the same folder as FalloutNV.exe. To adjust the FPS limit, edit antilag.cfg with a text editor and change the value for the Antilag setting. E.G: FPSlimit=40
|
Use D3D Antilag by Kegetys (with ENB)[citation needed]
|
If using an ENB, rename the kegetys d3d9.dll to d3d9_antilag.dll, put d3d9_antilag.dll in the same folder as FalloutNV.exe, open enblocal.ini, and change the first three settings to:
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_antilag.dll
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Shader Model support |
3 |
Unless shaderpackage019.sdp is renamed to shaderpackage017.sdp (WARNING: Breaks ENB, can also ruin reflections), the game will use vertex shader model 2.0, and pixel shader 2.0B. |
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
Havok |
|
Audio |
DirectSound |
|
Cutscenes |
Bink Video |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP |
Vista, 7 |
Processor (CPU) |
Intel Pentium 4 2.4 GHz
| Dual Core 2.0 GHz |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
10 GB | |
Video card (GPU) |
256 MB of VRAM DirectX 9.0c compatible
| ATI 1300XT series Nvidia GeForce 6 series 512 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References
- ↑ What happens in 'Fallout: New Vegas' - last accessed on 2020-05-25
- "This time around, Bethesda Softworks will publish the sequel with development by Obsidian Entertainment. The staff of the Irvine, Calif., studio (Neverwinter Nights 2) includes several veterans of Fallout and Fallout 2."
- ↑ FNV 4GB Patch - Page 205 - File topics - The Nexus Forums - last accessed on 2020-05-30
- "The Bethesda.net versions of Fallout New Vegas (and Fallout 3) have been recompiled. This breaks most of the mods made in the last 10 years since NVSE will not work and no one will pick it up and make it work, let alone JIPLN, NVTF, NVAC, Johnny Guitar, Stewies Tweaks, etc."
- ↑ Fallout: New Vegas is buggy as hell; where’s the outrage? - last accessed on 2020-05-30
- ↑ Fallout: New Vegas patches - last accessed on 2020-05-30
- ↑ New Vegas - Skip starting logos? - Steam Users' Forums - last accessed on 2016-5-9
- ↑ The Elder Scrolls V - Skyrim - Settings, Part 2
- ↑ http://images.akamai.steamusercontent.com/ugc/401182272576165919/FEE69BFEC902762FC9B0CE13193A2F426CF79017/
- ↑ How to turn vibration for Xbox controller completely off ? :: Fallout: New Vegas General Discussions - last accessed on 2017-08-21
- ↑ New Vegas Mouse Acceleration fix at Fallout New Vegas - mods and community
- ↑ PC Gaming Surround Sound Round-up
- ↑ True 3D Headphone Sound for Fallout: New Vegas! (HRTF mod) - YouTube
- ↑ [1]
- ↑ Forum:Advlevel screwed up my leveling? - The Vault, the Fallout wiki
- ↑ Application load error 5:0000065434 :: Steam Community Discussions
- ↑ Items not lootable :: Steam Community Discussions