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- ...g algorithm is either {{term|nearest-neighbor}} or bilinear.<br/>(Bilinear filtering is unavailable with the '''SDL 2D Software renderer''' option.) |anisotropic = n/a11 KB (1,245 words) - 21:07, 13 October 2023
- |anisotropic = true |anisotropic notes = Labeled as "Texture Filtering".13 KB (1,365 words) - 09:07, 28 July 2023
- |anisotropic = false |anisotropic notes = Supports bilinear and trilinear filtering.12 KB (1,307 words) - 11:14, 28 July 2023
- |anisotropic = hackable ...Voodoo 2#DirectX 2-8|dgVoodoo 2]] and choose between 2x-16x under "Texture Filtering".9 KB (936 words) - 23:56, 30 July 2023
- |anisotropic = false |anisotropic notes = No texture filtering is present, creating a very grainy look on oblique textures.9 KB (863 words) - 21:10, 2 August 2023
- |anisotropic = n/a |anisotropic notes =19 KB (2,409 words) - 13:18, 11 August 2023
- |anisotropic = always on |anisotropic notes = No setting for texture filtering13 KB (1,472 words) - 12:33, 13 August 2023
- |anisotropic = false |anisotropic notes = Bilinear filtering only.7 KB (703 words) - 18:29, 13 August 2023
- ...border) or {{code|Stretch}} ([[wikipedia:Image scaling#Algorithms|Bilinear filtering]], letter/pillarboxing). |anisotropic = n/a15 KB (1,914 words) - 16:02, 18 August 2023
- |anisotropic = true ...opic notes = Listed as "Low/Medium/High/Very High" under 'Texture Filtering'.17 KB (1,919 words) - 16:33, 27 August 2023
- |anisotropic = true |anisotropic notes = Doesn't offer individual filtering options.8 KB (841 words) - 02:02, 28 August 2023
- |anisotropic = true |anisotropic notes = Under '''Texture Filtering''' - Low, Medium, High & Very High10 KB (1,014 words) - 19:56, 30 August 2023
- |anisotropic = false |anisotropic notes =16 KB (1,932 words) - 16:08, 21 April 2024
- |anisotropic = hackable |anisotropic notes = 16x (not configurable) in RTX mode; 8x (configurable with16 KB (1,938 words) - 02:49, 27 September 2023
- |anisotropic = true |anisotropic notes = Labeled '''Texture Filtering'''.9 KB (895 words) - 18:43, 2 October 2023
- |anisotropic = false ...is notable texture blurring at a distance that seems similar to Trilinear filtering, even with the "Standard" texture quality option.}}</ref>15 KB (1,696 words) - 21:33, 6 October 2023
- |anisotropic = hackable ...Voodoo 2#DirectX 2-8|dgVoodoo 2]] and choose between 2x-16x under "Texture Filtering".16 KB (1,931 words) - 05:28, 22 October 2023
- |anisotropic = true |anisotropic notes = Up to 16x through the '''Texture filtering''' option.10 KB (1,095 words) - 08:45, 26 October 2023
- |anisotropic = true |anisotropic notes = Under '''Texture Filtering''' - Low, Medium & High12 KB (1,329 words) - 14:41, 26 October 2023
- |anisotropic = true ...at an angle with several AF sample rates and comparing them. When Texture Filtering is set to "Force enable", the game appears to force 8x AF, as disabling and17 KB (1,996 words) - 22:09, 27 October 2023