The Matrix: Path of Neo
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Shiny Entertainment | |
Publishers | |
Atari | |
Release dates | |
Windows | November 25, 2005 |
Reception | |
Metacritic | 64 |
IGDB | 66 |
Taxonomy | |
Series | The Matrix |
The Matrix | |
---|---|
Enter the Matrix | 2003 |
The Matrix Online | 2005 |
The Matrix: Path of Neo | 2005 |
Key points
- Based off the Xbox release, in which both ports are missing graphical effects from the PS2 version (examples include depth of field absent, image warping).[1]
- Frame rate is capped at 30 FPS.
Availability
- This game is not available digitally.
Essential improvements
Patches
- Update #1 (US) - Updates the game from Retail (US) to Update #1. Fixes some graphics, translation and many other issues.
- Update #2 - Updates the game from Update #1 to Update #2. Deals with saving control options and minor graphics issues in the previous patch.
Skip intro videos
Skip intro videos[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\MatrixConfig.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saved\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use The Matrix: Path of Neo Widescreen Fix. | ||
Multi-monitor | Use The Matrix: Path of Neo Widescreen Fix. | ||
Ultra-widescreen | Use The Matrix: Path of Neo Widescreen Fix. | ||
4K Ultra HD | Use The Matrix: Path of Neo Widescreen Fix. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Use dgVoodoo 2 and choose between 2x-16x under "Texture Filtering". | ||
Anti-aliasing (AA) | Use dgVoodoo 2 and choose between 2x-8x MSAA. | ||
Vertical sync (Vsync) | Enabled by default. | ||
60 FPS | Capped at 30 FPS. Can be unlocked, but there can be problems. Read the source: The Matrix: Path of Neo (PC) Framerate Fix. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
Enable windowed mode[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration; can't be disabled. | |
Mouse sensitivity | Add two lines to MatrixConfig.ini file:
[CONTROLS] MOUSE_SENSITIVITY=3 where 10=precise, 15=responsive, 30=high speed or other values |
|
Mouse input in menus | Navigated using WASD or arrow keys. | |
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | (Direct Input) | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects, Voice | |
Surround sound | ||
Subtitles | Has to be enabled in the pause menu. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | See EAX support. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | ||||
Japanese | Local retail version only. | |||
Brazilian Portuguese | Atari Brasil/Moving Editora. | |||
Russian | ||||
Spanish | ||||
Traditional Chinese | Retail version only. |
EAX support
Enable EAX support[citation needed] |
---|
|
Issues fixed
Game doesn't save video settings
Run as administrator[citation needed] |
---|
|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | [3] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium 4 1.8 GHz AMD Athlon 1.8 GHz |
Intel Pentium 4 2.8 GHz AMD Athlon 2.8 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce FX 5200 ATI Radeon 8500 DirectX 9.0c compatible | Nvidia GeForce 6800 ATI Radeon X800 |
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ The Matrix: Path of Neo - PC vs PS2 Comparison - YouTube - last accessed on 2016-6-7
- ↑ Verified by User:Keith on 2017-09-09
- ↑ Verified by User:Blackbird on 2020-04-26
- Upon analysis, game EXE uses many Havok-specific calls.