This page is for the original 1998 version. For the upcoming remaster, see SiN: Reloaded.
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
SiN is a singleplayer and multiplayer first-person action, FPS, shooter and stealth game in the SiN series.
The game received the Wages of SiN expansion in June 1999, with a new campaign, weapons, enemies, and multiplayer modes. The two would soon be bundled in the SiN Gold compilation.
The 2006 Steam version was initially sold only as a bundle with SiN Episodes: Emergence, running the unique version 1.12 that replaced several copyrighted assets, but also censored some others, and omitted the Wages of SiN expansion. It also had a separate library entry for multiplayer. The 2014 GOG.com release, however, was the original and uncensored v1.11 build of SiN Gold. Both versions had issues with setting higher resolutions and even properly starting up on some systems.
On March 18, 2020, Nightdive Studios updated both digital releases of the game to version 1.13, containing compatibility fixes and native widescreen support. The Steam version would become uncensored, was made purchasable separately from Emergence and received the Wages of SiN expansion that it was missing. The retail version would never receive an equivalent update, however.
General information
- Ritualistic Forums for SiN, SiN Steam & Wages of Sin
- FAQ from developer
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
Disc check removed in patch 1.04. |
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Retail |
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Sold as part of SiN Episodes: Emergence. Only as part of its serial key redeeming; formerly also bundled in direct digital purchases prior to the 1.13 update. |
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GOG.com |
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SiN Gold. |
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Steam |
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SiN Gold. |
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- A demo is available.
Version differences
- SiN Gold includes the base game and the Wages of SiN expansion pack.
- A remade installer exists for the Linux version; it requires the SiN Linux CD to install.
- As of 2020, the digital releases are updated to version 1.13 for improved compatibility. Censored textures specific to the original Steam release have been restored to their uncensored counterparts. The Steam version also received the Wages of SiN expansion that it was previously missing.
Monetization
DLC and expansion packs
Name |
Notes |
|
Wages of SiN |
Already included with SiN Gold. |
|
Essential improvements
Patches
- Patches are available for retail versions of SiN and Wages of SiN.
Game data
Configuration file(s) location
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
Video
Use a Sin Patcher[citation needed]
|
- Download a Sin Patcher for either 1.11 retail.
- Move it to the installation folder and run it.
- Type in the desired resolution values and click Apply resolution.
- Start a game and select 1152x864 resolution in game's options.
Notes:
- If the game still does not run at the desired resolution after following these steps, rename the main executable
sin.exe to quake2.exe , and set the renderer to "Default OpenGL". This tricks Windows and graphics card drivers into loading compatibility profiles for Quake II.[2]
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Field of view (FOV)[citation needed]
|
- After level loads enter console with ~.
- Enter
fov XXX where XXX is the desired field of view.
|
- FOV changes do not affect cutscenes or interactive monitors.
Input
- The id Tech 2 engine "ignores" the Enhanced Pointer Precision setting, and uses the Windows acceleration curve it refers to regardless. Since the game offers no option (like raw input) to bypass Windows filtering completely, it is necessary to apply a small registry change to take care of this acceleration.
MarkC Acceleration Fix[3]
|
The MarkC Fix is a small registry change that modifies this acceleration curve to be linear - this simply means that this function will no longer act as acceleration. Thus, when a game calls for the function, no acceleration will be applied to your mouse input. This also means that this fix is universal, and not exclusive to this game alone.
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Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
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Surround sound |
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Subtitles |
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Under Game Options, listed as Dialog System. Speech from random goons is not subtitled, even if they're unique lines. |
Closed captions |
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Mute on focus lost |
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EAX support |
|
A3D 1.0 and 2.0 (after 1.03 patch).[4] EAX 1[5] |
Royalty free audio |
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- Version 1.13 removes A3D and EAX support due to original 3D sound code being unbuildable on modern systems.
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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Network
Multiplayer types
Type |
Native |
Players |
Notes |
LAN play |
| 16 |
|
Online play |
| 16 |
The official multiplayer service was shut down. |
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
22450 |
UDP |
22450 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game shuts down right after running it from Steam library
Use EXE file directly[citation needed]
|
- Go to the installlation folder.
- Open
runme.dat with a text editor.
- Change
sin -steam to sin
- Save the changes and close the file.
|
Stuttering at high frame rates
- Game can run at very high frame rate on modern systems, which can be up to 1000 frames per seconds. which can cause shuttering and input lag.
- This problem does not occur with SiN Gold, as the game now caps at 200 frames per seconds out-of-box.
Set maximum frame rate[citation needed]
|
- Open console with ~ after loading saves or level.
- Enter
cl_maxfps XXX where XXX is your desired frame rate. 60 to 100 is sufficient for most systems.
|
Issues unresolved
Player movement is tied to tickrate
Player movement inertia is tied to IDTech 10Hz tickrate resulting in "sluggish" or "slippery" movement when touching walls or other entities that increases in severity along with framerate. his behavior can be made more "consistent" (as in, not only applicable when colliding with walls/objects) by disabling client side multiplayer prediction.
Set console variable[6]
|
- Open the in-game console.
- Type
cl_predict 0 into the opened console.
- Press ↵ Enter.
Notes:
- Alternately, the text from Step 2 can be placed in the game's configuration file.
- Only a partial solution as not only does it negatively affect the online multiplayer experience, it also leaves the core issue unresolved.
|
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
|
|
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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macOS (OS X) | | | |
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This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Linux | | | |
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Mac OS (Classic) | | | |
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System requirements
Windows | Mac OS (Classic) | macOS (OS X) | Linux |
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95, 98, NT 4.0 (Service Pack 3) | |
Processor (CPU) |
Intel Pentium 166 MHz
| Intel Pentium 200 MHz |
System memory (RAM) |
32 MB |
64 MB |
Hard disk drive (HDD) |
50 MB | |
Video card (GPU) |
2 MB of VRAM DirectX 6 compatible | |
Sound (audio device) |
Sound Blaster compatible | |
Other |
4X CD-ROM 28.8 Kbps modem for online multiplayer | |
Mac OS |
|
Minimum |
Recommended |
Operating system (OS) |
8.6 |
9.2.2 |
Processor (CPU) |
Power Macintosh G3 233 MHz | |
System memory (RAM) |
64 MB | |
Hard disk drive (HDD) |
| |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.1.4 |
Processor (CPU) |
Power Macintosh G3 233 MHz |
System memory (RAM) |
128 MB |
Hard disk drive (HDD) |
|
Linux |
|
Minimum |
Operating system (OS) |
Kernel 2.2 |
Processor (CPU) |
Pentium II 233 MHz 266 MHz 603e - G4 |
System memory (RAM) |
64 MB |
Hard disk drive (HDD) |
|
Notes
References