Motor City Online
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Developers | |
---|---|
EA Seattle | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | October 29, 2001 |
Key points
- The game contains hidden debug mode, which makes it possible to play offline single races against AI. See Issues fixed.
- Servers were shut down on August 29, 2003. Due to that, many functions aren't available.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SaveData\options.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Resolution limited to 800x600
- Resolution is limited to 800x600.[citation needed]
Issues fixed
Run in offline mode
Running the game in offline mode[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, 2000, ME, XP | |
Processor (CPU) | 350 MHz Intel Pentium II or AMD K6 | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | DirectX 8 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).