Spider-Man (2002)
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Treyarch | |
Windows | LTI Gray Matter |
Publishers | |
Activision | |
Release dates | |
Windows | April 14, 2002 |
Reception | |
Metacritic | 75 |
IGDB | 75 |
Taxonomy | |
Series | Spider-Man |
Key points
- Does not contain the two Kraven levels found in the Xbox version.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc 2 is used for check. (also used for FMV cutscenes if not fully installed.) |
Demos
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Patches
- Patch 1.3 is the last patch and resolves a number of issues.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\game.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedGames0[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | |||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | MSAA can be forced through the graphics card control panel. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | FMVs are locked at 30 FPS. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Strong mouse acceleration in-game. Can't be disabled. | |
Mouse sensitivity | Low, Medium, High settings. | |
Mouse input in menus | No mouse acceleration in menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Uses DirectInput and won't recognize all XInput inputs. If your controller has a DirectInput mode, use that. If not, see Game doesn't recognize all inputs from XInput controller. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
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Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, requires D3D8to9, see vorpx forum profile introduction. |
Issues Fixed
Game doesn't recognize all inputs from XInput controller
Use AntiMicro to map unrecognized inputs to keyboard and mouse |
---|
Notes
|
Cutscenes are distorted
Use dgVoodoo2 and DxWnd |
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Notes
|
Vsync (always on) not working on Windows10
Use dgVoodoo2 |
---|
|
Black screen in the tutorial
Install patch 1.3. |
Issues Unresolved
Crash/black screen with resolutions higher than 640x480 in Windows 10
- If the game is set to a resolution higher than 640x480 in Windows 10, the game will attempt to change resolutions and might freeze on a black screen after the intro movies, when starting or loading a game, or even whenever you navigate through the menus to watch movies/cutscenes. The only solution so far is to play in 640x480. Unknown if there is a fix to play at higher resolutions.
Play in 640x480[citation needed] |
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Try using dgVoodoo2 and DxWnd[citation needed] |
---|
A possible workaround is to run the game using dgVoodoo2 and DxWnd. Follow the method for setup in Cutscenes are distorted. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | Only for logos, 8 cutscenes, and 2, test animation videos. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 450 MHz AMD Athlon |
Intel Pentium III 550 MHz AMD Athlon |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 750 MB | 1.25 GB |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).