SimCity 2000 Network Edition
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Revision as of 20:06, 15 July 2021 by 88.207.56.145 (talk)
Developers | |
---|---|
Maxis | |
Release dates | |
Windows | June 26, 1996 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Isometric |
Controls | Point and select |
Genres | Building, Simulation |
Themes | Contemporary |
Series | SimCity |
SimCity | |
---|---|
Subseries of Sim | |
SimCity (1989) | 1989 |
SimCity 2000 | 1994 |
SimCity 2000 Network Edition | 1996 |
SimCopter | 1996 |
Streets of SimCity | 1997 |
SimCity 3000 | 1999 |
SimCity 4 | 2003 |
SimCity Societies | 2007 |
SimCity (2013) | 2013 |
SimCity | |
---|---|
Subseries of Sim | |
SimCity (1989) | 1989 |
SimCity 2000 | 1994 |
SimCity 2000 Network Edition | 1996 |
SimCopter | 1996 |
Streets of SimCity | 1997 |
SimCity 3000 | 1999 |
SimCity 4 | 2003 |
SimCity Societies | 2007 |
SimCity (2013) | 2013 |
Key points
- A fix is needed to work on modern systems (see Network Edition Interoperability Patch).
- There is a launcher available courtesy of NightfirePC.com that adds a central way to view internet servers for SimCity (see SimCity 2000 Network Edition Launcher).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
- Demo
Essential improvements
Patches
- Patch 1.1 is the official update for the retail version.
Network Edition Interoperability Patch
- This game has compatibility issues with modern versions of Windows.
Install manually using the fix package[1] |
---|
|
SimCity 2000 Network Edition Launcher
- This launcher allows players to view a list of servers like modern games and host their own server so people on the Internet can see and join it.
Install the Network Interoperability Patch first[citation needed] |
---|
|
Game data
Configuration file location
System | Location |
---|---|
Windows | <path-to-game>\2KCLIENT.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows |
|
- City files (
*.scx
) can be saved anywhere.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 4 | |||
Online play | 4 |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 2586 |
UDP | 2586 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
- UPnP is added by the Network Edition Interoperability Patch.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | 80486DX2-66 | Intel Pentium |
System memory (RAM) | 8 MB | 16 MB |
Hard disk drive (HDD) | 25 MB | 25 MB |
Video card (GPU) | 256 color SVGA | 256 color SVGA |
Other | IPX/SPX or TCP/IP modem or network card |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).