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| ===SweetFX=== | | ===SweetFX=== |
− | {{ii}} While the outdoor scenes are typically better than the Xbox version because it removed the original purple filter, the indoor scenes are extremely bleak.<ref>[https://www.youtube.com/watch?v=7HBPjhLzd3g Deadly Premonition Director's Cut Quick Cutscene Comparison 3 - YouTube]</ref> Using a SweetFX profile is recommended to fix the bad color palette. | + | {{ii}} While the outdoor scenes are typically better than the Xbox version because it removed the original purple filter, the indoor scenes are extremely bleak.<ref>[https://www.youtube.com/watch?v=7HBPjhLzd3g Deadly Premonition Director's Cut Quick Cutscene Comparison 3 - YouTube]</ref> |
| {{Image|SweetDP.png|The game without and with SweetFX}} | | {{Image|SweetDP.png|The game without and with SweetFX}} |
| | | |
Revision as of 11:44, 19 July 2017
Template:Infobox game/row/winporter
Key points
- It is recommended to save frequently and make occasional backup copies of the save file, especially before chapter 9 due to potential save corruption.
- Green and purple filters present in the original release have been removed.[1][2][3][4]
- Resolution is locked to 1280x720. Use DPfix to increase rendering resolution along with many other options.
- This port was heavily criticized at release due to glitches and crashing. A patch was released to increase stability.
- The Director's Cut suffers from an unsaturated color palette. See SweetFX for a workaround.
- Lacks brightness option present in the PlayStation 3 version.[5]
General information
- Welcome to Greenvale - Informative fansite
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Essential improvements
The game at 1920x1080 with DPfix and Color Fix.
- Increases resolution above 1280x720, adds many graphics/window options and more.[6]
Improved textures
SweetFX
- While the outdoor scenes are typically better than the Xbox version because it removed the original purple filter, the indoor scenes are extremely bleak.[7]
The game without and with SweetFX
- Simply dump the files in the "addon" folder:
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Input settings
Launcher settings and input settings.
Launcher controller rebinding.
In game general settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Italian |
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Spanish |
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Issues unresolved
York begins mumbling at sidequest 20
When York is talking to Lilly in the Milk Barn for the third and final storage room sidequest, York begins mumbling during the conversation.[8]
There are no known fixes for this, although this is a very minor glitch and does not prevent the player from doing the sidequest.
Cutscenes don't play
For some, cutscenes aren't shown. The player must press Esc or ↵ Enter to get past a black screen in order to get to the next section.
Game crashes after logos
Some users on Windows 7 are unable to boot the game beyond the logos. Windows Event Viewer shows a crash relating to XAudio2_7.dll unloaded
.[9]
Issues fixed
Crashes
Game crashes on startup
Game crashes after intro movie
Runtime Error Crash
- If the game continues to crash, use CFF Explorer to make dp.exe aware of large addresses, or this 4GB patch.
Crash (dp.exe has stopped working)
Crash during cutscene after Episode 1, Chapter 3 Hospital Level
Crash during cutscene in Chapter 3 (hospital level)
Crash at the beginning of Chapter 9 corrupts save file
A common occurrence is for the game to crash during the cutscenes at the start of chapter 9 (going from the art gallery to the diner) and corrupt the save file. The cutscenes should be skipped to avoid this.
A save file made right after these cutscenes is available here.
- Side mission information can found here.
Non-crash related
Low frame rate
Character can't aim up properly
Save failed error
Controller undetected in launcher
Launcher options constantly scroll up
Bad audio mix and brake sound while in a car with 5.1 audio
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
|
Middleware |
Notes |
Physics |
PhysX |
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Input |
WinMM |
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System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
Vista, 7 | |
Processor (CPU) |
Intel Dual Core 2.0 GHz
| Intel Quad Core 1.6 GHz AMD Quad Core 1.6 GHz |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
8 GB | |
Video card (GPU) |
16:9 monitor. 512 MB of VRAM DirectX 9.0c compatible
| Nvidia GeForce GTX 260 ATI Radeon HD 4890 1 GB of VRAM DirectX 9.0c compatible |
Sound (audio device) |
DirectX compatible sound card. | |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References