Difference between revisions of "Diamond Deeps"
From PCGamingWiki, the wiki about fixing PC games
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|minRAM = 1 GB | |minRAM = 1 GB | ||
|minHD = 50 MB | |minHD = 50 MB | ||
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|minRAM = 1 GB | |minRAM = 1 GB | ||
|minHD = 50 MB | |minHD = 50 MB | ||
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|OSfamily = Linux | |OSfamily = Linux | ||
− | |minOS = | + | |minOS = recent 64bit distro with working OpenGL drivers |
− | |minCPU = | + | |minCPU = Core 2 |
|minRAM = 1 GB | |minRAM = 1 GB | ||
|minHD = 50 MB | |minHD = 50 MB | ||
− | |minGPU = | + | |minGPU = |
+ | |minOGL = 3.3 | ||
|recOS = | |recOS = |
Revision as of 04:23, 25 March 2017
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Developers | |
---|---|
BIT-GEN | |
Release dates | |
Windows | June 1, 2015 |
macOS (OS X) | June 1, 2015[citation needed] |
Linux | June 1, 2015[citation needed] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | Core 2 | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | OpenGL 3.3 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Yosemite | |
Processor (CPU) | Core 2 | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 2008 MBP onwards OpenGL 3.3 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | recent 64bit distro with working OpenGL drivers | |
Processor (CPU) | Core 2 | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | OpenGL 3.3 compatible |