Difference between revisions of "Bionic Commando Rearmed"
From PCGamingWiki, the wiki about fixing PC games
m (→Refresh rate resets to 60 Hz: updated template usage) |
(Added in the API and Middleware tables. Also did some minor cleanup.) |
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|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |button prompts = | + | |button prompts = Xbox |
|button prompts notes = | |button prompts notes = | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
Line 256: | Line 256: | ||
'''Notes''' | '''Notes''' | ||
{{ii}} Installing legacy drivers for PhysX will NOT overwrite current drivers. These legacy drivers will only be used to play games that require it, such as BC Rearmed and Dragon Age. Games that use modern PhysX will use the current drivers instead. | {{ii}} Installing legacy drivers for PhysX will NOT overwrite current drivers. These legacy drivers will only be used to play games that require it, such as BC Rearmed and Dragon Age. Games that use modern PhysX will use the current drivers instead. | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 9 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = 3 | ||
+ | |shader model notes = | ||
+ | |64-bit executable = false | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = PhysX | ||
+ | |physics notes = | ||
+ | |audio = OpenAL | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
}} | }} | ||
Line 262: | Line 303: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = XP | + | |minOS = XP SP2, Vista |
− | |minCPU = Intel Pentium | + | |minCPU = Intel Pentium IV 2.0 GHz |
− | |minCPU2 = AMD XP 2200+ | + | |minCPU2 = AMD Athlon XP 2200+ |
|minRAM = 1 GB | |minRAM = 1 GB | ||
|minHD = 650 MB | |minHD = 650 MB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce 6600 GT |
+ | |minVRAM = 128 MB | ||
|minDX = 9.0c | |minDX = 9.0c | ||
− | | | + | |
+ | |recOS = | ||
+ | |recCPU = | ||
+ | |recRAM = | ||
+ | |recHD = | ||
+ | |recGPU = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 18:09, 12 August 2016
Developers | |
---|---|
GRIN | |
Publishers | |
Capcom | |
Engines | |
Diesel | |
Release dates | |
Windows | August 14, 2008 |
Bionic Commando | |
---|---|
Bionic Commando | 1988 |
Bionic Commando Rearmed | 2008 |
Bionic Commando (2009) | 2009 |
General information
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: SecuROM disc check.[1] | |||
GamersGate | DRM: SecuROM. | |||
Incorrect store name. See here for available options. | ||||
Steam | ||||
Incorrect store name. See here for available options. |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/21680/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/21680/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Anti-aliasing (AA)
Instructions |
---|
Input settings
- In order to use the keyboard controls, disconnect any controllers before launching the game.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play |
Issues fixed
Refresh rate resets to 60 Hz
- After changing the in-game refresh rate to 120 or above, it will reset back to 60 the next time the game is launched.
Instructions |
---|
Instructions |
---|
Game does not start (Windows 10)
- The game crashes with a PhysX error message, or starts and closes with no error message.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | OpenAL | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2, Vista | |
Processor (CPU) | Intel Pentium IV 2.0 GHz AMD Athlon XP 2200+ |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 650 MB | |
Video card (GPU) | Nvidia GeForce 6600 GT 128 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (21680) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.