Difference between revisions of "Blood Bowl 2"
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Thaumasurge (talk | contribs) (Removed negative point for inability to reconnect, as the ability to reconnect to a match has been added) |
Thaumasurge (talk | contribs) (Cleaned up graphics settings descriptions) |
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{{Image|Blood Bowl 2 Settings Graphics.jpg|Video settings.}} | {{Image|Blood Bowl 2 Settings Graphics.jpg|Video settings.}} | ||
{{--}} Graphical presets in-game do not explain feature differences between them. | {{--}} Graphical presets in-game do not explain feature differences between them. | ||
− | {{--}} Numerous standard options are | + | {{--}} Numerous standard options are missing in-game and exclusive to the config files |
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/blood-bowl-2/en | |wsgf link = http://www.wsgf.org/dr/blood-bowl-2/en | ||
Line 80: | Line 80: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Default maximum | + | |widescreen resolution notes= Default maximum of 3200x2400. See [[#Widescreen resolution|Widescreen resolution]] to override. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]] | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]] |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]] | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]] |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]] | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]] |
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = | + | |windowed notes = Default |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Default mode. See [[#Widescreen resolution|Widescreen resolution]] to override |
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Default 4x. | + | |anisotropic notes = Default 4x. Force via config files' <code><Anisotropy></code> values or graphics control panel |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Default 2x. | + | |antialiasing notes = Default 2x. Force via config files' <code><Multisampling></code> values or graphics control panel |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = | + | |vsync notes = Default disabed. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]] or force via graphics control panel |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = Locked to 60 FPS | + | |120 fps notes = Locked to 60 FPS; no config file option to remove |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 110: | Line 110: | ||
# Open '''Options.xml''' with your text editor of choice in "path-to-game\Data". | # Open '''Options.xml''' with your text editor of choice in "path-to-game\Data". | ||
# Find the line <code><Limits></code>. | # Find the line <code><Limits></code>. | ||
− | # Change the <code><Min></Min></code>, <code><Max></Max></code>, and <code><Range></Range></code> values to accommodate your desired resolution size | + | # Change the <code><Min></Min></code>, <code><Max></Max></code>, and <code><Range></Range></code> values to accommodate your desired resolution size and refresh rate |
# Save and exit the text editor. | # Save and exit the text editor. | ||
# Edit <code>{{p|userprofile}}\Documents\My Games\BloodBowl2\Config.xml</code> | # Edit <code>{{p|userprofile}}\Documents\My Games\BloodBowl2\Config.xml</code> |
Revision as of 14:12, 1 February 2016
Developers | |
---|---|
Cyanide | |
Publishers | |
Focus Home Interactive | |
Engines | |
Cyatech | |
Release dates | |
Windows | September 22, 2015 |
Blood Bowl | |
---|---|
Subseries of Warhammer | |
Blood Bowl | 1995 |
Blood Bowl (2009) | 2009 |
Blood Bowl: Chaos Edition | 2012 |
Blood Bowl 2 | 2015 |
Blood Bowl: Death Zone | 2019 |
Blood Bowl 3 | 2023 |
Key points
- Many outstanding bugs and rule miscalculations from previous titles have been fixed
- Lacking a significant number of league management features from previous titles
- Various players and rules have been changed from the standard tabletop rules.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Amazon.co.uk | ||||
GamersGate | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam.
DLC and expansion packs
Name | Notes | |
---|---|---|
Lizardmen | Adds Lizardmen as playable race. Previously available as pre-order bonus. | |
Wood Elves | Adds Wood Elves as playable race. Previously available as pre-order bonus. |
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/236690/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/236690/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
- Graphical presets in-game do not explain feature differences between them.
- Numerous standard options are missing in-game and exclusive to the config files
Widescreen resolution
Instructions |
---|
Vertical sync (Vsync)
Instructions |
---|
Input settings
Audio settings
- Several subtitles do not match what is actually spoken by the commentators.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Polish | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Hot seat |
||
LAN play | ||||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Dedicated |
Other information
API
- A specific API cannot be forced via the config files
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 3.3 | |
Shader Model support | 4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- Despite stated system requirements, game will not run without DirectX 11 or OpenGL 3.3 support
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7, 8, 10 | |
Processor (CPU) | AMD Dual-Core 2.5 GHz Intel Dual-Core 2.5 GHz |
|
System memory (RAM) | 3072 MB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon HD 5670 Nvidia GeForce GTX 260 768 MB of VRAM OpenGL 3.3 compatible DirectX 10 compatible Shader model 4.0 support |
|
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/236690/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (236690) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Local multiplayer games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)