Difference between revisions of "World War II GI"
From PCGamingWiki, the wiki about fixing PC games
m (→Video settings: updated template usage) |
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|vsync = hackable | |vsync = hackable | ||
|vsync notes = Use [[#EDuke32 source port|EDuke32]]. | |vsync notes = Use [[#EDuke32 source port|EDuke32]]. | ||
− | | | + | |60 fps = unknown |
− | | | + | |60 fps notes = |
+ | |120 fps = hackable | ||
+ | |120 fps notes = [[#EDuke32 source port|EDuke32]] has no frame rate cap. | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = |
Revision as of 03:37, 20 July 2015
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Developers | |
---|---|
TNT Team | |
Publishers | |
GT Interactive | |
Engines | |
Build | |
Release dates | |
DOS | March 1999 |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
EDuke32 source port
EDuke32 is a modern source port and map editor for Windows, OS X and Linux. It features many improvements including higher resolutions and widescreen/multi-monitor support
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Field of view (FOV)
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX4 | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | VESA, VGA |