Difference between revisions of "Sonic 3 & Knuckles"
Snatchermkii (talk | contribs) (→Featured mods: Replaced some links with mods made private with publicly-available links) |
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− | |haptic feedback = | + | |haptic feedback = hackable |
− | |haptic feedback notes = | + | |haptic feedback notes = Supported in [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] |
|simultaneous input = unknown | |simultaneous input = unknown | ||
|simultaneous input notes = | |simultaneous input notes = |
Latest revision as of 04:44, 29 May 2024
This page is for the emulated re-release. For the Windows 95 compilation, see Sonic & Knuckles Collection.
Developers | |
---|---|
Sonic Team | |
Sega Technical Institute | |
Publishers | |
Sega | |
Release dates | |
Windows (emulator) | January 26, 2011 |
macOS (OS X) (emulator) | May 29, 2018[1] |
Linux (emulator) | May 29, 2018[1] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon, Pixel art |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Sonic 3 & Knuckles is a singleplayer and multiplayer side view scrolling platform game co-developed by Sonic Team and Sega Technical Institute and published by Sega. It is part of the Sonic the Hedgehog series.
Originally released on Sega Genesis in 1994 as a combined title of two separate games (Sonic the Hedgehog 3 and Sonic & Knuckles), it was ported to PC and released on January 26, 2011. Unlike the version included in Sonic & Knuckles Collection which runs native on Windows, this version is an emulated re-release.
The game was eventually delisted on all storefronts on May 20, 2022 in preparation for the release of Sonic Origins.
General information
- Official publisher site
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. ROM hacks of all the games can be found here.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate (unavailable) | ||||
Steam (unavailable) | "Hub" launcher requires Steam DRM. "Simple" launcher is DRM-free when launched directly from the executable. Removed to be included in Sonic Origins. Can be played without Steam by using Sonic 3 A.I.R.. |
- All digital downloads have Sonic the Hedgehog 3 and Sonic & Knuckles bundled as one game called "Sonic 3 & Knuckles".
- The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher.
- Only includes Sonic 3 & Knuckles. Does not include the standalone versions of Sonic the Hedgehog 3 and Sonic & Knuckles or the extra lock-on games available for Sonic & Knuckles (Knuckles the Echidna in Sonic the Hedgehog 2 and Blue Sphere). These can, however, be found on the Steam Workshop.
Essential improvements
Sonic 3: Angel Island Revisited
Sonic 3 A.I.R. is a fan project aimed at making an accurate, reverse-engineered PC port of Sonic 3 & Knuckles. It includes a number of graphical improvements such as 16:9 widescreen (can be changed back to 4:3 or other aspect ratios; see Ultra-widescreen), consistent frame rate, 60 FPS in special stages, smooth sprite rotation, and mod support. It requires a Sonic 3 & Knuckles ROM identical to the Steam release[Note 1]; ROM hacks (modified ROMs) are incompatible.
Game data
Configuration file location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\setup.dat %USERPROFILE%\Documents\SEGA Genesis Classics\setup.dat |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
- Folder name varies by region.
- These locations are for the "Simple" launcher interface only and are shared between all Sega Mega Drive and Genesis Classics games played through it.
- Sonic 3 A.I.R. location:
%APPDATA%\Sonic3AIR\
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\0042 %USERPROFILE%\Documents\SEGA Genesis Classics\0042 |
macOS (OS X) | $HOME/SEGA Mega Drive Classics/user_<user-id>/Sonic 3 & Knuckles |
Linux | $HOME/SEGA Mega Drive Classics/user_<user-id>/Sonic 3 & Knuckles |
- The "Simple" launcher uses either folder depending on region; the "hub" launcher only uses the "Mega Drive" path.
- Sonic 3 A.I.R. location:
%APPDATA%\Sonic3AIR\
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Pillarboxed or stretched from 4:3. Use Sonic 3 A.I.R. for widescreen resolution; pixel-perfect and stretched scaling are also supported. | ||
Multi-monitor | Not possible in the "Simple" or "Hub" launchers. Multimonitor is not supported in Sonic 3 A.I.R.. | ||
Ultra-widescreen | See Ultrawide resolution to enable 21:9 for Sonic 3 A.I.R.. | ||
4K Ultra HD | "Hub" launcher supports 4K, but the game is scaled from 320x240 and the game is pillarboxed to 4:3. | ||
Field of view (FOV) | |||
Windowed | Supported in "Hub" and "Simple" launchers. Can be toggled in Sonic 3 A.I.R. with Alt+↵ Enter. |
||
Borderless fullscreen windowed | Use the -popupwindow command line argument for the "Hub" version.[2] Sonic 3 A.I.R.'s fullscreen mode is borderless. |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
- To play Sonic 3 A.I.R. in a 4:3 aspect ratio similar to the original game, or to play in a ultrawide aspect-ratio up to a maximum of 31:14 (496x224), follow these steps (requires v21.09.12.0 -- Late Summer Update 2021 or later):
Enable developer mode in Sonic 3 A.I.R.[citation needed] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | The mouse can only be used in the launcher. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Only for "Hub" launcher. Mouse needed to use "simple" launcher. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Supported in Sonic 3 A.I.R. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only on auto-pause. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 | "Simple" launcher uses Direct3D 9, the "Hub" launcher uses Direct3D 11. |
OpenGL | Sonic 3 A.I.R. uses OpenGL, but the version is unknown. |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux | ARM64 is supported by the Flatpak version of Angel Island Revisited.[3] ARM32 support is unconfirmed. |
Modding
- Listed mods require Sonic 3 A.I.R..
How to install mods for Sonic 3 A.I.R. |
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|
Featured website
- GameBanana Hosts a large number of user-created mods for Sonic 3: Angel Island Revisited.
- [1] - Sonic 3 A.I.R. has a official forum page for mods.
Featured mods
- The following mods listed below are in suggested priorities.
Restoring the original zone order and features:
- Original Zone Order - Places Flying Battery in-between Carnival Night and IceCap, as intended prior to the game being split in two in the original release
- Sonic 3 Complete FBZ Night Palette - Improves continuity with the original level order by porting the Sonic 3 Complete night time palette for Flying Battery Zone.
- FBZ Doorboarding - Replaces the snowboard in Icecap Zone with the door from Flying Battery Zone to create better continuity between Zones.
- Knuckles Fights the Carnival Night 2 Boss - This mod forces Knuckles to fight the boss in Carnival Night Zone Act 2 instead of skipping it as he normally does. Incompatible with Original Zone Order.
- Launch Base Zone Eggman Fleeing Recreation - Re-creates an unused animation where Dr. Eggman flees after Big Arms is defeated at the end of Launch Base Zone Act 2.
- Sonic 3 Complete Launch Base Zone Transition - A mod that ports the Death Egg falling onto Angel Island transition sequence from Sonic 3 Complete in between Launch Base Zone and Mushroom Valley Zone into Sonic 3 A.I.R..
- Competition Mode Title Cards - Restores the original title cards for the Competition Mode.
Bugfixes/improvements:
- Misc. Fixes and Tweaks - Fixes minor bugs and corrects inconsistencies from the original game and Sonic 3 A.I.R. while adding various configurable tweaks.
- Sonic Origins Death Egg and Title & Menu Backgrounds - Extends the original 4:3 Death Egg Zone, title screens, Data Select, and Competition Mode backgrounds with their widescreen versions featured in Sonic Origins.
- Sonic 3 Complete: Zone-Dependent Title Card Icons - Brings the unique title card icons featured for every Zone instead of the palm tree icon used in Angel Island Zone and onward similarly to Sonic 3 Complete.
- Sonic 3 Complete Sprites (+fixes) - Ports various sprite fixes from Sonic 3 Complete.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1 GHz | 1.4 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible |
Notes
- ↑ MD5:
cfcc692427348e58682230a27d9e365d
SHA1:b711a909cce238ca4af3e517a2edca306228efa5
References
- ↑ 1.0 1.1 SEGA Mega Drive & Genesis Classics :: Free update with new features! - Steam Community - last accessed on 2018-05-30
- ↑ Verified by User:AmethystViper on April 29, 2016
- ↑ Verified by User:Dandelion Sprout on 2021-09-16