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Line 75: |
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| ## Click on the tab titled '''DirectX''' | | ## Click on the tab titled '''DirectX''' |
| ## Set the '''Videocard''' to '''GeForce 9800'''(The most powerful option) and '''VRAM''' to '''1024 MB'''. | | ## Set the '''Videocard''' to '''GeForce 9800'''(The most powerful option) and '''VRAM''' to '''1024 MB'''. |
− | ## Set '''Resolution''' to '''Max''' or your desired screen resolution. (Again, If using the widescreen fix, don't do this.) | + | ## Set '''Resolution''' to '''Max''' or your desired screen resolution. |
| ## Set '''Antialiasing (MSAA)''' to '''8x''' (Optional) | | ## Set '''Antialiasing (MSAA)''' to '''8x''' (Optional) |
| ## Tick the '''Force vSync''' in '''Miscellaneous'''. | | ## Tick the '''Force vSync''' in '''Miscellaneous'''. |
Revision as of 01:56, 15 May 2024
Key points
- Port of the Enhanced Dreamcast version, featuring Visual improvements over the PSX Original.
- Buggy PC port. Large amount of game breaking bugs when run at anything above 20 FPS. Framerate is not capped by default.
- Minor bugs and glitches occur in in-game cut-scenes, even with a locked 30 FPS, requiring a 20FPS lock sometimes.
- Audio issues for certain devices, such as Bluetooth headphones, and bad audio mixing overall.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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- A demo is available.
- A faithful higher resolution desktop icon can be found on the community site.
- This game is not available digitally.
Essential improvements
Patches
- Spider-Man 1.0.2 Update updates the Mac OS release to the latest version.
Improve Image Quality and Limit the in-game Framerate
Install dgVoodoo 2[citation needed]
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- Download the latest version of dgVoodoo 2.
- Extract the contents using your favorite archiving tool, or by right clicking it and selecting Extract All, and then following the on-screen instructions.
- Copy the file dgVoodooCpl.exe and the contents of the folder MS (which are D3Dlmm.dll & DDraw.dll).
- Paste all aformentioned files to <path-to-game>.
- Run dgVoodooCpl.exe as an administrator.
- Click the icon with the symbols
.\ near the top right to reassign the location of the configuration file for dgVoodoo to <path-to-game>.
- Change the following settings.
- Set Scaling mode to Stretched, 4:3 Aspect ratio and select your Adapter if you have multiple GPUs in the General tab (If using the widescreen fix, don't do this.)
- Click on the tab titled DirectX
- Set the Videocard to GeForce 9800(The most powerful option) and VRAM to 1024 MB.
- Set Resolution to Max or your desired screen resolution.
- Set Antialiasing (MSAA) to 8x (Optional)
- Tick the Force vSync in Miscellaneous.
- Un-Tick the dgVoodoo Watermark option in Miscellaneous if you don't want the gameplay to be watermarked by dgVoodoo.
- Click Apply to save your changes
- Now you will need to limit your framerate to 30FPS to prevent game-breaking bugs:
- Open the
dgVoodoo.conf now present in the game directory.
- Go to
[GeneralExt] , Under the list of explained commands, add the line FPSLimit = 30
- Save changes, and Do not Open dgVoodooCpl.exe and select the Spider-Man folder as that will remove this line for the FPSLimit
- This can also be used to cap the FPS at 20 to prevent the Venom Chase Cutscene bug.
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Game data
Configuration file(s) location
Save game data location
Video
Input
In-game key map settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Music and SFX, voice, movie. |
Surround sound |
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Stereo and Mono only |
Subtitles |
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Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Russian |
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Unofficial localizations by Fargus, 7wolf |
Issues unresolved
Bug with "Chase Venom"
A demonstration of a bug that happens in a cut scene after Spider-Man chases Venom through a building. Spider-Man, after Venom leaps out of the building, follows a bugged path, causing him to turn right and jump into the wall he's facing to climb it for a few seconds.
During the level "Chase Venom", Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over.
In order to avoid this bug, you must force FPS to max of 20. It can be reset once the Venom chase is completed.
Mysterio is Impossible to defeat
At 30fps and above, Mysterio's lasers in the 2nd phase of his boss fight spaz out all over and Stun-locks you.
Limit the FPS to 20 to be able to play the boss fight as intended. It can be reset once the boss fight is over.
Audio issues for specific instances
The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu.
Issues fixed
Game over screen loop
- Playing at over 30 FPS breaks several in-game cutscenes forcing the game into a game over screen loop, making the game incompletable.
Fix joystick detection
Install GloSC[citation needed]
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- Download GloSC.
- Run the installer and follow the on-screen directions.
- Restart the computer when prompted.
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Audio Looping
- Sometimes sounds will loop on modern systems, best example is on the Race to the Bugle level where you can get looping enemy grunts pretty easily. Background ambiance sound looping is normal of this port, and happens even on systems of the time.
Set game exe to "Windows XP" compatibility mode[citation needed]
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- Right-click the
SpideyPC.exe . From the drop-down menu, select Properties.
- Once the window is open, select the Compatibility tab.
- Select Windows XP Service Pack 2 or Windows XP Service Pack 3 and Apply changes.
- Run the game.
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
7 |
Although it requires DirectX 8 to be installed, it uses Direct3D 7 for rendering. |
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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macOS (OS X) | | | |
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Mac OS (Classic) | | | |
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System requirements
Windows | Mac OS (Classic) | macOS (OS X) |
Windows |
|
Minimum |
Operating system (OS) |
95, 98, ME, 2000 |
Processor (CPU) |
Intel Pentium II 266 MHz |
System memory (RAM) |
64 MB |
Hard disk drive (HDD) |
200 MB |
Video card (GPU) |
4 MB of VRAM DirectX 8.0a compatible |
Mac OS |
|
Minimum |
Operating system (OS) |
8.6 |
Processor (CPU) |
400 MHz |
System memory (RAM) |
96 MB |
Hard disk drive (HDD) |
|
Video card (GPU) |
Hardware 3D acceleration (128) |
Notes
References