Difference between revisions of "Mini Golf Master 2"
From PCGamingWiki, the wiki about fixing PC games
AlphaYellow (talk | contribs) (→Video) |
AlphaYellow (talk | contribs) (→API) |
||
Line 243: | Line 243: | ||
{{API | {{API | ||
|direct3d versions = 7 | |direct3d versions = 7 | ||
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-04|comment=Tested the vanilla game with Bandicam and confirm it uses DX7 for rendering.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Revision as of 01:17, 4 April 2024
Developers | |
---|---|
3LV Games | |
Publishers | |
e-Games | |
Engines | |
LithTech 1.5 | |
Release dates | |
Windows | 2002 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Sports | Golf |
Art styles | Realistic |
Mini Golf Master 2 is a singleplayer and multiplayer third-person game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Game\autoexec.cfg[Note 1] <path-to-game>\Game\default.cfg[Note 1] <path-to-game>\Game\game.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Game\save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Setting a widescreen resolution in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg screws up the 3D viewport, not recommended. |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Changing "c_FOV" "90" in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg affects both horizontal and vertical FOV. However due to the issues with widescreen and wider resolutions, it's recommended to keep a 4:3 resolution, and changing horizontal FOV through the Instructions for other aspect ratios section of this FOV fix. |
||
Windowed | Set "Windowed" "1" in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg . |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Game logic is tied to frame rate. | ||
High dynamic range display (HDR) |
Widescreen resolution
Run the game in widescreen resolutions[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Set keyboard binds in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg under the line enabledevice "##keyboard" . |
|
Mouse acceleration | ||
Mouse sensitivity | See Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Mouse sensitivity
Edit autoexec.cfg[1] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Hot seat |
||
LAN play | ||||
Online play |
Issues fixed
Game starts in windowed mode
Use dgVoodoo 2[1] |
---|
Mouse movement jumping pixels/stuttering
Use dinputto8[1] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | [2] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 3.0.0.0 |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME | |
Processor (CPU) | Intel Pentium 200 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 8 MB of VRAM DirectX 6 compatible |
|
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:AlphaYellow on 2024-04-02
- ↑ Verified by User:AlphaYellow on 2024-04-04
- Tested the vanilla game with Bandicam and confirm it uses DX7 for rendering.