Difference between revisions of "America"
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+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = unknown | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = unknown | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = unknown | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = unknown | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = unknown | ||
+ | |matchmaking notes = | ||
+ | |p2p = unknown | ||
+ | |p2p notes = | ||
+ | |dedicated = unknown | ||
+ | |dedicated notes = | ||
+ | |self-hosting = unknown | ||
+ | |self-hosting notes = | ||
+ | |direct ip = unknown | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
Revision as of 21:41, 7 February 2023
Developers | |
---|---|
Related Designs | |
Publishers | |
Data Becker | |
Release dates | |
Windows | January 15, 2001 |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Isometric |
Controls | Multiple select, Point and select |
Genres | RTS |
Themes | North America, Western |
Key points
- Also known as America: No Peace Beyond the Line and A*M*E*R*I*C*A.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ProtectDISC Software v3 DRM |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
America: Expansion Pack |
Essential improvements
Patches
1.02 is the latest version. It fixes random crashes that may occur on 1.00 but also comes with new problems. See Resolution troubles.
Skip intro videos
Instructions |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\America.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 1] <path-to-game>\Save2 for the Expansion Pack[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Resolution troubles. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Game needs to be launched with DXWnd | ||
Field of view (FOV) | |||
Windowed | See Windowed and Resolution troubles. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Windowed
Instructions |
---|
|
Resolution troubles
Overview[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music & SFX. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Game refuses to launch
Instructions |
---|
|
Terrible performance and mouse issues
Instructions |
---|
|
Issues unresolved
Crash upon saving in mission 5 of the Mexican campaign
There is a bug in mission 5 of the Mexican campaign that might prevent the player from saving their game in this mission since the game will suddenly start crashing upon each saving attempt and the created save file will be corrupted. This problem can reliably be reproduced on said mission on patch 1.02. The only known way around it is to win the mission without relying on saves.
Unit pathfinding becoming abysmal
Sometimes the pathfinding of all units on the map can become extremely slow or cause units to ignore orders and remain frozen. This is usually caused by the buggy AI trying to move their army to a spot they cannot reach or a destination very far away. Usually a big group of enemy troops can be found stuck together somewhere. Killing them typically restores the regular pathfinding behaviour.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium II 300 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 7 compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).