Difference between revisions of "Dear Camy"
(→Availability: Add back the note in more detail) |
m (→System requirements: if the recommended requirement is the same as the min. one, then just leave that rec. section blank. Also moved DX7 requirement to |minDX field) |
||
Line 241: | Line 241: | ||
|minRAM = | |minRAM = | ||
|minHD = 3 MB | |minHD = 3 MB | ||
− | |minGPU = | + | |minGPU = |
|minGPU2 = | |minGPU2 = | ||
|minVRAM = | |minVRAM = | ||
− | |minDX = | + | |minDX = 7.0 |
|minSM = | |minSM = | ||
|minaudio = DirectX compatible | |minaudio = DirectX compatible | ||
Line 254: | Line 254: | ||
|recCPU2 = | |recCPU2 = | ||
|recRAM = | |recRAM = | ||
− | |recHD = | + | |recHD = |
− | |recGPU = | + | |recGPU = |
|recGPU2 = | |recGPU2 = | ||
|recVRAM = | |recVRAM = | ||
|recSM = | |recSM = | ||
− | |recaudio = | + | |recaudio = |
|reccont = | |reccont = | ||
|recother = | |recother = |
Revision as of 15:09, 5 January 2023
Developers | |
---|---|
Gaimplay | |
Release dates | |
Windows | May 21, 2000 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Platform |
Dear Camy is an singleplayer platform game developed and published by Gaimplay. It's the first title in a series of Camy games.
Dear Camy was first released in the year 2000 around May 21 (exact date unknown) on Windows. The game was available for download (version 1.1) from the gaimplay.com site[1] and TUCOWS Games[2]. It was also bundled with many computer magazines on the included CDs[3][4]. Later the company released The Camy Collection which included the updated version (v1.2) of the game.
Dear Camy is not under active development. The last version (Dear Camy v1.2) was bundled with The Camy Collection.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website (unavailable) | The game is no longer available digitally from the official website |
- The freeware 1.1 version of the game, which misses some features from the 1.2 paid version, can be obtained from the Internet Archive
Monetization
Type | Notes |
---|---|
Freeware | The game was distributed as freeware |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Options.dat[Note 1] |
Save game data location
- This game does not save progress.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 800x600 only. Game can be forced to widescreen resolution using DXWrapper but it will remain in 4:3 aspect ratio. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Set EnableWindowMode to 1 in dxwrapper.ini . See Use DxWrapper. |
||
Borderless fullscreen windowed | Set EnableWindowMode and DdrawUseNativeResolution to 1 in dxwrapper.ini . See Use DxWrapper. |
||
Anisotropic filtering (AF) | Set AnisotropicFiltering to 1 in dxwrapper.ini . See Use DxWrapper. |
||
Anti-aliasing (AA) | Set AntiAliasing to 1 in dxwrapper.ini . See Use DxWrapper. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Set EnableVSync to 1 in dxwrapper.ini . See Use DxWrapper. |
||
60 FPS | Set EnableVSync to 1 in dxwrapper.ini . This should enable 60 fps on 60 Hz screen. See Use DxWrapper. |
||
120+ FPS | Set EnableVSync to 1 in dxwrapper.ini . This should enable 120 fps on 120 Hz screen. See Use DxWrapper. |
||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | The keys are displayed on the title screen. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Workaround is to use joystick to keyboard mapper. See Controller to Keyboard Input. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No dialogue | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
VBIE - Initialize - Class not registered
Add missing DirectX dlls to Windows |
---|
|
VBGE - Initialize - Object doesn't support this action
Enable Windows Compatibility Mode |
---|
Notes
|
Game runs extremely slow
Use DxWrapper |
---|
|
Issues unresolved
Blaster balls visual glitches
When running game using DxWrapper there are some minor visual glitches such as:
- Blaster balls blinking on bombs
- Blaster balls appearing on the right side of the screen when there are no bombs left
Glitches does not impact gameplay in any way.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
DirectDraw | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, 2000 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 3 MB | |
Video card (GPU) | DirectX 7.0 compatible | |
Sound (audio device) | DirectX compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Gaimplay official site from December 2000 - last accessed on 2023-01-04
- ↑ TUCOWS Games page featuring Dear Camy v1.1 - last accessed on 2023-01-04
- ↑ Bonus CD included in Polish Komputer świat magazine from 2002 - last accessed on 2023-01-05
- ↑ Bonus CD included in a Danish Komputer for alle magazine from 2001 - last accessed on 2023-01-05