Difference between revisions of "Clive Barker's Undying"
(Removed old Widescreen patch info, added info and link to Widescreen + High Resolution Patch 1.2) |
|||
Line 46: | Line 46: | ||
===Texture Updater=== | ===Texture Updater=== | ||
{{++}} [http://www.undyingitalia.it/public/index.php?pid=2 Texture Updater] updates original textures with detail textures to improve image quality. | {{++}} [http://www.undyingitalia.it/public/index.php?pid=2 Texture Updater] updates original textures with detail textures to improve image quality. | ||
+ | |||
+ | ===[https://www.moddb.com/mods/widescreen-high-resolutions/downloads/widescreen-patch-12 Widescreen + High Resolution Patch 1.2]=== | ||
+ | {{++}} Includes a fix for [[Glossary:Widescreen resolution|Widescreen Resolutions]] with FOV automatically calculated based on the current resolution | ||
+ | {{++}} Adds more resolutions to Video options, supporting high resolutions | ||
+ | {{++}} Includes dgvoodoo2 already set for supporting both Direct3D and Glide renderers | ||
+ | {{ii}} Journal scales properly | ||
===Peixoto's patch=== | ===Peixoto's patch=== | ||
Line 97: | Line 103: | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= Non-4:3 resolutions are stretched unless external fix is used. See [[#Widescreen | + | |widescreen resolution notes= Non-4:3 resolutions are stretched unless external fix is used. See [[#Widescreen + High Resolution Patch|Widescreen Patch 1.2]]. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See [[#Widescreen | + | |ultrawidescreen notes = See [[#Widescreen + High Resolution Patch|Widescreen Patch 1.2]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen + High Resolution Patch|Widescreen Patch 1.2]] |
|fov = hackable | |fov = hackable | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
Line 124: | Line 130: | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{ii}} The default FOV is 90° when outputting a 4:3 image. | {{ii}} The default FOV is 90° when outputting a 4:3 image. | ||
+ | {{ii}} Handled Automatically by [[#Widescreen + High Resolution Patch|Widescreen Patch 1.2]] | ||
{{Fixbox|description=Set custom FOV|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Set custom FOV|ref={{cn|date=July 2016}}|fix= |
Revision as of 07:46, 23 May 2021
Developers | |
---|---|
EA Los Angeles | |
Mac OS (Classic) | Westlake Interactive |
macOS (OS X) | Westlake Interactive |
Publishers | |
Electronic Arts | |
Mac OS | Aspyr Media |
OS X | Aspyr Media |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | February 21, 2001 |
Mac OS (Classic) | June 12, 2002 |
macOS (OS X) | June 12, 2002 |
Reception | |
Metacritic | 85 |
Clive Barker | |
---|---|
Clive Barker's Undying | 2001 |
Clive Barker's Jericho | 2007 |
General information
Availability
Demo
A demo is available here.
Essential improvements
Patches
- Texture Patch fixes issues with some textures (already present in the GOG.com version).
Texture Updater
- Texture Updater updates original textures with detail textures to improve image quality.
Widescreen + High Resolution Patch 1.2
- Includes a fix for Widescreen Resolutions with FOV automatically calculated based on the current resolution
- Adds more resolutions to Video options, supporting high resolutions
- Includes dgvoodoo2 already set for supporting both Direct3D and Glide renderers
- Journal scales properly
Peixoto's patch
Peixoto's patch Forced resolution allows high resolution without shrinking the HUD\menus.
Skip intro videos
Delete/rename video file[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 2] |
macOS (OS X) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 2] |
macOS (OS X) |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video settings
Field of view (FOV)
- The default FOV is 90° when outputting a 4:3 image.
- Handled Automatically by Widescreen Patch 1.2
Set custom FOV[citation needed] |
---|
|
Borderless fullscreen windowed
Force borderless fullscreen (nGlide)[citation needed] |
---|
|
Vertical sync (Vsync)
Enable Vsync[citation needed] |
---|
|
DirectX 11 graphics
The unofficial DirectX11 Renderer can greatly improve graphics. For compatibility with widescreen resolutions, you have to disable coronas in system.ini.[3]
Input settings
Audio settings
- May require DirectSound3D restoration software to restore proper audio functionality on Windows Vista and later.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Only on French retail copy. French patch for GOG.com version here. | |||
Russian | Only on Russian retail copy. | |||
Spanish | Download 1 and download 2. |
Issues fixed
Disable Mouse Acceleration
Enable DirectInput |
---|
|
"3d hardware initialization failed" error
Use dgVoodoo[4] |
---|
|
Windows 8 low frame rate in fullscreen
Use dgVoodoo[4] |
---|
See "3d hardware initialization failed" error to fix. |
Gamma doesn't work on Windows 8 and later
Use dgVoodoo[4] |
---|
See "3d hardware initialization failed" error to fix. |
No mouse access with ReShade
Rename ReShade files[5] |
---|
|
Issues Unresolved
White borders appearing
When using the Scrye spell or after some cutscenes, the screen gets outlined in white under certain conditions. This can be ended by going to the pause menu.[6] You can also try changing from nGlide to Direct3D (in the graphics menu).
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | 2D Playing in 2D requires dgVoodoo2 (Glide) with vorpx dgVoodoo2 base profile.Note: There are a few experimental 3D profiles, see: here, or here |
Other information
API
- An in depth comparison of the Glide and Direct3D renderers can be found on the GOG forums. Of note is that Direct3D takes advantage of 32-bit assets, but Glide has more accurate and variable lighting and shadows.
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 11 | https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx |
Glide | 2 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 OSR2 | 98, ME, XP |
Processor (CPU) | Intel Pentium II 400 MHz | Intel Pentium III 500 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 90 MB | 610 MB |
Video card (GPU) | 16 MB of VRAM DirectX 9.0c compatible | 32 MB of VRAM |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.6 | 9.x, 10.1 |
Processor (CPU) | PowerPC G3 400 MHz | PowerPC G3/G4 500 MHz |
System memory (RAM) | 96 MB | 128 MB |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | ATI Rage 128 16 MB of VRAM | Nvidia GeForce2 MX ATI Radeon 7500 32 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ https://www.gog.com/forum/clive_barkers_undying/directx11_renderer_for_undying_has_been_released/post3
- ↑ 4.0 4.1 4.2 Verified by User:Keith on 2017-09-07
- ↑ ReShade Forum - Max Payne 1 - cursor stuck in middle - last accessed on 2020-01-27
- ↑ https://www.gog.com/forum/clive_barkers_undying/border_around_screen