Difference between revisions of "Witchaven"
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{{Introduction | {{Introduction | ||
− | |introduction = '''''Witchaven''''' is a 1995 sword & sorcery {{Glossary:fantasy}} {{Glossary:FPS}} game with a heavy focus on melee combat. It features light {{Glossary:RPG}} mechanics and blends fast-paced {{glossary:first-person}} combat with a rudimentary experience and leveling system. It is the first game licensed to use the [[Engine:build|Build]] engine, and as such uses an earlier version than [[Duke Nukem 3D]]. | + | |introduction = '''''Witchaven''''' is a 1995 sword & sorcery {{Glossary:fantasy}} {{Glossary:FPS}} game with a heavy focus on melee combat. It features light {{Glossary:RPG}} mechanics and blends fast-paced {{glossary:first-person}} combat with a rudimentary experience and leveling system. It is the first game licensed to use the [[Engine:build|Build]] engine, and as such uses an earlier version than [[Duke Nukem 3D]]. It is known for hazardous map triggers and game physics that cause haphazard player movement, sudden deaths, and faulty hit detection. |
− | |current state = '''Witchaven''' | + | |current state = '''Witchaven''' received a few patches after release by [[Company:Capstone_Software|Capstone Software]]. The game would receive little attention after 1996 until a former developer released the game's source code in 2006.<ref>https://lesbird.github.io/capstone/index.html</ref> After this, EGwhaven and a Dehacker tool would appear that alleviate problems with mouse control and gamelogic issues. '''Witchaven''' support was added to BuildGDX in 2018, and is the most accessible way to play this game on modern systems. |
}} | }} | ||
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{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = During gameplay press F9 and then use the | + | |separate volume notes = During gameplay press {{key|F9}} and then use the {{key|up}}{{key|down}} select between music and sound effects. Then use {{key|left}}{{key|right}} to modify volume. Press {{key|F9}} again to confirm. |
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
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|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
− | }}{{Network/Connections | + | }} |
+ | {{Network/Connections | ||
|matchmaking = | |matchmaking = | ||
|matchmaking notes = | |matchmaking notes = |
Revision as of 08:22, 16 February 2021
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Developers | |
---|---|
Capstone Software | |
Publishers | |
United States | IntraCorp |
Europe | U.S. Gold |
Engines | |
Build | |
Release dates | |
DOS | September 20, 1995 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Digitized, Realistic |
Themes | Fantasy |
Series | Witchaven |
Witchaven | |
---|---|
Witchaven | 1995 |
Witchaven II: Blood Vengeance | 1996 |
Witchaven is a 1995 sword & sorcery fantasy FPS game with a heavy focus on melee combat. It features light RPG mechanics and blends fast-paced first-person combat with a rudimentary experience and leveling system. It is the first game licensed to use the Build engine, and as such uses an earlier version than Duke Nukem 3D. It is known for hazardous map triggers and game physics that cause haphazard player movement, sudden deaths, and faulty hit detection.
Witchaven received a few patches after release by Capstone Software. The game would receive little attention after 1996 until a former developer released the game's source code in 2006.[1] After this, EGwhaven and a Dehacker tool would appear that alleviate problems with mouse control and gamelogic issues. Witchaven support was added to BuildGDX in 2018, and is the most accessible way to play this game on modern systems.
General information
- ETTiNGRiNDER's Witchaven Shrine Fanpage that catalogues much of Witchaven's content & bugs.
- Witchaven entry at RTCM Lots of information & patches relating to Witchaven.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Demo
Identical shareware demos containing the first three maps of the game. These demos have different enemy placement and game mechanics than retail. Capstone released a patch for them based on player feedback through a Usenet newsgroup.
Features finalized versions of the first three maps. Includes cinematic intro by Animation Factory.
Essential improvements
- EGwhaven A bugfix/enhancement patch to the original executable. Improves mod-ability, player movement, and adds a config file.
- ETTiNGRiNDER's Unofficial Witchaven level patches Fixes issues for two maps.
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. |
Game data
- Most of Witchaven's settings are stored in non-human-readable .DAT files. It is possible to modify them with a hex editor.
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\PREF.DAT config for values changeable ingame. <path-to-game>\SETUP.DAT config for values changeable by setup utility. <path-to-game>\Setup.ini audio config for HMI sound system. |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SVGM*.MAP stores map data. <path-to-game>\SVGN*.DAT stores player data |
Video
- Certain parts of Witchaven's gamelogic were written to be dependent on framerate. It begins to malfunction at 30FPS and up.[2] [3]
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | During gameplay press F12 and then use ↑↓ to select between the X and Y axes. Then press ←→ to adjust the sensitivity of your selected axis. Press F12 again to confirm. | |
Mouse input in menus | The Witchaven Setup Utility supports mouse use. The ingame menu and sound card configuration program do not. | |
Mouse Y-axis inversion | See the Glossary page for potential workarounds. | |
Controller | ||
Controller support | Patch 1.1(a) by Capstone adds support for more joysticks. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | See the Glossary page for potential workarounds. |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Tracked motion controllers | The VFX1 cyberpuck is supported via a patch. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | Microsoft sidewinder and others. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | During gameplay press F9 and then use the ↑↓ select between music and sound effects. Then use ←→ to modify volume. Press F9 again to confirm. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus, Co-op |
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Online play | 16 | Versus, Co-op IPX |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting | IPX |
Other information
Texture packs
- Witchaven upscale texture pack by Phredeeke Original Witchaven textures refined using a generalized adversarial network. Designed for BuildGDX.
VR Support
VR Hardware | Supported | Notes |
---|---|---|
VFX1 | hackable | Supported via a patch by Capstone. |
Cybermaxx 2.0 | hackable | Supported via a patch by Capstone. |
I-Glasses | hackable | Supported via a patch by Capstone. |
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | ||
DOS video modes | SVGA, SVGA (VESA), VGA |
Middleware
Middleware | Notes | |
---|---|---|
Audio | HMI Sound Operating System | Configured by editing HMISET.CFG, PATCHES.INI, and SETUP.INI. |
Cutscenes | Smacker Video Technology | |
Multiplayer | DWANGO | Support was added by Capstone via a patch |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX/33 MHz | Pentium 100 |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 5 MB | |
Video card (GPU) | SuperVGA, VESA, VGA |