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Difference between revisions of "Witchaven"

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(→‎Shareware Demos: formatting)
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{{Introduction
 
{{Introduction
|introduction      = '''''Witchaven''''' is a 1995 sword & sorcery {{Glossary:fantasy}} {{Glossary:FPS}} game with a heavy focus on melee combat. It features light {{Glossary:RPG}} mechanics and blends fast-paced {{glossary:first-person}} combat with a rudimentary experience and leveling system. It is the first game licensed to use the [[Engine:build|Build]] engine, and as such uses an earlier version than [[Duke Nukem 3D]].  
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|introduction      = '''''Witchaven''''' is a 1995 sword & sorcery {{Glossary:fantasy}} {{Glossary:FPS}} game with a heavy focus on melee combat. It features light {{Glossary:RPG}} mechanics and blends fast-paced {{glossary:first-person}} combat with a rudimentary experience and leveling system. It is the first game licensed to use the [[Engine:build|Build]] engine, and as such uses an earlier version than [[Duke Nukem 3D]]. It is known for hazardous map triggers and game physics that cause haphazard player movement, sudden deaths, and faulty hit detection.
  
|current state    = '''Witchaven''' shipped in a buggy state and after official patches remains this way. It is known for hazardous map triggers and game physics that cause haphazard player movement, sudden deaths, and faulty hit detection. The game's source code has been made available as of 2006 by a former developer.<ref>https://lesbird.github.io/capstone/index.html</ref>
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|current state    = '''Witchaven''' received a few patches after release by [[Company:Capstone_Software|Capstone Software]]. The game would receive little attention after 1996 until a former developer released the game's source code in 2006.<ref>https://lesbird.github.io/capstone/index.html</ref> After this, EGwhaven and a Dehacker tool would appear that alleviate problems with mouse control and gamelogic issues. '''Witchaven''' support was added to BuildGDX in 2018, and is the most accessible way to play this game on modern systems.
 
}}
 
}}
  
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{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = During gameplay press F9 and then use the arrow keys to adjust music and sound effects volume. Press F9 again to confirm.
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|separate volume notes    = During gameplay press {{key|F9}} and then use the {{key|up}}{{key|down}} select between music and sound effects. Then use {{key|left}}{{key|right}} to modify volume. Press {{key|F9}} again to confirm.
 
|surround sound          = false
 
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
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|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
}}{{Network/Connections
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}}
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{{Network/Connections
 
|matchmaking        =  
 
|matchmaking        =  
 
|matchmaking notes  =  
 
|matchmaking notes  =  

Revision as of 08:22, 16 February 2021

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Witchaven
Witchaven cover
Developers
Capstone Software
Publishers
United States IntraCorp
Europe U.S. Gold
Engines
Build
Release dates
DOS September 20, 1995
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Art styles Digitized, Realistic
Themes Fantasy
Series Witchaven
Witchaven on HowLongToBeat
Witchaven on IGDB
Witchaven on MobyGames
Witchaven on Wikipedia
Witchaven
Witchaven 1995
Witchaven II: Blood Vengeance 1996

Witchaven is a 1995 sword & sorcery fantasy FPS game with a heavy focus on melee combat. It features light RPG mechanics and blends fast-paced first-person combat with a rudimentary experience and leveling system. It is the first game licensed to use the Build engine, and as such uses an earlier version than Duke Nukem 3D. It is known for hazardous map triggers and game physics that cause haphazard player movement, sudden deaths, and faulty hit detection.

Witchaven received a few patches after release by Capstone Software. The game would receive little attention after 1996 until a former developer released the game's source code in 2006.[1] After this, EGwhaven and a Dehacker tool would appear that alleviate problems with mouse control and gamelogic issues. Witchaven support was added to BuildGDX in 2018, and is the most accessible way to play this game on modern systems.

General information

ETTiNGRiNDER's Witchaven Shrine Fanpage that catalogues much of Witchaven's content & bugs.
Witchaven entry at RTCM Lots of information & patches relating to Witchaven.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
DOS

Demo

July 1995 Witchaven Demos

Identical shareware demos containing the first three maps of the game. These demos have different enemy placement and game mechanics than retail. Capstone released a patch for them based on player feedback through a Usenet newsgroup.

Witchaven 3 Level Interactive Preview

Features finalized versions of the first three maps. Includes cinematic intro by Animation Factory.

Essential improvements

EGwhaven A bugfix/enhancement patch to the original executable. Improves mod-ability, player movement, and adds a config file.
ETTiNGRiNDER's Unofficial Witchaven level patches Fixes issues for two maps.

Source ports

Name Description
BuildGDX Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game.
Windows
macOS (OS X)
Linux

Game data

Most of Witchaven's settings are stored in non-human-readable .DAT files. It is possible to modify them with a hex editor.

Configuration file(s) location

System Location
DOS <path-to-game>\PREF.DAT config for values changeable ingame.
<path-to-game>\SETUP.DAT config for values changeable by setup utility.
<path-to-game>\Setup.ini audio config for HMI sound system.

Save game data location

System Location
DOS <path-to-game>\SVGM*.MAP stores map data.
<path-to-game>\SVGN*.DAT stores player data

Video

Witchaven's video settings screen. Different resolutions are detected based on the computer's setup.
Witchaven's video settings screen. Different resolutions are detected based on the computer's setup.
Certain parts of Witchaven's gamelogic were written to be dependent on framerate. It begins to malfunction at 30FPS and up.[2] [3]

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
During gameplay press F12 and then use to select between the X and Y axes. Then press to adjust the sensitivity of your selected axis. Press F12 again to confirm.
Mouse input in menus
The Witchaven Setup Utility supports mouse use. The ingame menu and sound card configuration program do not.
Mouse Y-axis inversion
See the Glossary page for potential workarounds.
Controller
Controller support
Patch 1.1(a) by Capstone adds support for more joysticks.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
See the Glossary page for potential workarounds.
Controller types
XInput-compatible controllers
See the glossary page for potential workarounds.
PlayStation controllers
See the glossary page for potential workarounds.
Tracked motion controllers
The VFX1 cyberpuck is supported via a patch.
Button/gesture prompts
Generic/other controllers
Microsoft sidewinder and others.
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
During gameplay press F9 and then use the select between music and sound effects. Then use to modify volume. Press F9 again to confirm.
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
16 Versus, Co-op
Online play
16 Versus, Co-op
IPX

Connection types

Type Native Notes
Self-hosting
IPX

Other information

Texture packs

VR Support

VR Hardware Supported Notes
VFX1 hackable Supported via a patch by Capstone.
Cybermaxx 2.0 hackable Supported via a patch by Capstone.
I-Glasses hackable Supported via a patch by Capstone.

API

Technical specs Supported Notes
Software renderer
DOS video modes SVGA, SVGA (VESA), VGA

Middleware

Middleware Notes
Audio HMI Sound Operating System Configured by editing HMISET.CFG, PATCHES.INI, and SETUP.INI.
Cutscenes Smacker Video Technology
Multiplayer DWANGO Support was added by Capstone via a patch

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel 486DX/33 MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 5 MB
Video card (GPU) SuperVGA, VESA, VGA


References