Difference between revisions of "Witchaven"
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− | ===Shareware | + | ===Shareware Demos=== |
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+ | {{ii}} '''[http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-shareware/ July 1995 Witchaven Demos]''' | ||
+ | Identical demos containing the first three levels of the game but with different enemy placement and game mechanics. Capstone released a [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#whdemptch patch] for them based on user feedback. | ||
+ | |||
{{ii}} '''[http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-shareware/ Witchaven 3 Level Interactive Preview]''' | {{ii}} '''[http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-shareware/ Witchaven 3 Level Interactive Preview]''' | ||
− | + | Features the first three levels of the final game and the cinematic intro by Animation Factory. | |
==Essential improvements== | ==Essential improvements== |
Revision as of 03:57, 16 February 2021
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Developers | |
---|---|
Capstone Software | |
Publishers | |
United States | IntraCorp |
Europe | U.S. Gold |
Engines | |
Build | |
Release dates | |
DOS | September 20, 1995 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Digitized, Realistic |
Themes | Fantasy |
Series | Witchaven |
Witchaven | |
---|---|
Witchaven | 1995 |
Witchaven II: Blood Vengeance | 1996 |
Witchaven is a 1995 sword & sorcery fantasy FPS game with a heavy focus on melee combat. It features light RPG mechanics and blends fast-paced first-person combat with a rudimentary experience and leveling system. It is the first game licensed to use the Build engine, and as such uses an earlier version than Duke Nukem 3D.
Witchaven shipped in a buggy state and after official patches remains this way. It is known for hazardous map triggers and game physics that cause haphazard player movement, sudden deaths, and faulty hit detection. The game's source code has been made available as of 2006 by a former developer.[1]
General information
- ETTiNGRiNDER's Witchaven Shrine Fanpage that catalogues much of Witchaven's content & bugs.
- Witchaven entry at RTCM Lots of information & patches relating to Witchaven.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Identical demos containing the first three levels of the game but with different enemy placement and game mechanics. Capstone released a patch for them based on user feedback.
Features the first three levels of the final game and the cinematic intro by Animation Factory.
Essential improvements
- EGwhaven A bugfix/enhancement patch to the original executable. Improves mod-ability, player movement, and adds a config file.
- ETTiNGRiNDER's Unofficial Witchaven level patches Fixes issues for two maps.
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. |
Game data
- Most of Witchaven's settings are stored in non-human-readable .DAT files. It is possible to modify them with a hex editor.
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\PREF.DAT config for values changeable ingame. <path-to-game>\SETUP.DAT config for values changeable by setup utility. <path-to-game>\Setup.ini audio config for HMI sound system. |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SVGM*.MAP stores map data. <path-to-game>\SVGN*.DAT stores player data |
Video
- Certain parts of Witchaven's gamelogic were written to be dependent on framerate. It begins to malfunction at 30FPS and up.[2] [3]
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | During gameplay press F12 and then use the arrow keys to adjust the X and Y values of mouse sensitivity. Press F12 again to confirm. | |
Mouse input in menus | The Witchaven Setup utility supports mouse use. The ingame menu and sound card configuration program do not. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Patch 1.1(a) by Capstone adds support for more joysticks. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | During gameplay press F9 and then use the arrow keys to adjust music and sound effects volume. Press F9 again to confirm. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus, Co-op |
||
Online play | 16 | Versus, Co-op IPX |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting | IPX |
Other information
Texture packs
- Witchaven upscale texture pack by Phredeeke Original Witchaven textures refined using a generalized adversarial network. Designed for BuildGDX.
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | ||
DOS video modes | SVGA, SVGA (VESA), VGA |
Middleware
Middleware | Notes | |
---|---|---|
Audio | HMI Sound Operating System | Configured by editing HMISET.CFG, PATCHES.INI, and SETUP.INI. |
Cutscenes | Smacker Video Technology | |
Multiplayer | DWANGO | Support was added by Capstone via a patch |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX/33 MHz | Pentium 100 |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 5 MB | |
Video card (GPU) | SuperVGA, VESA, VGA |