Difference between revisions of "Skulls of the Shogun"
From PCGamingWiki, the wiki about fixing PC games
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==Network== | ==Network== | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | | | + | |local play = unknown |
− | | | + | |local play players = |
− | | | + | |local play notes = |
+ | |lan play = false | ||
+ | |lan play players = | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = 4 | ||
+ | |online play notes = | ||
|local co-op = false | |local co-op = false | ||
|local co-op players = | |local co-op players = | ||
|local co-op notes = | |local co-op notes = | ||
− | |lan | + | |lan co-op = unknown |
− | |lan | + | |lan co-op players = |
− | |lan | + | |lan co-op notes = |
|online co-op = false | |online co-op = false | ||
|online co-op players = | |online co-op players = | ||
|online co-op notes = | |online co-op notes = | ||
− | | | + | |hot-seat = true |
− | | | + | |hot-seat players = 4 |
− | | | + | |hot-seat notes = |
|asynchronous = true | |asynchronous = true | ||
|asynchronous notes = Using the ''Skulls Anywhere'' system. | |asynchronous notes = Using the ''Skulls Anywhere'' system. |
Revision as of 23:16, 7 February 2014
Developers | |
---|---|
17-BIT | |
Engines | |
XNA | |
Release dates | |
Windows | July 29, 2013 |
Key points
- The game might be ported to Linux and OS X at a later date[1].
- All non-Windows Store versions of the game have received additional content updates, including an additional mini campaign, a new unit and developer commentary.
- Fully cross-platform multi-player between PCs, phones and consoles.
General information
Availability
- The Steam version currently has more content and is more likely to be updated.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/228960/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/228960/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4 | |||
Asynchronous multiplayer | Using the Skulls Anywhere system. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3 | |
Processor (CPU) | Intel Celeron 440 2.0 GHz AMD Athlon 64 3300+ |
|
System memory (RAM) | ||
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce GT 220 ATI Radeon HD 4650 DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/228960/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (228960) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.