Difference between revisions of "F.E.A.R. Extraction Point"
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=== [[Save game cloud syncing]] === | === [[Save game cloud syncing]] === | ||
− | {{Save | + | {{Save game cloud syncing |
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− | |origin | + | |steam cloud = false |
− | | | + | |steam cloud notes = |
− | | | + | |uplay = |
− | | | + | |uplay notes = |
− | | | + | |gamesave manager = true |
− | | | + | |gamesave manager notes= |
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}} | }} | ||
Revision as of 22:08, 8 November 2013
Cover image missing, please upload it | |
Developers | |
---|---|
TimeGate Studios | |
Publishers | |
Sierra Entertainment | |
Warner Bros. Interactive Entertainment | |
Engines | |
Lithtech Jupiter EX | |
Release dates | |
Windows | October 24, 2006 |
F.E.A.R. | |
---|---|
F.E.A.R. | 2005 |
F.E.A.R. Perseus Mandate | 2007 |
F.E.A.R. 2: Project Origin | 2009 |
F.E.A.R. 3 | 2011 |
F.E.A.R. Online | 2014 |
General information
- Steam Users' Forums for game series
- Steam Community Discussions
Availability
Game data
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
F.E.A.R. Extraction Point doesn't have native widescreen support. To force a custom resolution, browse to :
Operating System | settings.cfg Location |
---|---|
Windows XP | %ALLUSERSPROFILE%\Documents\TimeGate Studios\FEARXP |
Windows7 | %PUBLIC%\Public Documents\TimeGate Studios\FEARXP |
Open settings.cfg in a text editor such as Notepad. The two lines that need editing are '"ScreenWidth"' and '"ScreenHeight"'. For example, if you wish to use a resolution of 1920x1080, the lines should be edited to look like the following:
"ScreenWidth" "1920" "ScreenHeight" "1080"
Next time you run the game, it will launch in your custom resolution.
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | GeForce Ti 4200 or Radeon 8500 (64MB VRAM, Pixel Shader 1.1) | GeForce 6600 or Radeon 9800 (256MB VRAM, Pixel Shader 2.0) |