Difference between revisions of "Falcon 4.0"
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|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 151: | Line 169: | ||
|simultaneous input = unknown | |simultaneous input = unknown | ||
|simultaneous input notes = | |simultaneous input notes = | ||
− | | | + | |steam input api = unknown |
− | | | + | |steam input api notes = |
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
}} | }} | ||
Revision as of 00:37, 10 April 2018
Developers | |
---|---|
MicroProse | |
Publishers | |
MicroProse | |
Mac OS | MacSoft |
Retroism | |
Release dates | |
Windows | December 12, 1998 |
Mac OS (Classic) | June 1999 |
Falcon | |
---|---|
Falcon | 1987 |
Falcon A.T. | 1988 |
Falcon 3.0 | 1991 |
Falcon 4.0 | 1998 |
Falcon 4.0: Allied Force | 2005 |
Key points
- It is highly recommended to play the game with a joystick
- The manual is required to fully understand the underlying game mechanics
- Most of the community has switched over to Falcon BMS, a heavily upgraded fork of F4's source code.
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Falconpedia - A wiki dedicated to Falcon 4.0
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Bundled with Falcon, Falcon A.T., and Falcon 3.0 under bonus content.[1] | |||
Humble Store | Bundled with Falcon, Falcon A.T., and Falcon Gold. | |||
Steam |
Essential improvements
Patches
The Version 1.08 Patch provides bugs fixes.
BMS Upgrade
BMS is the latest and greatest Falcon 4.0 mod currently available. Released September 2011, it brings total Windows 7 compatibility and support for modern gpus among many other bug fixes, graphical enhancements and avionics and realism improvements such as completely new Flight Modelling, DirectX 9.0c support with Shader Model 3.0 and HDR to name a few. More info regarding BMS is here: BenchMarkSims webpage
It can also be downloaded from here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/429530/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\campaign\SAVE[Note 2] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/429530/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play |
Issues unresolved
Graphics glitches
Graphical bugs are experienced during gameplay while running in Windows 7. Some textures will show bright purple sections with and without the patch and with the patch, text is unreadable while using hardware rendering. Switching to software rendering solves this but the game slows to a crawl while the cockpit is in view. Sometimes the menu screens will bug, certain elements not disappearing when changing menu - running in Windows 95 compatibility mode could fix this (most prominent on Allied Force re-release).
Other information
API
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium II 450 MHz |
System memory (RAM) | 32 MB | 128 MB |
Hard disk drive (HDD) | 175 MB | 600 MB |
Video card (GPU) | High Colour graphics card | 8 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (429530) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- Pages needing cleanup
- Windows
- Mac OS
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)