Difference between revisions of "Blade & Soul"
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===SLI Support=== | ===SLI Support=== | ||
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{{ii}} SLI does not provide any performance benefits even if you enabled it with the compatibility bit; it will actually harm your performance. Instead, the best way to utilize SLI is to force it to supersample for antialiasing, reducing the jaggy textures in the game. This will provide better performance than DSR. | {{ii}} SLI does not provide any performance benefits even if you enabled it with the compatibility bit; it will actually harm your performance. Instead, the best way to utilize SLI is to force it to supersample for antialiasing, reducing the jaggy textures in the game. This will provide better performance than DSR. | ||
Revision as of 23:44, 23 June 2016
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Team Bloodlust | |
Publishers | |
NCSOFT | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | June 30, 2012 |
Warnings
- This game requires a constant internet connection for all game modes.
Key points
- This game uses the nProtect Game Guard anti-cheating system, which may cause problems.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
- NC account is required.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
- Keybinding and controller remapping are not allowed prior to logging into a character
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
French |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | Stereoscopic. | ||
Nvidia 3D Vision | See Helix Mod: Blade & Soul. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
SLI Support
- SLI does not provide any performance benefits even if you enabled it with the compatibility bit; it will actually harm your performance. Instead, the best way to utilize SLI is to force it to supersample for antialiasing, reducing the jaggy textures in the game. This will provide better performance than DSR.
{{Fixbox|1= Template:Fixbox/fix
- Open the Blade & Soul game profile via NVIDIA Inspector
- Make sure to add the application to the profile, at C:\Program Files (x86)\NCSOFT\BnS\bin select client.exe and change the dropdown from Application Client Exe to Application Client Absolute Path.
- Change
SLI compatibility bits
to0x03402405
- Change
Antialiasing Compability
to0x000010C1
- Change
Antialiasing - SLI AA
toAA_MODE_SELECTOR_SLIAA_ENABLED
- Change
Nvidia Predefined SLI Mode
toSLI_PREDEFINED_MODE_FORCE_SINGLE
- Change
Antialiasing - Mode
toOverride any application setting
- Change
Antialiasing - Setting
to2x Multi Sampling
- Change
Antialiasing - Transparency Multisampling
toEnabled
- Change
Antialiasing - Transparency Supersampling
to2x Sparse Grid Supersampling
- Apply changes.
Notes
- It is not recommended to set higher than x2 as it can harm performance especially in crowded areas, you can go up to x8 if you want but I ran into performance issues with SLI 970's.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows XP SP3 | Windows 7 |
Processor (CPU) | Intel Dual Core AMD Athlon 64X2 |
Intel Quad Core AMD Phenom II X4 |
System memory (RAM) | XP: 2 GB Vista, 7: 3 GB |
4 GB |
Hard disk drive (HDD) | 22 GB | |
Video card (GPU) | nVidia Geforce 8600GT AMD Radeon HD4600 DirectX 9.0c compatible | nVidia Geforce 8800GT AMD Radeon HD4850 |